Player Matchup

King Arthur
King Arthur
Jeonas
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,369 Elo+
Party 2
Cthulhu
Cthulhu
TheHumbleHawk
Cthulhu
Level 106
God Stats
11W - 14L
1,433 SR
Queue Stats
36W - 53L
1,404 Elo+
Party 2
Scylla
Scylla
balabasuk
Scylla
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 73L
1,420 Elo+
Solo
Team Averages
Level 46
1,478 SR
1,397 Elo+

VS

Team Averages
Level 35
1,406 SR
1,397 Elo+
Anubis
Anubis
D3M0N3871
Anubis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,481 Elo+
Solo
Scylla
Scylla
KoDarKy
Scylla
Level 28
God Stats
34W - 52L
1,399 SR
Queue Stats
99W - 132L
1,353 Elo+
Party 1
Amaterasu
Amaterasu
XxYiLiBeR11xX
Amaterasu
Level 64
God Stats
4W - 4L
1,320 SR
Queue Stats
118W - 140L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jeonas
King Arthur
12
3 / 11 / 2
9,339
623
8,606
25,579
19,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
13
3 / 9 / 2
10,533
702
13,342
23,535
20,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
balabasuk
Scylla
11
0 / 15 / 6
9,013
601
6,930
16,763
3,346
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D3M0N3871
Anubis
17
15 / 1 / 17
13,200
880
25,335
18,194
10,073
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
KoDarKy
Scylla
16
10 / 1 / 20
12,281
819
14,728
6,609
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Amaterasu
XxYiLiBeR11xX
Amaterasu
14
10 / 5 / 15
11,966
798
15,276
17,032
13,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
87
6
Kills
35
35
Deaths
7
10
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Anubis
D3M0N3871
Anubis
15
1
17
23.5
L
King Arthur
Jeonas
King Arthur
3
11
2
0.36
W
Scylla
KoDarKy
Scylla
10
1
20
20
L
Cthulhu
3
9
2
0.44
W
Amaterasu
XxYiLiBeR11xX
Amaterasu
10
5
15
3.5
L
Scylla
balabasuk
Scylla
0
15
6
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,878
Damage
55,339
65,877
Taken
41,835
43,607
Mitigated
25,488
9,470
Healing
16,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
D3M0N3871
Anubis
25,335
1,733
0
13,880
18,194
10,073
0
10,597
7,322
82,306
0
L
King Arthur
Jeonas
King Arthur
8,606
1,546
0
2,862
25,579
19,284
71
15,408
9,733
9,846
16,502
W
Scylla
KoDarKy
Scylla
14,728
1,779
176
877
6,609
2,255
2,252
3,983
2,551
36,796
0
L
Cthulhu
13,342
1,070
2,111
3,576
23,535
20,977
0
13,693
9,512
35,919
0
W
Amaterasu
XxYiLiBeR11xX
Amaterasu
15,276
6,237
0
1,767
17,032
13,160
125
8,915
7,827
0
48,495
L
Scylla
balabasuk
Scylla
6,930
1,629
0
921
16,763
3,346
0
10,026
6,533
21,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,885
Gold Earned
37,447
99
Minions Killed
197
0
Camps Cleared
0
670,733
Distance Traveled
800,546
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,200
880
94
6
0
262,831
3
L
King Arthur
9,339
623
31
2
0
214,006
0
W
Scylla
12,281
819
55
4
0
253,316
0
L
Cthulhu
10,533
702
49
3
0
235,358
2
W
Amaterasu
11,966
798
48
3
0
284,399
0
L
Scylla
9,013
601
19
1
0
221,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role