Player Matchup

Gilgamesh
Gilgamesh
Ethanflash11
Gilgamesh
Level 47
God Stats
26W - 25L
1,627 SR
Queue Stats
623W - 534L
1,512 Elo+
Party 1
Jormungandr
Jormungandr
feziwg
Jormungandr
Level 29
God Stats
31W - 40L
1,450 SR
Queue Stats
297W - 301L
1,483 Elo+
Party 1
Baron Samedi
Baron Samedi
vankoto86
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,145 Elo+
Solo
Team Averages
Level 28
1,526 SR
1,380 Elo+

VS

Team Averages
Level 44
1,747 SR
1,414 Elo+
Horus
Horus
Jessoulas
Horus
Level 34
God Stats
4W - 0L
1,972 SR
Queue Stats
12W - 11L
1,411 Elo+
Party 2
Persephone
Persephone
ToxicGod27
Persephone
Level 34
God Stats
7W - 4L
1,626 SR
Queue Stats
13W - 11L
1,418 Elo+
Party 2
Anhur
Anhur
saltygriffin
Anhur
Level 63
God Stats
5W - 1L
1,644 SR
Queue Stats
14W - 14L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ethanflash11
Gilgamesh
15
9 / 4 / 3
11,265
751
14,181
16,015
5,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
feziwg
Jormungandr
12
3 / 2 / 4
9,531
635
7,307
10,758
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Baron Samedi
vankoto86
Baron Samedi
11
0 / 6 / 5
8,679
579
3,604
10,421
5,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jessoulas
Horus
12
4 / 4 / 5
10,202
680
8,003
15,605
13,458
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Persephone
ToxicGod27
Persephone
14
2 / 4 / 9
10,839
723
11,806
9,334
3,626
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 4 / 3
10,757
717
10,205
11,926
4,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
12
Kills
12
12
Deaths
12
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ethanflash11
Gilgamesh
9
4
3
2.63
W
Horus
Jessoulas
Horus
4
4
5
1.63
W
Persephone
ToxicGod27
Persephone
2
4
9
1.63
L
Jormungandr
feziwg
Jormungandr
3
2
4
2.5
W
6
4
3
1.88
L
Baron Samedi
vankoto86
Baron Samedi
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,092
Damage
30,014
37,194
Taken
36,865
15,575
Mitigated
21,956
7,043
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ethanflash11
Gilgamesh
14,181
5,223
0
3,658
16,015
5,993
985
3,284
12,731
0
41,465
W
Horus
Jessoulas
Horus
8,003
3,968
1,145
2,027
15,605
13,458
647
5,340
10,265
0
22,422
W
Persephone
ToxicGod27
Persephone
11,806
1,641
0
1,413
9,334
3,626
1,381
2,382
6,950
39,961
0
L
Jormungandr
feziwg
Jormungandr
7,307
1,647
0
2,089
10,758
4,077
253
4,143
6,615
27,684
0
W
10,205
7,296
243
931
11,926
4,872
913
3,444
8,482
0
40,771
L
Baron Samedi
vankoto86
Baron Samedi
3,604
887
242
1,054
10,421
5,505
36
4,419
6,002
15,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
31,798
126
Minions Killed
131
0
Camps Cleared
0
707,972
Distance Traveled
750,444
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,265
751
54
4
0
280,978
3
W
Horus
10,202
680
17
1
0
253,328
3
W
Persephone
10,839
723
50
3
0
252,890
2
L
Jormungandr
9,531
635
57
4
0
233,693
2
W
Anhur
10,757
717
64
4
0
244,226
4
L
Baron Samedi
8,679
579
15
1
0
193,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role