Player Matchup

Jormungandr
Jormungandr
Ajanari San
Jormungandr
Level 101
God Stats
0W - 2L
1,571 SR
Queue Stats
11W - 11L
1,571 Elo+
Party 1
Gilgamesh
Gilgamesh
JerzeyChoppa
Gilgamesh
Level 23
God Stats
12W - 5L
1,851 SR
Queue Stats
75W - 44L
1,659 Elo+
Party 1
Terra
Terra
Mexicutionerz59
Terra
Level 121
God Stats
3W - 3L
1,756 SR
Queue Stats
245W - 227L
1,580 Elo+
Party 1
Chernobog
Chernobog
SaucedUp218
Chernobog
Level 116
God Stats
2W - 1L
1,609 SR
Queue Stats
72W - 70L
1,588 Elo+
Party 1
Chang'e
Chang'e
Thismfwon
Chang'e
Level 29
God Stats
18W - 21L
1,712 SR
Queue Stats
290W - 290L
1,579 Elo+
Party 1
Team Averages
Level 78
1,700 SR
1,595 Elo+

VS

Team Averages
Level 58
1,565 SR
1,459 Elo+
Ra
Ra
EnragedLemur920
Ra
Level 18
God Stats
2W - 3L
1,460 SR
Queue Stats
76W - 56L
1,214 Elo+
Party 2
Scylla
Scylla
ItsClubbinTime
Scylla
Level 46
God Stats
93W - 77L
1,664 SR
Queue Stats
160W - 148L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
Papi Krabs
Danzaburou
Level 155
God Stats
22W - 15L
1,634 SR
Queue Stats
389W - 327L
1,677 Elo+
Party 2
Sun Wukong
Sun Wukong
maniak1117
Sun Wukong
Level 27
God Stats
3W - 5L
1,448 SR
Queue Stats
80W - 136L
1,306 Elo+
Party 2
Arachne
Arachne
vNxghTmare5062
Arachne
Level 46
God Stats
3W - 0L
1,618 SR
Queue Stats
15W - 16L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ajanari San
Jormungandr
20
3 / 9 / 22
16,800
480
17,452
35,122
39,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
JerzeyChoppa
Gilgamesh
20
11 / 5 / 20
20,252
579
34,907
41,401
50,325
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
4 / 7 / 14
17,389
497
17,799
37,770
39,828
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chernobog
SaucedUp218
Chernobog
20
6 / 13 / 15
19,778
565
17,020
36,394
21,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Thismfwon
Chang'e
20
28 / 7 / 7
21,557
616
35,194
34,779
21,420
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 14 / 11
14,544
416
7,077
24,712
11,696
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
3 / 9 / 7
16,993
486
11,644
18,786
7,034
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Papi Krabs
Danzaburou
20
28 / 7 / 3
26,355
753
67,920
43,801
17,634
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
maniak1117
Sun Wukong
20
0 / 11 / 10
14,841
424
12,825
31,540
29,195
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
8 / 11 / 6
18,138
518
27,688
40,906
19,667
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
76
52
Kills
39
41
Deaths
52
78
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Ajanari San
Jormungandr
3
9
22
1.56
W
0
14
11
0.39
W
3
9
7
0.72
L
Gilgamesh
JerzeyChoppa
Gilgamesh
11
5
20
4.2
L
4
7
14
1.57
W
Danzaburou
Papi Krabs
Danzaburou
28
7
3
4.21
L
Chernobog
SaucedUp218
Chernobog
6
13
15
1.04
L
Chang'e
Thismfwon
Chang'e
28
7
7
4.5
W
Sun Wukong
maniak1117
Sun Wukong
0
11
10
0.45
W
8
11
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,372
Damage
127,154
185,466
Taken
159,745
171,849
Mitigated
85,226
64,551
Healing
41,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Ajanari San
Jormungandr
17,452
3,745
204
1,976
35,122
39,160
1,771
4,193
30,839
95,796
0
W
7,077
1,815
1,704
3,015
24,712
11,696
130
8,161
16,391
54,322
0
W
11,644
898
0
262
18,786
7,034
386
10,295
8,331
111,913
0
L
Gilgamesh
JerzeyChoppa
Gilgamesh
34,907
7,832
0
10,224
41,401
50,325
1,360
7,232
34,052
0
136,598
L
17,799
1,550
6,622
11,672
37,770
39,828
4,119
2,874
34,846
112,123
0
W
Danzaburou
Papi Krabs
Danzaburou
67,920
49,425
0
22,061
43,801
17,634
3,868
19,089
24,552
0
235,409
L
Chernobog
SaucedUp218
Chernobog
17,020
10,046
0
11,185
36,394
21,116
2,386
4,599
31,769
0
156,452
L
Chang'e
Thismfwon
Chang'e
35,194
1,505
8,797
13,871
34,779
21,420
1,435
3,970
30,675
133,513
0
W
Sun Wukong
maniak1117
Sun Wukong
12,825
3,439
0
3,083
31,540
29,195
583
15,030
16,190
0
72,206
W
27,688
16,047
0
11,428
40,906
19,667
292
18,649
22,177
0
120,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,776
Gold Earned
90,871
862
Minions Killed
730
0
Camps Cleared
0
2,997,777
Distance Traveled
2,864,786
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
16,800
480
134
4
0
544,577
8
W
Ra
14,544
416
74
2
0
511,348
0
W
Scylla
16,993
486
163
5
0
518,927
5
L
Gilgamesh
20,252
579
165
5
0
631,740
0
L
Terra
17,389
497
184
5
0
567,757
1
W
Danzaburou
26,355
753
240
7
0
574,428
9
L
Chernobog
19,778
565
209
6
0
624,646
7
L
Chang'e
21,557
616
170
5
0
629,057
2
W
Sun Wukong
14,841
424
120
3
0
546,447
2
W
Arachne
18,138
518
133
4
0
713,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role