Player Matchup

Anhur
Anhur
Gold III
IHaShiKo
Anhur
Gold III
Level 160
God Stats
6W - 15L
1,427 SR
Queue Stats
244W - 271L
1,285 MMR
Solo
Nu Wa
Nu Wa
Silver III
Low3ndGr00ve55
Nu Wa
Silver III
Level 105
God Stats
88W - 77L
1,509 SR
Queue Stats
565W - 594L
744 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
PLUSHR
Kuzenbo
Silver IV
Level 66
God Stats
3W - 4L
1,604 SR
Queue Stats
144W - 151L
797 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver IV
eCrxw
Cu Chulainn
Silver IV
Level 121
God Stats
0W - 7L
1,137 SR
Queue Stats
292W - 297L
700 MMR
Party 1
Scylla
Scylla
Silver V
juicepouch69
Scylla
Silver V
Level 40
God Stats
0W - 2L
1,492 SR
Queue Stats
39W - 50L
1,268 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,434 SR
959 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,538 SR
1,191 MMR
Jormungandr
Jormungandr
Silver IV
ArmoniaGamer
Jormungandr
Silver IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
BillllDozeR
Ao Kuang
Silver V
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 41L
632 MMR
Solo
Chang'e
Chang'e
Silver I
R1chHard1816
Chang'e
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold V
gunzerker057
Chernobog
Gold V
Level 62
God Stats
7W - 5L
1,599 SR
Queue Stats
357W - 354L
1,305 MMR
Solo
Guan Yu
Guan Yu
Silver I
xxxPowerPoint
Guan Yu
Silver I
Level 79
God Stats
9W - 13L
1,592 SR
Queue Stats
117W - 141L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IHaShiKo
Anhur
19
2 / 5 / 2
11,705
468
11,065
14,996
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
2 / 2 / 1
12,349
494
20,825
10,568
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
PLUSHR
Kuzenbo
15
1 / 3 / 5
9,700
388
7,073
18,154
22,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
eCrxw
Cu Chulainn
17
2 / 6 / 3
10,410
416
11,253
22,417
17,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
18
2 / 4 / 2
11,088
444
8,336
11,670
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TsukuyomiSetTiamatApolloAthena

VS

Bans
DanzaburouSobekGebNemesisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArmoniaGamer
Jormungandr
17
3 / 2 / 9
12,163
487
11,346
21,778
22,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
BillllDozeR
Ao Kuang
19
2 / 5 / 4
12,177
487
7,779
26,600
10,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
R1chHard1816
Chang'e
20
3 / 1 / 3
13,903
556
6,719
15,010
6,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chernobog
gunzerker057
Chernobog
20
8 / 1 / 5
14,876
595
17,661
21,306
7,752
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
20
4 / 1 / 6
13,634
545
12,701
22,266
20,968
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
9
Kills
20
20
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ArmoniaGamer
Jormungandr
3
2
9
3.75
W
Ao Kuang
BillllDozeR
Ao Kuang
2
5
4
0.8
L
Anhur
IHaShiKo
Anhur
2
5
2
0.6
L
2
2
1
1.25
L
Kuzenbo
PLUSHR
Kuzenbo
1
3
5
1.17
W
Chang'e
R1chHard1816
Chang'e
3
1
3
4.5
L
Cu Chulainn
eCrxw
Cu Chulainn
2
6
3
0.58
W
Chernobog
gunzerker057
Chernobog
8
1
5
10.5
L
Scylla
2
4
2
0.75
W
Guan Yu
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,552
Damage
56,206
77,805
Taken
106,960
52,706
Mitigated
67,811
19,431
Healing
53,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ArmoniaGamer
Jormungandr
11,346
2,372
0
3,742
21,778
22,549
692
10,208
11,137
52,858
0
W
Ao Kuang
BillllDozeR
Ao Kuang
7,779
2,514
0
13,024
26,600
10,374
818
8,514
17,911
93,433
0
L
Anhur
IHaShiKo
Anhur
11,065
7,284
0
3,314
14,996
5,150
1,846
4,332
10,580
0
82,890
L
20,825
3,302
263
4,587
10,568
3,614
390
2,998
7,498
135,133
0
L
Kuzenbo
PLUSHR
Kuzenbo
7,073
2,890
0
4,228
18,154
22,586
33
7,967
10,094
29,383
0
W
Chang'e
R1chHard1816
Chang'e
6,719
886
3,776
10,104
15,010
6,168
2,470
3,059
11,804
115,973
0
L
Cu Chulainn
eCrxw
Cu Chulainn
11,253
1,803
0
4,523
22,417
17,290
0
5,737
16,636
8,084
49,031
W
Chernobog
gunzerker057
Chernobog
17,661
12,524
0
11,793
21,306
7,752
3,452
6,239
14,982
0
124,228
L
Scylla
8,336
1,485
0
2,516
11,670
4,066
0
4,566
7,042
85,845
0
W
Guan Yu
12,701
1,544
2,499
8,709
22,266
20,968
694
9,688
11,889
0
84,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,252
Gold Earned
66,753
653
Minions Killed
789
0
Camps Cleared
0
2,281,448
Distance Traveled
2,391,974
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,163
487
80
3
0
494,849
10
W
Ao Kuang
12,177
487
152
6
0
471,052
2
L
Anhur
11,705
468
159
6
0
432,626
6
L
Nu Wa
12,349
494
187
7
0
489,282
5
L
Kuzenbo
9,700
388
33
1
0
477,674
14
W
Chang'e
13,903
556
213
9
0
477,635
10
L
Cu Chulainn
10,410
416
100
4
0
455,573
2
W
Chernobog
14,876
595
169
7
0
468,600
1
L
Scylla
11,088
444
174
7
0
426,293
5
W
Guan Yu
13,634
545
175
7
0
479,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role