Player Matchup

Cupid
Cupid
LFM_Josue
Cupid
Level 100
God Stats
1W - 3L
1,284 SR
Queue Stats
108W - 112L
1,372 Elo+
Solo
Cthulhu
Cthulhu
Merubinxotwod
Cthulhu
Level 16
God Stats
4W - 5L
1,452 SR
Queue Stats
10W - 13L
1,328 Elo+
Party 2
Pele
Pele
Neeroh
Pele
Level 95
God Stats
1W - 5L
1,500 SR
Queue Stats
43W - 55L
1,352 Elo+
Party 2
Serqet
Serqet
SHOTS_FIRED_40MM
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 168L
1,417 Elo+
Party 2
Jormungandr
Jormungandr
krobet65
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,273 Elo+
Party 2
Team Averages
Level 66
1,447 SR
1,348 Elo+

VS

Team Averages
Level 59
1,379 SR
1,400 Elo+
Artio
Artio
Gar_Oux54
Artio
Level 73
God Stats
2W - 3L
1,355 SR
Queue Stats
46W - 44L
1,403 Elo+
Party 1
Pele
Pele
GuilsAlev
Pele
Level 61
God Stats
22W - 28L
1,379 SR
Queue Stats
560W - 606L
1,434 Elo+
Party 3
Nu Wa
Nu Wa
Joker11Hunk
Nu Wa
Level 64
God Stats
65W - 48L
1,490 SR
Queue Stats
429W - 493L
1,356 Elo+
Party 3
Apollo
Apollo
Novak0001
Apollo
Level 49
God Stats
22W - 31L
1,482 SR
Queue Stats
355W - 416L
1,320 Elo+
Party 3
Gilgamesh
Gilgamesh
Wallas_sz
Gilgamesh
Level 46
God Stats
2W - 0L
1,191 SR
Queue Stats
40W - 38L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
LFM_Josue
Cupid
19
4 / 5 / 6
12,145
552
17,557
21,909
8,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
13
1 / 7 / 4
9,036
411
9,246
19,468
18,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
Neeroh
Pele
16
10 / 11 / 0
11,192
509
18,297
21,247
8,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 4
9,480
431
9,242
19,363
13,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
krobet65
Jormungandr
11
1 / 12 / 1
7,897
359
5,126
17,581
11,668
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gar_Oux54
Artio
16
6 / 3 / 14
11,183
508
9,285
19,758
18,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pele
20
16 / 3 / 11
13,574
617
22,131
18,290
12,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 3 / 14
12,093
550
23,715
13,471
5,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Novak0001
Apollo
18
7 / 4 / 7
11,961
544
12,666
16,649
6,899
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Wallas_sz
Gilgamesh
17
3 / 5 / 12
11,217
510
8,644
17,299
13,780
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
99
18
Kills
41
41
Deaths
18
15
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Artio
Gar_Oux54
Artio
6
3
14
4.33
W
Pele
16
3
11
7.17
W
9
3
14
5.33
L
Cupid
LFM_Josue
Cupid
4
5
6
1.4
L
Cthulhu
1
7
4
0.43
L
Pele
Neeroh
Pele
10
11
0
0.91
W
Apollo
Novak0001
Apollo
7
4
7
2.63
L
2
6
4
0.67
W
Gilgamesh
Wallas_sz
Gilgamesh
3
5
12
1.8
L
Jormungandr
krobet65
Jormungandr
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,468
Damage
76,441
99,568
Taken
85,467
61,183
Mitigated
57,011
20,150
Healing
31,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Gar_Oux54
Artio
9,285
497
1,592
6,898
19,758
18,341
105
2,268
16,713
38,970
0
W
Pele
22,131
7,552
0
6,802
18,290
12,897
637
1,939
15,454
0
99,079
W
23,715
9,701
855
5,947
13,471
5,094
1,007
3,822
9,323
82,621
0
L
Cupid
LFM_Josue
Cupid
17,557
10,325
104
11,339
21,909
8,386
1,114
6,625
15,284
0
91,623
L
Cthulhu
9,246
1,383
0
1,323
19,468
18,916
575
5,312
14,156
44,487
0
L
Pele
Neeroh
Pele
18,297
3,322
0
3,151
21,247
8,411
662
4,795
16,452
0
60,775
W
Apollo
Novak0001
Apollo
12,666
7,500
525
5,912
16,649
6,899
3,208
1,331
15,293
0
73,430
L
9,242
2,235
624
3,409
19,363
13,802
17
5,575
13,788
0
39,448
W
Gilgamesh
Wallas_sz
Gilgamesh
8,644
1,873
207
3,018
17,299
13,780
956
4,412
11,872
0
53,221
L
Jormungandr
krobet65
Jormungandr
5,126
786
0
200
17,581
11,668
176
10,693
6,888
32,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,750
Gold Earned
60,028
416
Minions Killed
532
0
Camps Cleared
0
1,771,159
Distance Traveled
1,975,735
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,183
508
55
3
0
429,590
1
W
Pele
13,574
617
135
6
0
463,822
1
W
Nu Wa
12,093
550
116
5
0
329,879
1
L
Cupid
12,145
552
152
7
0
357,665
1
L
Cthulhu
9,036
411
70
3
0
349,467
0
L
Pele
11,192
509
94
4
0
368,221
0
W
Apollo
11,961
544
126
6
0
335,976
5
L
Serqet
9,480
431
57
3
0
423,889
1
W
Gilgamesh
11,217
510
100
5
0
416,468
1
L
Jormungandr
7,897
359
43
2
0
271,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role