Player Matchup

Sun Wukong
Sun Wukong
Cyberomegalul
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 26L
1,615 Elo+
Party 3
Chang'e
Chang'e
Gurruncho
Chang'e
Level 147
God Stats
5W - 2L
1,740 SR
Queue Stats
282W - 250L
1,575 Elo+
Party 3
Athena
Athena
Kaahthulu
Athena
Level 127
God Stats
2W - 3L
1,157 SR
Queue Stats
55W - 53L
1,562 Elo+
Party 3
Medusa
Medusa
MangekyoRat
Medusa
Level 105
God Stats
26W - 19L
1,596 SR
Queue Stats
262W - 213L
1,612 Elo+
Party 3
Mercury
Mercury
balamdan
Mercury
Level 148
God Stats
5W - 2L
1,716 SR
Queue Stats
225W - 208L
1,576 Elo+
Solo
Team Averages
Level 111
1,542 SR
1,588 Elo+

VS

Team Averages
Level 61
1,499 SR
1,493 Elo+
Scylla
Scylla
DeGam3r
Scylla
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 20L
1,304 Elo+
Party 1
Tyr
Tyr
Kregery
Tyr
Level 48
God Stats
12W - 10L
1,580 SR
Queue Stats
256W - 135L
1,685 Elo+
Party 2
Anhur
Anhur
ST3ALTHYZ
Anhur
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 55L
1,500 Elo+
Party 1
Pele
Pele
StepOnMePlz
Pele
Level 41
God Stats
17W - 21L
1,598 SR
Queue Stats
370W - 402L
1,531 Elo+
Solo
Eset
Eset
TidePodTony
Eset
Level 87
God Stats
3W - 3L
1,318 SR
Queue Stats
99W - 67L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cyberomegalul
Sun Wukong
16
4 / 3 / 4
10,088
480
8,091
17,559
10,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Gurruncho
Chang'e
17
8 / 5 / 1
10,902
519
16,650
18,574
8,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Kaahthulu
Athena
14
3 / 6 / 14
10,124
482
10,105
25,000
21,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
20
7 / 2 / 5
12,539
597
13,293
15,968
6,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
balamdan
Mercury
15
1 / 8 / 9
9,826
468
6,485
18,424
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DeGam3r
Scylla
14
5 / 8 / 11
9,578
456
17,086
12,007
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
19
7 / 1 / 9
12,253
583
15,636
19,777
19,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
ST3ALTHYZ
Anhur
16
1 / 2 / 2
9,675
461
5,554
11,655
3,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 8 / 11
10,232
487
16,448
19,938
7,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 4 / 10
10,585
504
16,499
16,861
9,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
66
23
Kills
23
24
Deaths
23
33
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cyberomegalul
Sun Wukong
4
3
4
2
L
Scylla
DeGam3r
Scylla
5
8
11
1.31
W
Chang'e
Gurruncho
Chang'e
8
5
1
1.7
W
Athena
Kaahthulu
Athena
3
6
14
1.67
L
Tyr
7
1
9
11.5
W
Medusa
7
2
5
4.75
L
Anhur
ST3ALTHYZ
Anhur
1
2
2
1
L
3
8
11
1.06
L
7
4
10
3
W
Mercury
balamdan
Mercury
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,624
Damage
71,223
95,525
Taken
80,238
54,581
Mitigated
44,261
24,998
Healing
24,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cyberomegalul
Sun Wukong
8,091
1,331
0
2,131
17,559
10,495
592
7,705
9,854
0
40,054
L
Scylla
DeGam3r
Scylla
17,086
1,432
0
250
12,007
4,451
0
6,322
5,471
46,058
0
W
Chang'e
Gurruncho
Chang'e
16,650
584
1,702
7,193
18,574
8,333
0
8,414
10,160
62,811
0
W
Athena
Kaahthulu
Athena
10,105
2,239
0
2,920
25,000
21,038
0
10,806
14,194
32,875
0
L
Tyr
15,636
2,014
0
10,032
19,777
19,389
112
3,854
15,687
0
82,962
W
Medusa
13,293
7,969
0
4,903
15,968
6,978
2,996
3,589
12,379
0
104,370
L
Anhur
ST3ALTHYZ
Anhur
5,554
1,851
0
3,002
11,655
3,554
750
1,877
9,738
0
64,553
L
16,448
2,395
0
4,294
19,938
7,839
0
6,765
13,015
0
77,801
L
16,499
1,295
905
6,128
16,861
9,028
336
7,056
9,572
50,565
0
W
Mercury
balamdan
Mercury
6,485
3,110
0
6,149
18,424
7,737
0
3,071
15,353
0
63,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,479
Gold Earned
52,323
466
Minions Killed
516
0
Camps Cleared
0
1,845,868
Distance Traveled
1,922,516
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,088
480
71
3
0
391,027
5
L
Scylla
9,578
456
52
2
0
349,447
3
W
Chang'e
10,902
519
94
4
0
332,742
2
W
Athena
10,124
482
46
2
0
382,959
6
L
Tyr
12,253
583
169
8
0
455,407
7
W
Medusa
12,539
597
156
7
0
369,823
6
L
Anhur
9,675
461
115
5
0
356,802
5
L
Pele
10,232
487
114
5
0
382,548
0
L
Eset
10,585
504
66
3
0
378,312
10
W
Mercury
9,826
468
99
5
0
369,317
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role