Player Matchup

Danzaburou
Danzaburou
Ahoshontika
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 78L
1,370 Elo+
Party 2
Gilgamesh
Gilgamesh
Daegemos
Gilgamesh
Level 101
God Stats
3W - 4L
1,553 SR
Queue Stats
59W - 77L
1,454 Elo+
Party 2
Hades
Hades
finnhark123
Hades
Level 59
God Stats
7W - 4L
1,653 SR
Queue Stats
131W - 143L
1,432 Elo+
Solo
Team Averages
Level 83
1,569 SR
1,418 Elo+

VS

Team Averages
Level 64
1,413 SR
1,399 Elo+
Persephone
Persephone
PapasLongShaft
Persephone
Level 82
God Stats
3W - 8L
1,271 SR
Queue Stats
138W - 160L
1,402 Elo+
Party 1
Arachne
Arachne
TheHoneyMans
Arachne
Level 83
God Stats
3W - 3L
1,646 SR
Queue Stats
118W - 140L
1,385 Elo+
Party 1
Ymir
Ymir
alpaca1781
Ymir
Level 26
God Stats
3W - 3L
1,322 SR
Queue Stats
72W - 72L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ahoshontika
Danzaburou
16
0 / 8 / 10
11,972
630
8,308
18,773
6,794
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
Daegemos
Gilgamesh
15
5 / 8 / 7
12,590
663
10,852
19,312
17,540
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
12 / 6 / 5
14,796
779
18,136
19,421
10,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
PapasLongShaft
Persephone
16
1 / 5 / 16
12,341
650
18,025
11,995
3,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
TheHoneyMans
Arachne
18
18 / 9 / 3
16,026
843
20,671
21,101
11,688
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
3 / 4 / 15
13,856
729
9,293
19,389
20,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
56
17
Kills
22
22
Deaths
18
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ahoshontika
Danzaburou
0
8
10
0.63
L
Gilgamesh
Daegemos
Gilgamesh
5
8
7
1.06
W
Persephone
PapasLongShaft
Persephone
1
5
16
1.8
W
Arachne
TheHoneyMans
Arachne
18
9
3
2.17
W
3
4
15
2.63
L
12
6
5
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,296
Damage
47,989
57,506
Taken
52,485
34,891
Mitigated
36,296
10,202
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ahoshontika
Danzaburou
8,308
1,889
429
3,141
18,773
6,794
448
10,655
7,674
0
49,049
L
Gilgamesh
Daegemos
Gilgamesh
10,852
2,613
0
2,283
19,312
17,540
327
8,701
10,366
0
49,498
W
Persephone
PapasLongShaft
Persephone
18,025
924
255
897
11,995
3,950
711
4,385
7,397
49,166
0
W
Arachne
TheHoneyMans
Arachne
20,671
16,307
0
6,277
21,101
11,688
894
7,602
13,112
0
72,906
W
9,293
1,170
0
2,890
19,389
20,658
778
5,218
13,742
41,670
0
L
18,136
722
340
4,009
19,421
10,557
582
7,155
12,066
52,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,358
Gold Earned
42,223
220
Minions Killed
187
0
Camps Cleared
0
873,060
Distance Traveled
983,250
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,972
630
78
4
0
273,640
1
L
Gilgamesh
12,590
663
74
4
0
298,490
4
W
Persephone
12,341
650
59
3
0
311,573
1
W
Arachne
16,026
843
74
4
0
330,824
1
W
Ymir
13,856
729
54
3
0
340,853
0
L
Hades
14,796
779
68
4
0
300,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role