Player Matchup

Tyr
Tyr
Alufray
Tyr
Level 31
God Stats
8W - 4L
1,631 SR
Queue Stats
16W - 9L
1,719 Elo+
Party 1
Heimdallr
Heimdallr
DeathHeathen8
Heimdallr
Level 29
God Stats
2W - 4L
1,517 SR
Queue Stats
13W - 7L
1,800 Elo+
Party 1
Janus
Janus
NO9FORGETIT
Janus
Level 63
God Stats
4W - 3L
1,589 SR
Queue Stats
16W - 7L
1,848 Elo+
Party 1
Team Averages
Level 41
1,579 SR
1,789 Elo+

VS

Team Averages
Level 58
1,550 SR
1,393 Elo+
Anubis
Anubis
DeanTheBean03
Anubis
Level 26
God Stats
2W - 1L
1,732 SR
Queue Stats
51W - 67L
1,396 Elo+
Party 2
Sylvanus
Sylvanus
Moonknight_1205
Sylvanus
Level 118
God Stats
11W - 8L
1,635 SR
Queue Stats
319W - 348L
1,513 Elo+
Party 2
Skadi
Skadi
YoungColt69
Skadi
Level 29
God Stats
34W - 35L
1,283 SR
Queue Stats
39W - 42L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
0 / 4 / 1
6,525
593
2,613
7,171
4,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
DeathHeathen8
Heimdallr
9
0 / 3 / 1
6,558
596
3,124
5,502
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
7,151
650
8,507
2,800
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
7,004
637
4,693
5,757
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
12
5 / 0 / 4
8,697
791
3,353
6,680
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 0 / 5
7,610
692
4,255
6,352
2,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
9
9
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
0
4
1
0.13
W
1
1
5
3.5
L
Heimdallr
DeathHeathen8
Heimdallr
0
3
1
0.17
W
Sylvanus
5
0
4
7
L
1
2
0
0.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,244
Damage
12,301
15,473
Taken
18,789
6,470
Mitigated
11,745
1,943
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
2,613
421
0
1,300
7,171
4,229
0
3,197
3,812
0
18,595
W
4,693
64
38
606
5,757
2,610
153
2,752
2,751
22,932
0
L
Heimdallr
DeathHeathen8
Heimdallr
3,124
1,277
0
643
5,502
1,568
0
2,962
2,358
0
15,735
W
Sylvanus
3,353
803
2,386
2,962
6,680
6,672
32
2,337
4,137
10,603
0
L
8,507
148
0
0
2,800
673
0
1,486
1,210
37,738
0
W
4,255
2,126
576
753
6,352
2,463
118
2,810
3,342
0
28,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,234
Gold Earned
23,311
131
Minions Killed
121
0
Camps Cleared
0
594,075
Distance Traveled
590,663
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,525
593
32
3
0
210,800
3
W
Anubis
7,004
637
54
5
0
161,159
1
L
Heimdallr
6,558
596
30
3
0
174,237
3
W
Sylvanus
8,697
791
18
2
0
212,508
6
L
Janus
7,151
650
69
6
0
209,038
1
W
Skadi
7,610
692
49
4
0
216,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role