Player Matchup

Nemesis
Nemesis
Blahzina
Nemesis
Level 8
God Stats
4W - 2L
1,630 SR
Queue Stats
5W - 6L
1,693 Elo+
Party 1
Ares
Ares
ClockworkCrusade
Ares
Level 32
God Stats
4W - 5L
1,469 SR
Queue Stats
11W - 16L
1,230 Elo+
Party 1
Danzaburou
Danzaburou
CoolGoose
Danzaburou
Level 60
God Stats
2W - 4L
1,672 SR
Queue Stats
29W - 35L
1,606 Elo+
Party 1
Achilles
Achilles
NeoConker
Achilles
Level 21
God Stats
11W - 17L
1,426 SR
Queue Stats
49W - 61L
1,452 Elo+
Party 1
Merlin
Merlin
Nightflare111
Merlin
Level 57
God Stats
12W - 15L
1,616 SR
Queue Stats
40W - 54L
1,462 Elo+
Party 1
Team Averages
Level 36
1,563 SR
1,488 Elo+

VS

Team Averages
Level 69
1,493 SR
1,444 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
BaristaBaller
Medusa
Level 29
God Stats
3W - 6L
1,500 SR
Queue Stats
237W - 231L
1,405 Elo+
Party 2
Tiamat
Tiamat
HugitoMoy
Tiamat
Level 129
God Stats
3W - 10L
1,528 SR
Queue Stats
644W - 609L
1,569 Elo+
Solo
Cu Chulainn
Cu Chulainn
SavitarTG
Cu Chulainn
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
168W - 178L
1,359 Elo+
Party 3
Cthulhu
Cthulhu
dylanr77
Cthulhu
Level 59
God Stats
5W - 9L
1,437 SR
Queue Stats
801W - 890L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blahzina
Nemesis
14
1 / 2 / 7
8,408
495
3,547
7,264
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 2 / 12
7,721
454
5,588
9,297
6,446
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
CoolGoose
Danzaburou
16
14 / 1 / 3
10,543
620
14,430
10,453
4,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
NeoConker
Achilles
16
6 / 1 / 0
9,927
584
10,729
12,089
8,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 1
9,569
563
8,756
7,018
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 5 / 0
7,824
460
4,971
13,699
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 7 / 1
6,592
388
4,821
9,638
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
HugitoMoy
Tiamat
15
2 / 4 / 2
8,443
497
7,980
9,871
6,059
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
SavitarTG
Cu Chulainn
14
1 / 6 / 0
7,860
462
3,684
12,378
7,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
dylanr77
Cthulhu
12
0 / 7 / 2
7,480
440
5,965
14,948
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
29
Kills
7
7
Deaths
29
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
0
0.8
L
0
7
1
0.07
W
Nemesis
Blahzina
Nemesis
1
2
7
2.25
W
1
2
12
3.5
W
Danzaburou
CoolGoose
Danzaburou
14
1
3
15.5
L
Tiamat
HugitoMoy
Tiamat
2
4
2
0.75
W
Achilles
NeoConker
Achilles
6
1
0
6
W
7
1
1
7.5
L
Cu Chulainn
SavitarTG
Cu Chulainn
1
6
0
0.17
L
Cthulhu
dylanr77
Cthulhu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,050
Damage
27,421
46,121
Taken
60,534
24,933
Mitigated
29,977
13,165
Healing
11,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,971
826
0
4,204
13,699
5,417
177
3,203
10,366
0
34,612
L
4,821
2,298
0
0
9,638
3,064
0
1,625
8,013
0
36,675
W
Nemesis
Blahzina
Nemesis
3,547
1,322
0
158
7,264
2,904
205
1,915
5,349
0
39,768
W
5,588
68
438
1,602
9,297
6,446
572
3,172
6,125
16,382
0
W
Danzaburou
CoolGoose
Danzaburou
14,430
8,844
87
6,964
10,453
4,183
3,051
5,594
4,859
0
60,280
L
Tiamat
HugitoMoy
Tiamat
7,980
1,603
0
1,825
9,871
6,059
364
5,093
4,303
61,893
0
W
Achilles
NeoConker
Achilles
10,729
2,650
0
3,460
12,089
8,725
1,210
165
11,924
0
62,836
W
8,756
553
0
456
7,018
2,675
1,030
3,264
3,754
57,509
0
L
Cu Chulainn
SavitarTG
Cu Chulainn
3,684
473
0
3,498
12,378
7,002
0
0
12,378
2,342
34,762
L
Cthulhu
dylanr77
Cthulhu
5,965
434
0
1,810
14,948
8,435
0
3,784
11,130
39,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,168
Gold Earned
38,199
484
Minions Killed
396
0
Camps Cleared
0
1,565,347
Distance Traveled
1,435,073
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,824
460
72
4
0
311,632
2
L
Medusa
6,592
388
58
3
0
261,021
3
W
Nemesis
8,408
495
92
5
0
367,863
4
W
Ares
7,721
454
17
1
0
325,635
10
W
Danzaburou
10,543
620
126
7
0
269,757
2
L
Tiamat
8,443
497
111
7
0
297,089
0
W
Achilles
9,927
584
123
7
0
305,253
2
W
Merlin
9,569
563
126
7
0
296,839
8
L
Cu Chulainn
7,860
462
73
4
0
310,044
5
L
Cthulhu
7,480
440
82
5
0
255,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role