Player Matchup

Baron Samedi
Baron Samedi
DAVEKON
Baron Samedi
Level 149
God Stats
5W - 2L
1,816 SR
Queue Stats
14W - 13L
1,418 Elo+
Party 1
Khepri
Khepri
Raivissports
Khepri
Level 86
God Stats
6W - 1L
1,788 SR
Queue Stats
24W - 35L
1,401 Elo+
Party 1
Fenrir
Fenrir
TheZandarts
Fenrir
Level 17
God Stats
6W - 2L
1,530 SR
Queue Stats
18W - 16L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
lemonape
Danzaburou
Level 28
God Stats
5W - 2L
1,625 SR
Queue Stats
53W - 54L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
nemaymesac
Kukulkan
Level 8
God Stats
8W - 5L
1,504 SR
Queue Stats
21W - 37L
1,386 Elo+
Party 1
Team Averages
Level 58
1,653 SR
1,432 Elo+

VS

Team Averages
Level 56
1,451 SR
1,410 Elo+
Kukulkan
Kukulkan
DarNov
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 2
Neith
Neith
Kazurima
Neith
Level 25
God Stats
6W - 13L
1,383 SR
Queue Stats
35W - 42L
1,462 Elo+
Party 2
Kuzenbo
Kuzenbo
Shinew
Kuzenbo
Level 67
God Stats
4W - 5L
1,451 SR
Queue Stats
37W - 45L
1,444 Elo+
Party 2
Nox
Nox
TigrisLilium
Nox
Level 159
God Stats
57W - 35L
1,668 SR
Queue Stats
517W - 492L
1,466 Elo+
Party 2
Loki
Loki
WarJeckt
Loki
Level 23
God Stats
1W - 7L
1,252 SR
Queue Stats
32W - 41L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DAVEKON
Baron Samedi
19
7 / 5 / 31
12,290
1,117
26,134
19,384
10,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Khepri
20
2 / 0 / 39
13,020
1,184
10,747
17,499
24,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
18
13 / 2 / 18
12,611
1,146
16,000
14,214
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
lemonape
Danzaburou
20
22 / 2 / 18
16,763
1,524
35,317
12,094
5,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
nemaymesac
Kukulkan
17
2 / 4 / 18
10,916
992
9,006
9,975
5,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Team 1 Tickets

242

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarNov
Kukulkan
18
3 / 8 / 7
11,673
1,061
23,581
17,058
7,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Kazurima
Neith
16
2 / 5 / 4
10,771
979
6,336
18,215
6,930
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Shinew
Kuzenbo
17
0 / 7 / 8
10,355
941
10,245
28,184
44,934
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
2 / 15 / 6
10,927
993
15,536
22,669
9,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Loki
17
6 / 11 / 4
11,878
1,080
13,049
18,626
7,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
42
46
Kills
13
13
Deaths
46
124
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DAVEKON
Baron Samedi
7
5
31
4.5
L
Kukulkan
DarNov
Kukulkan
3
8
7
0.81
L
Neith
Kazurima
Neith
2
5
4
0.8
W
Khepri
2
0
39
21.5
L
Kuzenbo
Shinew
Kuzenbo
0
7
8
0.57
W
Fenrir
13
2
18
11
L
2
15
6
0.33
L
Loki
6
11
4
0.73
W
Danzaburou
lemonape
Danzaburou
22
2
18
15.5
W
Kukulkan
nemaymesac
Kukulkan
2
4
18
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,204
Damage
68,747
73,166
Taken
104,752
55,560
Mitigated
75,639
24,255
Healing
1,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DAVEKON
Baron Samedi
26,134
4,576
5,441
8,916
19,384
10,691
0
13,695
5,689
41,983
0
L
Kukulkan
DarNov
Kukulkan
23,581
759
0
0
17,058
7,000
0
6,786
10,148
48,517
0
L
Neith
Kazurima
Neith
6,336
3,041
299
1,659
18,215
6,930
0
9,344
8,796
0
23,645
W
Khepri
10,747
1,475
0
3,107
17,499
24,230
0
11,961
5,538
21,060
0
L
Kuzenbo
Shinew
Kuzenbo
10,245
2,119
0
0
28,184
44,934
0
11,823
16,277
20,302
0
W
Fenrir
16,000
4,024
0
1,413
14,214
9,144
0
10,272
3,812
0
18,669
L
15,536
712
0
0
22,669
9,485
0
9,865
12,720
36,739
0
L
Loki
13,049
3,441
0
0
18,626
7,290
0
8,069
10,439
0
29,205
W
Danzaburou
lemonape
Danzaburou
35,317
16,523
0
4,406
12,094
5,871
0
8,012
4,082
0
71,735
W
Kukulkan
nemaymesac
Kukulkan
9,006
920
0
972
9,975
5,624
0
5,422
4,553
29,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,600
Gold Earned
55,604
202
Minions Killed
179
3
Camps Cleared
6
979,700
Distance Traveled
973,337
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,290
1,117
32
3
1
180,145
2
L
Kukulkan
11,673
1,061
66
6
1
211,405
0
L
Neith
10,771
979
28
3
1
183,047
0
W
Khepri
13,020
1,184
18
2
1
230,849
0
L
Kuzenbo
10,355
941
24
2
0
190,425
0
W
Fenrir
12,611
1,146
16
1
0
217,980
0
L
Nox
10,927
993
38
3
1
180,328
0
L
Loki
11,878
1,080
23
2
3
208,132
1
W
Danzaburou
16,763
1,524
76
7
1
180,558
0
W
Kukulkan
10,916
992
60
5
0
170,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role