Player Matchup

Medusa
Medusa
CaVinato
Medusa
Level 70
God Stats
10W - 12L
1,490 SR
Queue Stats
217W - 219L
1,489 Elo+
Party 2
Chiron
Chiron
EssaFeraAi
Chiron
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 80L
1,532 Elo+
Party 2
Anhur
Anhur
Lupsilva
Anhur
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 26L
1,527 Elo+
Party 2
Neith
Neith
NimeryaSand
Neith
Level 46
God Stats
14W - 7L
1,463 SR
Queue Stats
185W - 194L
1,496 Elo+
Party 2
Sol
Sol
conixcrew
Sol
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 18L
1,615 Elo+
Party 2
Team Averages
Level 93
1,491 SR
1,532 Elo+

VS

Team Averages
Level 43
1,371 SR
1,461 Elo+
Olorun
Olorun
Mart4in
Olorun
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 87L
1,453 Elo+
Solo
Ravana
Ravana
Pedr1nFT1
Ravana
Level 34
God Stats
0W - 3L
1,187 SR
Queue Stats
114W - 95L
1,545 Elo+
Solo
Chaac
Chaac
gabrieltuhu
Chaac
Level 46
God Stats
1W - 5L
1,104 SR
Queue Stats
18W - 26L
1,459 Elo+
Solo
Ares
Ares
scarcedock01
Ares
Level 42
God Stats
6W - 7L
1,566 SR
Queue Stats
88W - 113L
1,348 Elo+
Party 1
Jing Wei
Jing Wei
zNyhan
Jing Wei
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CaVinato
Medusa
11
4 / 1 / 0
6,356
636
2,562
4,463
1,643
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
EssaFeraAi
Chiron
9
0 / 0 / 4
5,283
528
4,226
4,291
1,545
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Lupsilva
Anhur
10
4 / 2 / 2
5,786
579
4,625
6,648
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 0
6,542
654
3,100
4,774
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 1 / 3
5,506
551
4,133
7,092
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Mart4in
Olorun
10
1 / 1 / 0
5,702
570
1,898
4,995
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
Pedr1nFT1
Ravana
3
0 / 2 / 0
3,847
385
1,031
2,159
551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 0 / 0
5,312
531
2,736
6,388
4,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 3 / 0
5,000
500
2,157
5,666
2,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jing Wei
zNyhan
Jing Wei
8
1 / 3 / 2
4,719
472
2,586
7,507
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
5
5
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
CaVinato
Medusa
4
1
0
4
W
Chiron
EssaFeraAi
Chiron
0
0
4
2
W
Anhur
Lupsilva
Anhur
4
2
2
2.5
L
Olorun
Mart4in
Olorun
1
1
0
1
W
1
1
0
1
L
Ravana
Pedr1nFT1
Ravana
0
2
0
0
W
0
1
3
1.5
L
1
0
0
1
L
2
3
0
0.67
L
Jing Wei
zNyhan
Jing Wei
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,646
Damage
10,408
27,268
Taken
26,715
8,004
Mitigated
9,909
13,635
Healing
9,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CaVinato
Medusa
2,562
1,440
0
1,984
4,463
1,643
496
1,344
3,119
0
30,408
W
Chiron
EssaFeraAi
Chiron
4,226
980
423
2,119
4,291
1,545
153
629
3,662
0
28,837
W
Anhur
Lupsilva
Anhur
4,625
1,806
0
2,259
6,648
1,766
466
1,522
5,126
0
21,703
L
Olorun
Mart4in
Olorun
1,898
1,010
0
2,416
4,995
1,570
0
1,695
3,300
31,735
0
W
3,100
1,526
0
2,220
4,774
1,381
643
0
4,495
0
33,786
L
Ravana
Pedr1nFT1
Ravana
1,031
611
0
702
2,159
551
0
783
1,376
0
6,488
W
4,133
1,577
0
4,630
7,092
1,669
11
560
6,507
30,974
0
L
2,736
520
0
3,792
6,388
4,333
0
909
5,479
0
23,597
L
2,157
44
0
480
5,666
2,037
0
581
5,085
9,138
0
L
Jing Wei
zNyhan
Jing Wei
2,586
2,495
0
2,101
7,507
1,418
0
165
7,342
0
16,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
24,580
305
Minions Killed
190
0
Camps Cleared
0
910,326
Distance Traveled
788,140
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,356
636
61
6
0
189,409
6
W
Chiron
5,283
528
48
5
0
179,919
0
W
Anhur
5,786
579
44
4
0
182,293
2
L
Olorun
5,702
570
64
6
0
180,305
3
W
Neith
6,542
654
82
8
0
154,952
4
L
Ravana
3,847
385
20
2
0
68,082
1
W
Sol
5,506
551
70
7
0
203,753
0
L
Chaac
5,312
531
61
6
0
195,452
3
L
Ares
5,000
500
9
1
0
181,713
0
L
Jing Wei
4,719
472
36
4
0
162,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role