Player Matchup

Geb
Geb
CurtBurke
Geb
Level 28
God Stats
22W - 13L
1,550 SR
Queue Stats
54W - 49L
1,384 Elo+
Party 2
Medusa
Medusa
TheFirstKensukie
Medusa
Level 28
God Stats
7W - 5L
1,327 SR
Queue Stats
65W - 89L
1,392 Elo+
Party 2
Chaac
Chaac
WyettBrianMclean
Chaac
Level 9
God Stats
5W - 1L
1,691 SR
Queue Stats
17W - 13L
1,192 Elo+
Party 2
Janus
Janus
skinnedmilk
Janus
Level 24
God Stats
6W - 8L
1,480 SR
Queue Stats
47W - 34L
1,303 Elo+
Solo
Tsukuyomi
Tsukuyomi
theslickkid
Tsukuyomi
Level 25
God Stats
9W - 15L
1,345 SR
Queue Stats
24W - 29L
1,343 Elo+
Party 2
Team Averages
Level 23
1,478 SR
1,323 Elo+

VS

Team Averages
Level 22
1,566 SR
1,325 Elo+
Sun Wukong
Sun Wukong
MF_eussemaxi
Sun Wukong
Level 40
God Stats
2W - 5L
1,508 SR
Queue Stats
18W - 24L
1,367 Elo+
Party 3
Ra
Ra
Mostasero01
Ra
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 11L
1,313 Elo+
Party 3
Ne Zha
Ne Zha
Tsunami_light15
Ne Zha
Level 6
God Stats
4W - 7L
1,440 SR
Queue Stats
8W - 9L
1,347 Elo+
Party 1
Arachne
Arachne
johnwickdude
Arachne
Level 40
God Stats
2W - 4L
1,650 SR
Queue Stats
80W - 91L
1,345 Elo+
Party 1
Anubis
Anubis
speedy_0198
Anubis
Level 10
God Stats
1W - 2L
1,731 SR
Queue Stats
17W - 25L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 14
14,095
522
6,070
26,031
23,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 4 / 8
15,063
558
13,411
18,268
7,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
1 / 5 / 6
14,336
531
12,511
24,422
25,584
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 5 / 10
15,197
563
11,801
17,788
6,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
theslickkid
Tsukuyomi
20
19 / 4 / 6
17,955
665
28,678
22,214
10,409
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MF_eussemaxi
Sun Wukong
20
7 / 6 / 3
13,371
495
19,721
25,145
29,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 11 / 3
12,626
468
14,259
20,534
16,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 8 / 4
10,805
400
6,417
18,351
7,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
johnwickdude
Arachne
12
2 / 5 / 1
9,555
354
1,680
9,869
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
20
2 / 9 / 1
13,102
485
11,915
17,805
9,225
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
39
Kills
20
21
Deaths
39
44
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
3
14
3
L
Sun Wukong
MF_eussemaxi
Sun Wukong
7
6
3
1.42
L
7
11
3
0.77
W
9
4
8
3.25
L
2
8
4
0.5
W
1
5
6
0.8
L
Arachne
johnwickdude
Arachne
2
5
1
0.5
W
8
5
10
2.6
L
Anubis
2
9
1
0.28
W
Tsukuyomi
theslickkid
Tsukuyomi
19
4
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,471
Damage
53,992
108,723
Taken
91,704
73,416
Mitigated
67,513
43,040
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,070
931
0
8,365
26,031
23,023
1,030
9,661
16,370
60,539
0
L
Sun Wukong
MF_eussemaxi
Sun Wukong
19,721
4,472
0
2,037
25,145
29,655
123
3,154
21,867
0
82,478
L
14,259
2,606
771
2,016
20,534
16,506
778
7,054
13,092
68,430
0
W
13,411
7,353
0
8,746
18,268
7,579
4,237
6,720
11,548
0
127,626
L
6,417
1,458
0
2,643
18,351
7,814
0
2,867
15,180
0
35,809
W
12,511
3,066
0
10,774
24,422
25,584
4,102
2,976
21,446
0
83,348
L
Arachne
johnwickdude
Arachne
1,680
1,402
0
1,448
9,869
4,313
0
1,701
8,116
0
31,733
W
11,801
1,796
1,195
5,736
17,788
6,821
2,010
7,050
10,738
80,893
0
L
Anubis
11,915
161
0
4,474
17,805
9,225
2,428
2,403
15,245
91,728
0
W
Tsukuyomi
theslickkid
Tsukuyomi
28,678
9,465
0
8,224
22,214
10,409
2,679
5,566
16,648
0
134,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,646
Gold Earned
59,459
677
Minions Killed
529
0
Camps Cleared
0
2,499,072
Distance Traveled
1,953,963
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,095
522
69
3
0
496,870
1
L
Sun Wukong
13,371
495
137
5
0
467,513
1
L
Ra
12,626
468
104
4
0
434,349
0
W
Medusa
15,063
558
128
5
0
452,885
0
L
Ne Zha
10,805
400
67
2
0
490,822
2
W
Chaac
14,336
531
142
5
0
463,153
0
L
Arachne
9,555
354
45
2
0
251,104
3
W
Janus
15,197
563
142
5
0
489,346
6
L
Anubis
13,102
485
176
7
0
310,175
3
W
Tsukuyomi
17,955
665
196
7
0
596,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role