Player Matchup

Merlin
Merlin
DatFoxx
Merlin
Level 48
God Stats
1W - 0L
1,714 SR
Queue Stats
64W - 53L
1,592 Elo+
Party 2
Susano
Susano
Devilwing49
Susano
Level 146
God Stats
4W - 5L
1,491 SR
Queue Stats
416W - 358L
1,648 Elo+
Party 2
Chiron
Chiron
Ruko2235
Chiron
Level 33
God Stats
12W - 3L
1,960 SR
Queue Stats
247W - 212L
1,625 Elo+
Party 2
Cthulhu
Cthulhu
a-Niforse-Anator
Cthulhu
Level 149
God Stats
23W - 17L
1,639 SR
Queue Stats
599W - 524L
1,588 Elo+
Party 2
Gilgamesh
Gilgamesh
atlegut
Gilgamesh
Level 49
God Stats
22W - 22L
1,515 SR
Queue Stats
537W - 531L
1,537 Elo+
Solo
Team Averages
Level 85
1,664 SR
1,598 Elo+

VS

Team Averages
Level 49
1,622 SR
1,554 Elo+
Sobek
Sobek
Affinitix
Sobek
Level 59
God Stats
3W - 3L
1,589 SR
Queue Stats
123W - 94L
1,567 Elo+
Party 1
Pele
Pele
AhKiOh
Pele
Level 49
God Stats
15W - 11L
1,625 SR
Queue Stats
218W - 212L
1,540 Elo+
Party 3
King Arthur
King Arthur
Kazaryy
King Arthur
Level 62
God Stats
1W - 3L
1,546 SR
Queue Stats
280W - 240L
1,584 Elo+
Party 3
Cernunnos
Cernunnos
Tarunn
Cernunnos
Level 37
God Stats
10W - 5L
1,731 SR
Queue Stats
111W - 89L
1,568 Elo+
Party 1
Hera
Hera
snaxmax81
Hera
Level 40
God Stats
5W - 5L
1,620 SR
Queue Stats
101W - 100L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DatFoxx
Merlin
9
0 / 3 / 4
5,453
496
4,721
4,917
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
12
9 / 0 / 2
7,006
637
7,316
5,398
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chiron
Ruko2235
Chiron
11
2 / 0 / 3
6,448
586
3,267
3,953
984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 2 / 5
5,371
488
4,464
6,510
4,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gilgamesh
atlegut
Gilgamesh
13
3 / 1 / 1
6,824
620
6,746
9,271
3,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Affinitix
Sobek
9
2 / 3 / 2
5,573
507
2,328
11,029
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
AhKiOh
Pele
8
0 / 4 / 1
4,967
452
1,618
7,877
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
Kazaryy
King Arthur
11
1 / 3 / 0
6,492
590
6,085
9,815
5,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cernunnos
Tarunn
Cernunnos
10
0 / 2 / 0
5,593
508
3,370
6,403
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
11
3 / 3 / 1
6,146
559
4,454
5,418
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
15
Kills
6
6
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
Affinitix
Sobek
2
3
2
1
L
Pele
AhKiOh
Pele
0
4
1
0.13
W
Merlin
DatFoxx
Merlin
0
3
4
0.67
W
Susano
9
0
2
10
L
King Arthur
Kazaryy
King Arthur
1
3
0
0.33
W
Chiron
Ruko2235
Chiron
2
0
3
3.5
L
Cernunnos
Tarunn
Cernunnos
0
2
0
0
W
1
2
5
1.75
W
Gilgamesh
atlegut
Gilgamesh
3
1
1
3.5
L
Hera
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,514
Damage
17,855
30,049
Taken
40,542
12,624
Mitigated
17,903
8,701
Healing
12,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Affinitix
Sobek
2,328
198
0
3,813
11,029
6,629
0
3,809
6,962
9,327
0
L
Pele
AhKiOh
Pele
1,618
272
0
2,182
7,877
2,089
0
499
7,378
0
26,090
W
Merlin
DatFoxx
Merlin
4,721
178
0
986
4,917
1,491
192
2,064
2,727
21,699
0
W
Susano
7,316
2,013
0
2,012
5,398
1,777
0
1,479
3,893
0
31,877
L
King Arthur
Kazaryy
King Arthur
6,085
746
0
2,556
9,815
5,670
0
0
9,815
0
42,174
W
Chiron
Ruko2235
Chiron
3,267
1,498
515
1,547
3,953
984
481
816
3,101
0
33,057
L
Cernunnos
Tarunn
Cernunnos
3,370
1,904
0
3,211
6,403
1,877
0
2,008
4,307
0
35,345
W
4,464
305
0
670
6,510
4,432
165
2,217
4,275
24,998
0
W
Gilgamesh
atlegut
Gilgamesh
6,746
2,260
0
2,971
9,271
3,940
468
0
9,271
0
38,040
L
Hera
4,454
1,460
0
1,113
5,418
1,638
0
2,315
2,895
30,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,102
Gold Earned
28,771
295
Minions Killed
304
0
Camps Cleared
0
1,087,981
Distance Traveled
1,007,141
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,573
507
11
1
0
216,830
2
L
Pele
4,967
452
50
5
0
193,124
3
W
Merlin
5,453
496
53
5
0
194,165
2
W
Susano
7,006
637
67
6
0
245,219
5
L
King Arthur
6,492
590
91
8
0
220,810
3
W
Chiron
6,448
586
68
6
0
207,176
3
L
Cernunnos
5,593
508
78
7
0
175,191
1
W
Cthulhu
5,371
488
34
3
0
218,319
0
W
Gilgamesh
6,824
620
73
7
0
223,102
1
L
Hera
6,146
559
74
7
0
201,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role