Player Matchup

Chronos
Chronos
ALviN-_-DX
Chronos
Level 69
God Stats
5W - 4L
1,358 SR
Queue Stats
143W - 170L
1,385 Elo+
Solo
Pele
Pele
FlatOutWRC
Pele
Level 83
God Stats
152W - 162L
1,440 SR
Queue Stats
287W - 349L
1,308 Elo+
Party 1
Izanami
Izanami
Sekatorus
Izanami
Level 73
God Stats
65W - 63L
1,324 SR
Queue Stats
321W - 368L
1,301 Elo+
Party 1
Sun Wukong
Sun Wukong
kemotnarab
Sun Wukong
Level 66
God Stats
67W - 79L
1,461 SR
Queue Stats
137W - 195L
1,295 Elo+
Party 1
Yemoja
Yemoja
mareckigry
Yemoja
Level 67
God Stats
47W - 57L
1,433 SR
Queue Stats
208W - 252L
1,334 Elo+
Party 1
Team Averages
Level 72
1,403 SR
1,324 Elo+

VS

Team Averages
Level 53
1,501 SR
1,319 Elo+
Tyr
Tyr
JohnnyCerveza_
Tyr
Level 46
God Stats
4W - 9L
1,341 SR
Queue Stats
195W - 203L
1,333 Elo+
Solo
Hades
Hades
Xanderules
Hades
Level 48
God Stats
5W - 7L
1,662 SR
Queue Stats
264W - 350L
1,307 Elo+
Solo
Sylvanus
Sylvanus
azertyde08
Sylvanus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,236 Elo+
Party 2
Danzaburou
Danzaburou
narthaux
Danzaburou
Level 53
God Stats
3W - 5L
1,500 SR
Queue Stats
82W - 89L
1,391 Elo+
Party 2
Mercury
Mercury
tereurnoirdeuse
Mercury
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ALviN-_-DX
Chronos
20
8 / 3 / 3
13,435
611
10,179
15,253
6,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
13 / 0 / 4
14,146
643
18,444
17,836
10,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Sekatorus
Izanami
18
8 / 2 / 9
11,938
543
13,593
16,050
7,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
kemotnarab
Sun Wukong
19
0 / 0 / 3
11,386
518
9,747
18,170
10,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
mareckigry
Yemoja
17
1 / 2 / 12
11,235
511
14,065
13,259
10,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 0
10,625
483
12,448
15,694
10,088
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
16
3 / 10 / 1
10,224
465
15,268
23,401
12,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
azertyde08
Sylvanus
14
0 / 5 / 4
9,041
411
5,887
14,829
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
narthaux
Danzaburou
14
1 / 6 / 3
8,961
407
10,248
15,788
4,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 8 / 0
9,070
412
6,097
17,629
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
30
Kills
7
7
Deaths
30
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
ALviN-_-DX
Chronos
8
3
3
3.17
W
13
0
4
15
L
0
1
0
0
W
Izanami
Sekatorus
Izanami
8
2
9
6.25
L
Hades
3
10
1
0.35
L
Sylvanus
azertyde08
Sylvanus
0
5
4
0.4
W
Sun Wukong
kemotnarab
Sun Wukong
0
0
3
1.5
W
Yemoja
mareckigry
Yemoja
1
2
12
3.5
L
Danzaburou
narthaux
Danzaburou
1
6
3
0.42
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,028
Damage
49,948
80,568
Taken
87,341
44,391
Mitigated
44,515
36,947
Healing
27,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ALviN-_-DX
Chronos
10,179
5,081
216
6,352
15,253
6,345
3,774
7,193
8,060
92,915
0
W
18,444
5,063
0
7,433
17,836
10,340
2,478
5,353
12,483
0
124,365
L
12,448
3,708
0
5,244
15,694
10,088
318
530
15,164
0
84,979
W
Izanami
Sekatorus
Izanami
13,593
10,575
0
4,320
16,050
7,073
2,216
4,725
11,325
0
69,780
L
Hades
15,268
1,830
80
7,202
23,401
12,172
0
6,822
16,579
63,126
0
L
Sylvanus
azertyde08
Sylvanus
5,887
1,334
1,656
4,213
14,829
11,919
0
6,798
8,031
27,651
0
W
Sun Wukong
kemotnarab
Sun Wukong
9,747
2,498
0
6,672
18,170
10,489
2,434
625
17,545
0
70,831
W
Yemoja
mareckigry
Yemoja
14,065
1,377
7,034
4,920
13,259
10,144
104
3,259
10,000
52,040
0
L
Danzaburou
narthaux
Danzaburou
10,248
3,521
0
4,078
15,788
4,609
0
6,196
9,592
0
53,495
L
6,097
2,839
5
4,713
17,629
5,727
76
3,898
13,731
0
41,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,140
Gold Earned
47,921
682
Minions Killed
466
0
Camps Cleared
0
2,009,040
Distance Traveled
1,859,374
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,435
611
140
6
0
392,307
0
W
Pele
14,146
643
179
8
0
443,532
3
L
Tyr
10,625
483
141
6
0
415,299
4
W
Izanami
11,938
543
134
6
0
370,667
4
L
Hades
10,224
465
106
5
0
288,061
2
L
Sylvanus
9,041
411
49
2
0
343,595
0
W
Sun Wukong
11,386
518
167
8
0
417,837
8
W
Yemoja
11,235
511
62
3
0
384,697
1
L
Danzaburou
8,961
407
80
4
0
373,274
1
L
Mercury
9,070
412
90
4
0
439,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role