Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
SSJ4Shook
Odin
Level 114
God Stats
6W - 4L
1,789 SR
Queue Stats
93W - 87L
1,602 Elo+
Party 1
Ah Puch
Ah Puch
ripleysavage
Ah Puch
Level 122
God Stats
19W - 8L
1,645 SR
Queue Stats
86W - 66L
1,667 Elo+
Party 1
Team Averages
Level 114
1,645 SR
1,590 Elo+

VS

Team Averages
Level 128
1,479 SR
1,526 Elo+
Jormungandr
Jormungandr
DeadlyHeskan
Jormungandr
Level 67
God Stats
14W - 26L
1,420 SR
Queue Stats
656W - 714L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
MrDrProfTheDude
Gilgamesh
Level 156
God Stats
16W - 18L
1,518 SR
Queue Stats
83W - 89L
1,559 Elo+
Solo
Ah Puch
Ah Puch
marivan3071
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 0 / 7
9,270
662
4,533
9,231
7,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
12
3 / 3 / 5
9,661
690
8,098
12,430
8,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
ripleysavage
Ah Puch
14
5 / 1 / 4
10,072
719
8,532
6,511
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeadlyHeskan
Jormungandr
12
2 / 4 / 2
8,838
631
6,421
10,852
8,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
MrDrProfTheDude
Gilgamesh
11
1 / 6 / 2
8,582
613
8,226
14,229
4,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
marivan3071
Ah Puch
11
1 / 1 / 3
8,447
603
9,179
3,229
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
4
4
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
7
6.5
L
Jormungandr
DeadlyHeskan
Jormungandr
2
4
2
0.75
L
Gilgamesh
MrDrProfTheDude
Gilgamesh
1
6
2
0.33
W
Odin
3
3
5
1.83
L
Ah Puch
marivan3071
Ah Puch
1
1
3
2.5
W
Ah Puch
ripleysavage
Ah Puch
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,163
Damage
23,826
28,172
Taken
28,310
17,929
Mitigated
14,467
9,045
Healing
1,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,533
627
2,863
3,676
9,231
7,605
467
6,962
2,269
10,280
603
L
Jormungandr
DeadlyHeskan
Jormungandr
6,421
605
0
561
10,852
8,464
96
4,433
5,814
25,365
0
L
Gilgamesh
MrDrProfTheDude
Gilgamesh
8,226
1,577
0
845
14,229
4,967
0
6,728
6,924
0
49,538
W
Odin
8,098
3,111
0
798
12,430
8,372
131
5,056
7,374
0
43,748
L
Ah Puch
marivan3071
Ah Puch
9,179
165
0
220
3,229
1,036
175
1,076
2,046
28,703
0
W
Ah Puch
ripleysavage
Ah Puch
8,532
259
0
1,708
6,511
1,952
522
3,633
2,878
48,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,003
Gold Earned
25,867
205
Minions Killed
179
0
Camps Cleared
0
773,326
Distance Traveled
760,052
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,270
662
38
3
0
247,692
5
L
Jormungandr
8,838
631
54
4
0
258,316
4
L
Gilgamesh
8,582
613
68
5
0
260,719
5
W
Odin
9,661
690
57
4
0
262,817
1
L
Ah Puch
8,447
603
57
4
0
241,017
4
W
Ah Puch
10,072
719
110
8
0
262,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role