Player Matchup

Set
Set
Silver IV
Ad7ssko
Set
Silver IV
Level 69
God Stats
0W - 3L
1,822 SR
Queue Stats
186W - 191L
1,219 MMR
Solo
Chaac
Chaac
Silver V
FraxisMusic
Chaac
Silver V
Level 117
God Stats
1W - 3L
1,986 SR
Queue Stats
10W - 22L
1,297 MMR
Solo
Janus
Janus
Silver I
LostWonder
Janus
Silver I
Level 129
God Stats
2W - 3L
1,356 SR
Queue Stats
27W - 34L
1,253 MMR
Solo
Chiron
Chiron
Silver I
Saxev
Chiron
Silver I
Level 98
God Stats
19W - 10L
1,817 SR
Queue Stats
466W - 475L
1,149 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
Нетвоякиса
Kumbhakarna
Gold IV
Level 72
God Stats
0W - 2L
1,864 SR
Queue Stats
41W - 48L
1,288 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,769 SR
1,241 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,550 SR
1,242 MMR
Anhur
Anhur
Silver I
ItzBenjyyy
Anhur
Silver I
Level 67
God Stats
1W - 2L
1,476 SR
Queue Stats
56W - 66L
1,206 MMR
Solo
Geb
Geb
Gold IV
Kolio98
Geb
Gold IV
Level 158
God Stats
22W - 24L
1,599 SR
Queue Stats
156W - 156L
1,230 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
VxBanxV
Sun Wukong
Silver I
Level 77
God Stats
4W - 2L
1,591 SR
Queue Stats
183W - 197L
1,217 MMR
Solo
Scylla
Scylla
Gold V
alexservan
Scylla
Gold V
Level 143
God Stats
15W - 7L
1,691 SR
Queue Stats
227W - 242L
1,288 MMR
Party 2
Hun Batz
Hun Batz
Gold V
bycarlos28
Hun Batz
Gold V
Level 119
God Stats
4W - 6L
1,393 SR
Queue Stats
89W - 93L
1,271 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
14
2 / 9 / 1
9,165
398
5,289
16,474
8,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 6 / 3
9,384
408
9,685
20,534
19,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
14
2 / 10 / 1
9,015
392
10,068
17,412
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
Saxev
Chiron
19
4 / 6 / 1
11,885
517
19,040
17,958
7,006
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 2 / 4
9,132
397
2,167
19,635
16,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TsukuyomiApolloHerculesTiamatTyr

VS

Bans
AthenaDanzaburouIzanamiNu WaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
4 / 2 / 5
12,437
541
10,063
14,218
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
18
2 / 0 / 10
12,937
562
9,532
13,930
16,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
VxBanxV
Sun Wukong
20
12 / 0 / 8
15,152
659
19,754
22,519
21,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
alexservan
Scylla
19
7 / 5 / 9
13,780
599
17,498
14,618
5,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
bycarlos28
Hun Batz
20
8 / 2 / 9
14,082
612
14,922
16,642
7,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
8
Kills
33
33
Deaths
9
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Set
2
9
1
0.28
L
0
6
3
0.25
W
Anhur
4
2
5
3.25
W
Geb
2
0
10
7
L
Janus
2
10
1
0.25
L
Chiron
Saxev
Chiron
4
6
1
0.75
W
Sun Wukong
VxBanxV
Sun Wukong
12
0
8
16
W
Scylla
alexservan
Scylla
7
5
9
2.3
W
Hun Batz
bycarlos28
Hun Batz
8
2
9
6.25
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,249
Damage
71,769
92,013
Taken
81,927
56,821
Mitigated
56,293
20,651
Healing
35,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
5,289
1,921
0
3,423
16,474
8,805
0
5,903
10,309
0
58,253
L
9,685
1,124
0
6,356
20,534
19,276
0
3,301
17,097
0
58,942
W
Anhur
10,063
5,132
0
7,001
14,218
5,090
5,226
1,830
12,318
0
86,866
W
Geb
9,532
1,254
0
4,743
13,930
16,061
1,508
1,322
12,576
41,264
0
L
Janus
10,068
114
50
2,822
17,412
5,499
0
6,502
10,504
49,073
0
L
Chiron
Saxev
Chiron
19,040
3,630
1,072
3,307
17,958
7,006
0
5,292
12,478
0
101,840
W
Sun Wukong
VxBanxV
Sun Wukong
19,754
5,085
0
13,695
22,519
21,645
4,400
3,081
19,246
0
101,786
W
Scylla
alexservan
Scylla
17,498
1,550
0
3,944
14,618
5,561
2,075
4,246
10,082
96,550
0
W
Hun Batz
bycarlos28
Hun Batz
14,922
3,413
0
6,278
16,642
7,936
2,600
2,590
13,938
0
115,656
L
2,167
164
0
3,621
19,635
16,235
0
4,944
14,516
24,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,581
Gold Earned
68,388
505
Minions Killed
656
0
Camps Cleared
0
1,999,340
Distance Traveled
2,280,141
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,165
398
103
4
0
436,237
0
L
Chaac
9,384
408
98
4
0
424,044
6
W
Anhur
12,437
541
148
6
0
419,561
4
W
Geb
12,937
562
48
2
0
446,138
14
L
Janus
9,015
392
95
4
0
361,990
2
L
Chiron
11,885
517
186
8
0
356,839
6
W
Sun Wukong
15,152
659
168
7
0
467,535
2
W
Scylla
13,780
599
150
7
0
415,073
2
W
Hun Batz
14,082
612
142
6
0
531,834
3
L
Kumbhakarna
9,132
397
23
1
0
420,230
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role