Player Matchup

Medusa
Medusa
Finchthebirb
Medusa
Level 7
God Stats
1W - 1L
1,299 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
NotToBadHuh
Cthulhu
Level 126
God Stats
1W - 1L
1,326 SR
Queue Stats
99W - 65L
1,660 Elo+
Party 2
Ra
Ra
zipman780
Ra
Level 83
God Stats
9W - 2L
1,642 SR
Queue Stats
14W - 9L
1,428 Elo+
Party 2
Team Averages
Level 72
1,423 SR
1,529 Elo+

VS

Team Averages
Level 49
1,348 SR
1,378 Elo+
Artio
Artio
AHomelessBug
Artio
Level 38
God Stats
4W - 9L
1,221 SR
Queue Stats
156W - 201L
1,381 Elo+
Party 1
Scylla
Scylla
adamdlc
Scylla
Level 83
God Stats
13W - 31L
1,387 SR
Queue Stats
286W - 352L
1,384 Elo+
Solo
Jing Wei
Jing Wei
shmeets97
Jing Wei
Level 27
God Stats
36W - 56L
1,437 SR
Queue Stats
82W - 123L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 0 / 6
10,699
629
9,336
5,731
1,949
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
NotToBadHuh
Cthulhu
15
6 / 1 / 8
11,276
663
13,028
15,002
12,567
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 0 / 8
11,613
683
10,777
6,320
2,681
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
10,053
591
2,269
19,589
17,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
adamdlc
Scylla
12
1 / 4 / 0
9,740
573
8,227
8,909
4,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
shmeets97
Jing Wei
12
0 / 5 / 0
9,516
560
5,843
13,648
4,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
15
Kills
1
1
Deaths
15
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Medusa
4
0
6
7
W
Cthulhu
NotToBadHuh
Cthulhu
6
1
8
10
L
Scylla
adamdlc
Scylla
1
4
0
0.25
L
Jing Wei
shmeets97
Jing Wei
0
5
0
0
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,141
Damage
16,339
27,053
Taken
42,146
17,197
Mitigated
26,476
9,081
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,269
376
165
3,086
19,589
17,274
31
9,550
10,039
23,526
0
W
Medusa
9,336
5,498
0
800
5,731
1,949
2,216
3,420
2,311
0
32,541
W
Cthulhu
NotToBadHuh
Cthulhu
13,028
371
366
1,939
15,002
12,567
49
4,791
10,211
42,928
0
L
Scylla
adamdlc
Scylla
8,227
617
0
1,690
8,909
4,324
0
5,832
3,077
36,016
0
L
Jing Wei
shmeets97
Jing Wei
5,843
5,540
0
4,461
13,648
4,878
148
8,604
5,044
0
53,904
W
10,777
1,098
3,215
2,761
6,320
2,681
888
2,706
3,614
61,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,588
Gold Earned
29,309
173
Minions Killed
167
0
Camps Cleared
0
993,194
Distance Traveled
805,487
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,053
591
30
2
0
276,099
0
W
Medusa
10,699
629
42
2
0
313,425
0
W
Cthulhu
11,276
663
44
3
0
327,320
3
L
Scylla
9,740
573
37
2
0
256,710
2
L
Jing Wei
9,516
560
100
6
0
272,678
0
W
Ra
11,613
683
87
5
0
352,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role