Player Matchup

Cthulhu
Cthulhu
Merubinxotwod
Cthulhu
Level 16
God Stats
4W - 5L
1,366 SR
Queue Stats
10W - 13L
1,307 Elo+
Party 1
Pele
Pele
Neeroh
Pele
Level 95
God Stats
1W - 5L
1,193 SR
Queue Stats
43W - 55L
1,342 Elo+
Party 1
Chiron
Chiron
SHOTS_FIRED_40MM
Chiron
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 168L
1,406 Elo+
Party 1
Tiamat
Tiamat
krobet65
Tiamat
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,179 Elo+
Party 1
Ra
Ra
pierce1157
Ra
Level 39
God Stats
1W - 3L
1,480 SR
Queue Stats
79W - 122L
1,305 Elo+
Solo
Team Averages
Level 54
1,408 SR
1,308 Elo+

VS

Team Averages
Level 74
1,400 SR
1,340 Elo+
Zeus
Zeus
JOKER CHAPA
Zeus
Level 142
God Stats
11W - 11L
1,438 SR
Queue Stats
60W - 53L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
LeeXHasABigPeen
Cthulhu
Level 55
God Stats
5W - 9L
1,335 SR
Queue Stats
138W - 178L
1,277 Elo+
Party 3
Skadi
Skadi
RookinBlack
Skadi
Level 21
God Stats
20W - 20L
1,301 SR
Queue Stats
135W - 180L
1,280 Elo+
Party 3
Fenrir
Fenrir
TenenteVaz
Fenrir
Level 128
God Stats
6W - 3L
1,426 SR
Queue Stats
52W - 60L
1,277 Elo+
Party 2
Gilgamesh
Gilgamesh
l xXTurner l
Gilgamesh
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 6 / 9
9,247
402
7,972
17,210
10,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
Neeroh
Pele
17
5 / 11 / 4
11,345
493
17,356
23,289
8,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 10 / 1
11,218
488
12,801
22,022
7,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
krobet65
Tiamat
13
0 / 12 / 0
8,224
358
2,597
15,760
4,985
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 14 / 2
9,181
399
6,185
18,912
6,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 12
12,671
551
14,997
9,104
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 4 / 13
13,234
575
15,720
19,580
19,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
10 / 7 / 4
13,197
574
16,990
16,484
7,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
TenenteVaz
Fenrir
20
11 / 2 / 12
13,240
576
17,311
14,298
7,376
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
l xXTurner l
Gilgamesh
20
15 / 2 / 12
13,648
593
15,634
15,978
12,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
105
17
Kills
52
53
Deaths
17
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
8
2
12
7
W
8
4
13
3.63
L
Cthulhu
1
6
9
0.92
L
Pele
Neeroh
Pele
5
11
4
0.64
W
10
7
4
1.71
L
8
10
1
0.85
W
Fenrir
TenenteVaz
Fenrir
11
2
12
8.5
L
Tiamat
krobet65
Tiamat
0
12
0
0
W
Gilgamesh
l xXTurner l
Gilgamesh
15
2
12
10.5
L
3
14
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,911
Damage
80,652
97,193
Taken
75,444
38,476
Mitigated
50,448
16,013
Healing
18,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,997
935
645
2,951
9,104
3,555
697
2,087
6,894
90,366
0
W
15,720
1,641
99
1,806
19,580
19,574
974
4,311
14,954
64,345
0
L
Cthulhu
7,972
1,207
76
1,941
17,210
10,817
0
9,146
8,064
26,842
0
L
Pele
Neeroh
Pele
17,356
3,939
0
3,149
23,289
8,683
0
6,785
16,504
0
64,019
W
16,990
9,493
315
3,893
16,484
7,724
2,137
2,936
13,293
0
81,590
L
12,801
3,654
459
6,602
22,022
7,561
1,929
4,818
17,180
0
59,522
W
Fenrir
TenenteVaz
Fenrir
17,311
3,244
0
4,907
14,298
7,376
1,414
2,659
11,346
0
99,646
L
Tiamat
krobet65
Tiamat
2,597
497
0
1,950
15,760
4,985
18
3,221
12,539
29,992
0
W
Gilgamesh
l xXTurner l
Gilgamesh
15,634
4,304
0
4,030
15,978
12,219
1,733
3,654
12,203
335
65,052
L
6,185
306
192
1,644
18,912
6,430
650
7,059
11,853
41,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,215
Gold Earned
65,990
393
Minions Killed
627
0
Camps Cleared
0
1,709,894
Distance Traveled
2,239,256
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,671
551
143
6
0
428,644
2
W
Cthulhu
13,234
575
105
5
0
488,690
2
L
Cthulhu
9,247
402
47
2
0
342,260
0
L
Pele
11,345
493
99
4
0
362,652
0
W
Skadi
13,197
574
132
6
0
405,791
1
L
Chiron
11,218
488
108
5
0
378,553
1
W
Fenrir
13,240
576
144
6
0
488,261
2
L
Tiamat
8,224
358
58
3
0
283,075
0
W
Gilgamesh
13,648
593
103
4
0
427,870
2
L
Ra
9,181
399
81
4
0
343,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role