Player Matchup

Susano
Susano
Absiou
Susano
Level 5
God Stats
1W - 1L
1,384 SR
Queue Stats
3W - 4L
1,216 Elo+
Party 2
Sobek
Sobek
ToshiroShawn
Sobek
Level 26
God Stats
2W - 1L
1,793 SR
Queue Stats
7W - 8L
1,417 Elo+
Party 2
Fenrir
Fenrir
Xekoukie
Fenrir
Level 35
God Stats
1W - 1L
1,318 SR
Queue Stats
7W - 8L
1,417 Elo+
Party 2
Ares
Ares
hanabi12
Ares
Level 11
God Stats
4W - 1L
1,522 SR
Queue Stats
5W - 5L
1,348 Elo+
Party 2
Hachiman
Hachiman
nequik3000
Hachiman
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,417 Elo+
Party 2
Team Averages
Level 18
1,503 SR
1,363 Elo+

VS

Team Averages
Level 20
1,512 SR
1,466 Elo+
Thoth
Thoth
Conorone
Thoth
Level 29
God Stats
5W - 12L
1,380 SR
Queue Stats
358W - 359L
1,595 Elo+
Party 1
Ares
Ares
DerEherneRaecher
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,263 Elo+
Solo
Osiris
Osiris
Highcard
Osiris
Level 27
God Stats
9W - 3L
1,699 SR
Queue Stats
58W - 43L
1,546 Elo+
Solo
Fenrir
Fenrir
SugarBabyTutas
Fenrir
Level 26
God Stats
11W - 13L
1,483 SR
Queue Stats
240W - 258L
1,506 Elo+
Party 1
Apollo
Apollo
kaosw
Apollo
Level 13
God Stats
17W - 12L
1,500 SR
Queue Stats
256W - 242L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Absiou
Susano
16
3 / 10 / 9
10,357
450
8,538
13,878
5,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
4 / 2 / 11
10,733
467
10,928
19,397
23,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Xekoukie
Fenrir
19
17 / 4 / 9
13,123
571
22,672
21,988
12,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
16
2 / 4 / 19
11,128
484
10,920
18,787
18,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
nequik3000
Hachiman
18
11 / 3 / 12
12,300
535
17,143
17,923
7,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Conorone
Thoth
16
9 / 10 / 5
11,198
487
16,810
14,729
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 7 / 5
9,686
421
8,960
22,087
22,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Osiris
Highcard
Osiris
19
3 / 6 / 2
12,343
537
18,561
24,768
20,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 7 / 6
10,850
472
10,817
18,060
8,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
kaosw
Apollo
13
4 / 8 / 6
9,781
425
9,720
14,334
5,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
47
37
Kills
23
23
Deaths
38
60
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Susano
Absiou
Susano
3
10
9
0.75
L
Thoth
Conorone
Thoth
9
10
5
1.15
L
1
7
5
0.5
L
Osiris
Highcard
Osiris
3
6
2
0.67
L
6
7
6
1.29
W
4
2
11
4.75
W
Fenrir
Xekoukie
Fenrir
17
4
9
5.38
W
Ares
2
4
19
2.88
L
Apollo
kaosw
Apollo
4
8
6
0.88
W
Hachiman
nequik3000
Hachiman
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,201
Damage
64,868
91,973
Taken
93,978
67,394
Mitigated
61,109
25,973
Healing
14,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Absiou
Susano
8,538
2,729
0
98
13,878
5,400
1,104
6,173
7,233
0
42,668
L
Thoth
Conorone
Thoth
16,810
623
0
424
14,729
4,684
508
352
14,377
64,525
0
L
8,960
1,121
0
2,461
22,087
22,040
956
6,376
15,711
32,737
0
L
Osiris
Highcard
Osiris
18,561
7,217
0
4,358
24,768
20,898
0
7,672
17,096
582
84,524
L
10,817
4,496
0
4,591
18,060
8,091
0
4,577
13,483
0
52,662
W
10,928
1,167
0
9,133
19,397
23,631
1,153
3,719
15,626
46,479
0
W
Fenrir
Xekoukie
Fenrir
22,672
4,131
0
4,962
21,988
12,948
305
4,843
16,889
0
85,512
W
Ares
10,920
809
0
3,674
18,787
18,114
574
6,910
11,733
27,898
0
L
Apollo
kaosw
Apollo
9,720
5,449
0
3,074
14,334
5,396
1,791
2,871
11,463
0
43,061
W
Hachiman
nequik3000
Hachiman
17,143
10,259
0
8,106
17,923
7,301
4,351
3,717
14,166
0
88,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,641
Gold Earned
53,858
405
Minions Killed
448
0
Camps Cleared
0
2,172,853
Distance Traveled
1,899,931
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,357
450
72
3
0
413,908
1
L
Thoth
11,198
487
109
5
0
360,828
2
L
Ares
9,686
421
33
1
0
414,002
0
L
Osiris
12,343
537
154
7
0
389,861
2
L
Fenrir
10,850
472
82
4
0
404,714
2
W
Sobek
10,733
467
76
3
0
432,121
1
W
Fenrir
13,123
571
102
4
0
469,915
3
W
Ares
11,128
484
35
2
0
440,001
1
L
Apollo
9,781
425
70
3
0
330,526
0
W
Hachiman
12,300
535
120
5
0
416,908
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role