Player Matchup

Geb
Geb
Dasexyzebra
Geb
Level 99
God Stats
9W - 7L
1,476 SR
Queue Stats
255W - 278L
1,463 Elo+
Party 2
Hou Yi
Hou Yi
LordDelte
Hou Yi
Level 112
God Stats
2W - 3L
1,187 SR
Queue Stats
316W - 332L
1,473 Elo+
Party 2
Scylla
Scylla
MelkorsCrown
Scylla
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
250W - 253L
1,489 Elo+
Solo
Guan Yu
Guan Yu
oreohhhh
Guan Yu
Level 68
God Stats
9W - 5L
1,715 SR
Queue Stats
151W - 140L
1,458 Elo+
Solo
Serqet
Serqet
xShooter22x
Serqet
Level 125
God Stats
1W - 0L
1,768 SR
Queue Stats
184W - 191L
1,473 Elo+
Solo
Team Averages
Level 94
1,529 SR
1,471 Elo+

VS

Team Averages
Level 99
1,469 SR
1,493 Elo+
Gilgamesh
Gilgamesh
HopeyDiamond
Gilgamesh
Level 149
God Stats
28W - 18L
1,543 SR
Queue Stats
328W - 330L
1,491 Elo+
Solo
Tiamat
Tiamat
L3THAL-DUUCK
Tiamat
Level 106
God Stats
2W - 5L
1,362 SR
Queue Stats
147W - 133L
1,462 Elo+
Party 1
Nemesis
Nemesis
TheAlmighty1466
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,531 Elo+
Party 1
Cabrakan
Cabrakan
ZHEER99
Cabrakan
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
mennyx24
Danzaburou
Level 97
God Stats
24W - 29L
1,440 SR
Queue Stats
237W - 274L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 12
12,401
564
9,725
21,661
18,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
LordDelte
Hou Yi
19
10 / 3 / 9
12,779
581
16,438
14,472
5,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
17
6 / 9 / 8
11,019
501
11,035
13,516
4,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
oreohhhh
Guan Yu
17
8 / 2 / 9
11,704
532
11,745
23,656
26,999
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
18
2 / 2 / 15
11,266
512
9,445
18,627
12,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HopeyDiamond
Gilgamesh
17
3 / 9 / 1
10,971
499
11,288
16,155
13,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
19
10 / 7 / 4
13,037
593
19,953
16,921
11,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 4
10,544
479
6,699
16,255
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
ZHEER99
Cabrakan
14
1 / 8 / 9
9,751
443
8,778
21,153
20,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
mennyx24
Danzaburou
16
3 / 6 / 3
10,896
495
6,863
16,295
6,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
40
35
Kills
19
20
Deaths
35
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
4
12
3.75
L
Gilgamesh
HopeyDiamond
Gilgamesh
3
9
1
0.39
L
Tiamat
10
7
4
1.71
W
Hou Yi
LordDelte
Hou Yi
10
3
9
4.83
W
Scylla
6
9
8
1.11
L
2
5
4
0.8
L
Cabrakan
ZHEER99
Cabrakan
1
8
9
0.69
L
Danzaburou
mennyx24
Danzaburou
3
6
3
0.75
W
Guan Yu
oreohhhh
Guan Yu
8
2
9
6.25
W
Serqet
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,388
Damage
53,581
91,932
Taken
86,779
67,791
Mitigated
58,303
33,002
Healing
18,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,725
1,392
0
3,002
21,661
18,119
182
7,377
14,142
30,939
0
L
Gilgamesh
HopeyDiamond
Gilgamesh
11,288
3,468
0
783
16,155
13,779
2,389
2,839
13,310
0
65,042
L
Tiamat
19,953
1,590
0
4,120
16,921
11,850
128
6,492
10,371
87,393
0
W
Hou Yi
LordDelte
Hou Yi
16,438
11,077
0
5,667
14,472
5,531
409
2,757
11,609
0
78,615
W
Scylla
11,035
1,780
0
1,814
13,516
4,236
535
8,892
4,362
60,278
0
L
6,699
2,248
0
5,623
16,255
5,618
93
3,110
12,707
0
62,791
L
Cabrakan
ZHEER99
Cabrakan
8,778
1,598
0
2,989
21,153
20,641
0
6,853
13,601
27,003
0
L
Danzaburou
mennyx24
Danzaburou
6,863
2,715
0
4,834
16,295
6,415
132
1,466
14,253
0
71,378
W
Guan Yu
oreohhhh
Guan Yu
11,745
1,754
5,617
11,073
23,656
26,999
1,034
9,304
14,033
0
58,371
W
Serqet
9,445
2,144
0
5,829
18,627
12,906
625
6,423
12,030
0
67,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,169
Gold Earned
55,199
484
Minions Killed
519
0
Camps Cleared
0
2,100,717
Distance Traveled
1,939,784
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,401
564
24
1
0
467,123
2
L
Gilgamesh
10,971
499
126
6
0
322,972
0
L
Tiamat
13,037
593
176
8
0
356,688
3
W
Hou Yi
12,779
581
140
6
0
400,495
3
W
Scylla
11,019
501
106
5
0
340,413
2
L
Nemesis
10,544
479
99
5
0
479,310
3
L
Cabrakan
9,751
443
24
1
0
397,557
1
L
Danzaburou
10,896
495
94
4
0
383,257
3
W
Guan Yu
11,704
532
96
4
0
423,847
0
W
Serqet
11,266
512
118
5
0
468,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role