Player Matchup

Xbalanque
Xbalanque
CardHornet4943
Xbalanque
Level 27
God Stats
27W - 17L
1,526 SR
Queue Stats
44W - 52L
1,379 Elo+
Party 1
Pele
Pele
JacktheHobbit
Pele
Level 28
God Stats
5W - 4L
1,537 SR
Queue Stats
104W - 133L
1,409 Elo+
Party 4
Odin
Odin
SrgWhiskeyjack
Odin
Level 29
God Stats
3W - 4L
1,369 SR
Queue Stats
76W - 76L
1,416 Elo+
Party 1
Ymir
Ymir
oisingabriel1
Ymir
Level 38
God Stats
41W - 31L
1,557 SR
Queue Stats
97W - 99L
1,404 Elo+
Party 1
Zeus
Zeus
xMrSquish
Zeus
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 247L
1,385 Elo+
Party 4
Team Averages
Level 32
1,498 SR
1,399 Elo+

VS

Team Averages
Level 69
1,505 SR
1,378 Elo+
Sylvanus
Sylvanus
ATeFswM
Sylvanus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 17L
1,406 Elo+
Party 3
Artemis
Artemis
DP DEFIANT
Artemis
Level 127
God Stats
14W - 14L
1,593 SR
Queue Stats
89W - 104L
1,263 Elo+
Party 2
Cerberus
Cerberus
Mayonnaise8605
Cerberus
Level 26
God Stats
17W - 17L
1,455 SR
Queue Stats
53W - 65L
1,248 Elo+
Party 2
Set
Set
XxAdriXx_99
Set
Level 110
God Stats
14W - 16L
1,555 SR
Queue Stats
42W - 53L
1,469 Elo+
Party 3
Bellona
Bellona
Zechnas_03
Bellona
Level 53
God Stats
8W - 6L
1,423 SR
Queue Stats
35W - 37L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CardHornet4943
Xbalanque
9
0 / 2 / 2
5,348
486
5,254
6,649
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,232
476
2,049
7,676
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 0
4,988
453
2,540
7,582
3,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 2 / 0
5,350
486
1,757
8,504
4,850
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
10
0 / 5 / 0
5,549
504
5,341
5,966
1,605
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ATeFswM
Sylvanus
11
2 / 0 / 3
6,348
577
2,871
6,664
2,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
DP DEFIANT
Artemis
10
1 / 1 / 1
6,016
547
6,866
6,444
1,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
9
0 / 1 / 1
5,613
510
1,429
5,661
2,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
8 / 0 / 2
7,319
665
6,552
6,960
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Zechnas_03
Bellona
13
4 / 0 / 1
7,408
673
6,708
5,068
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
15
15
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ATeFswM
Sylvanus
2
0
3
3.5
L
Xbalanque
CardHornet4943
Xbalanque
0
2
2
0.5
W
Artemis
DP DEFIANT
Artemis
1
1
1
1.5
L
0
3
0
0
W
Cerberus
0
1
1
0.5
L
0
3
0
0
W
8
0
2
9
W
Bellona
Zechnas_03
Bellona
4
0
1
4.5
L
2
2
0
1
L
Zeus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,941
Damage
24,426
36,377
Taken
30,797
14,029
Mitigated
13,571
8,134
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ATeFswM
Sylvanus
2,871
1,671
466
3,608
6,664
2,342
708
4,204
2,388
25,063
0
L
Xbalanque
CardHornet4943
Xbalanque
5,254
2,952
0
1,289
6,649
1,712
514
501
6,148
0
30,861
W
Artemis
DP DEFIANT
Artemis
6,866
2,255
186
3,619
6,444
1,811
264
1,167
5,277
0
38,723
L
2,049
444
237
2,425
7,676
2,092
0
799
6,877
0
23,868
W
Cerberus
1,429
119
0
789
5,661
2,752
188
525
5,136
12,540
0
L
2,540
568
0
2,220
7,582
3,770
0
0
7,582
0
16,359
W
6,552
2,081
0
300
6,960
2,577
1,034
1,130
5,805
0
36,835
W
Bellona
Zechnas_03
Bellona
6,708
2,416
0
764
5,068
4,089
126
0
4,768
0
42,260
L
1,757
639
240
654
8,504
4,850
145
928
7,576
16,002
0
L
Zeus
5,341
1,055
270
799
5,966
1,605
35
2,072
3,894
34,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,467
Gold Earned
32,704
244
Minions Killed
300
0
Camps Cleared
0
1,050,373
Distance Traveled
1,073,481
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,348
577
38
3
0
190,637
0
L
Xbalanque
5,348
486
56
5
0
207,215
0
W
Artemis
6,016
547
66
6
0
205,512
1
L
Pele
5,232
476
49
4
0
227,750
0
W
Cerberus
5,613
510
25
2
0
215,906
0
L
Odin
4,988
453
35
3
0
215,719
2
W
Set
7,319
665
80
7
0
234,094
0
W
Bellona
7,408
673
91
8
0
227,332
2
L
Ymir
5,350
486
33
3
0
222,664
1
L
Zeus
5,549
504
71
6
0
177,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role