Player Matchup

Hou Yi
Hou Yi
B0LT Bubble
Hou Yi
Level 18
God Stats
0W - 1L
1,193 SR
Queue Stats
30W - 37L
1,006 Elo+
Party 3
Ymir
Ymir
B0LT plexity
Ymir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 37L
1,152 Elo+
Party 3
Ra
Ra
Dark Prince9999
Ra
Level 25
God Stats
20W - 19L
1,224 SR
Queue Stats
396W - 480L
1,204 Elo+
Party 1
Tiamat
Tiamat
UmbralScythe
Tiamat
Level 16
God Stats
13W - 41L
1,030 SR
Queue Stats
226W - 308L
1,193 Elo+
Party 1
Da Ji
Da Ji
maluco23pratiado
Da Ji
Level 25
God Stats
5W - 10L
1,654 SR
Queue Stats
143W - 177L
1,349 Elo+
Solo
Team Averages
Level 21
1,320 SR
1,181 Elo+

VS

Team Averages
Level 19
1,435 SR
1,343 Elo+
Freya
Freya
Im-HoHoHoezie
Freya
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Otaku_FIGGA_DAVN
Tsukuyomi
Level 25
God Stats
2W - 4L
1,332 SR
Queue Stats
83W - 88L
1,323 Elo+
Solo
Ne Zha
Ne Zha
Tsunami_light15
Ne Zha
Level 5
God Stats
4W - 7L
1,299 SR
Queue Stats
8W - 9L
1,267 Elo+
Party 2
Arachne
Arachne
johnwickdude
Arachne
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
80W - 91L
1,338 Elo+
Party 2
Ganesha
Ganesha
skinnedmilk
Ganesha
Level 24
God Stats
8W - 5L
1,541 SR
Queue Stats
47W - 34L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
3 / 5 / 0
8,341
417
7,240
10,567
4,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 8 / 3
7,352
368
3,153
13,987
10,720
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 9 / 3
8,764
438
9,568
13,960
5,159
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
14
4 / 4 / 0
9,209
460
7,054
9,900
5,910
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
1 / 0 / 0
6,285
314
917
1,635
380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 1
10,312
516
8,680
13,853
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
16
6 / 3 / 5
10,569
528
11,984
11,376
4,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
1 / 3 / 1
9,051
453
2,257
11,277
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
johnwickdude
Arachne
16
11 / 2 / 2
10,307
515
9,553
10,314
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
skinnedmilk
Ganesha
15
0 / 1 / 11
9,714
486
4,198
9,252
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
11
Kills
26
26
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
3
5
0
0.6
L
0
8
3
0.19
L
3
9
3
0.5
W
8
2
1
4.25
W
Tsukuyomi
6
3
5
2.83
W
1
3
1
0.5
L
Tiamat
4
4
0
1
W
Arachne
johnwickdude
Arachne
11
2
2
6
L
1
0
0
1
W
Ganesha
skinnedmilk
Ganesha
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,932
Damage
36,672
50,049
Taken
56,072
26,360
Mitigated
22,003
4,865
Healing
18,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
7,240
4,166
0
1,271
10,567
4,191
495
4,576
5,991
0
47,862
L
3,153
870
0
0
13,987
10,720
0
3,090
10,897
16,613
0
L
9,568
1,359
154
1,250
13,960
5,159
1,142
3,683
10,277
42,660
0
W
8,680
2,613
0
6,512
13,853
4,755
413
3,457
10,396
61,467
0
W
Tsukuyomi
11,984
4,907
135
2,778
11,376
4,094
1,575
5,626
5,750
0
52,742
W
2,257
692
0
3,348
11,277
4,129
2,226
2,924
8,353
0
55,319
L
Tiamat
7,054
478
0
1,442
9,900
5,910
2,152
1,501
8,399
43,114
0
W
Arachne
johnwickdude
Arachne
9,553
6,815
0
2,462
10,314
3,811
0
5,613
4,701
0
40,651
L
917
255
0
748
1,635
380
0
28
1,607
0
8,296
W
Ganesha
skinnedmilk
Ganesha
4,198
491
0
2,808
9,252
5,214
1,270
2,155
7,097
34,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,951
Gold Earned
49,953
281
Minions Killed
413
0
Camps Cleared
0
1,371,083
Distance Traveled
1,973,427
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,341
417
76
4
0
340,406
0
L
Ymir
7,352
368
36
2
0
346,083
0
L
Ra
8,764
438
68
3
0
288,874
1
W
Freya
10,312
516
108
5
0
358,010
11
W
Tsukuyomi
10,569
528
101
5
0
404,563
2
W
Ne Zha
9,051
453
110
6
0
373,332
2
L
Tiamat
9,209
460
76
4
0
325,205
5
W
Arachne
10,307
515
71
4
0
450,954
3
L
Da Ji
6,285
314
25
1
0
70,515
0
W
Ganesha
9,714
486
23
1
0
386,568
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role