Player Matchup

Anubis
Anubis
NathamBR
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Sereguinha
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Vorstrial
Fenrir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 62L
1,528 Elo+
Solo
Olorun
Olorun
Yakius
Olorun
Level 158
God Stats
4W - 2L
1,749 SR
Queue Stats
281W - 267L
1,530 Elo+
Party 1
Hera
Hera
mumendes
Hera
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,637 Elo+
Solo
Team Averages
Level 130
1,550 SR
1,539 Elo+

VS

Team Averages
Level 90
1,420 SR
1,478 Elo+
Athena
Athena
Kanaab
Athena
Level 65
God Stats
4W - 6L
1,479 SR
Queue Stats
266W - 221L
1,537 Elo+
Solo
Chaac
Chaac
MrDarkh
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
PedroMoraes
Medusa
Level 101
God Stats
2W - 4L
1,449 SR
Queue Stats
137W - 123L
1,535 Elo+
Solo
Poseidon
Poseidon
Pikamen
Poseidon
Level 138
God Stats
0W - 6L
1,172 SR
Queue Stats
376W - 393L
1,508 Elo+
Solo
Sun Wukong
Sun Wukong
Zédasdorgas
Sun Wukong
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 63L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
NathamBR
Anubis
19
5 / 8 / 16
11,730
838
15,799
13,432
8,545
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
18
5 / 5 / 15
11,238
803
6,954
20,960
27,717
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Vorstrial
Fenrir
16
1 / 5 / 14
11,285
806
5,562
10,334
4,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Yakius
Olorun
19
7 / 6 / 17
11,967
855
12,851
12,947
6,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hera
18
7 / 7 / 10
11,726
838
11,314
10,765
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Kanaab
Athena
17
6 / 7 / 16
11,353
811
9,630
18,819
19,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
MrDarkh
Chaac
19
8 / 2 / 22
11,827
845
12,117
18,941
23,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
18
9 / 6 / 15
11,791
842
18,469
13,539
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Pikamen
Poseidon
14
3 / 7 / 13
9,935
710
9,025
9,153
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sun Wukong
Zédasdorgas
Sun Wukong
19
5 / 4 / 17
11,739
839
7,698
13,148
12,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
114
25
Kills
31
31
Deaths
26
72
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Athena
Kanaab
Athena
6
7
16
2
L
Chaac
MrDarkh
Chaac
8
2
22
9.5
W
Anubis
NathamBR
Anubis
5
8
16
1.63
L
Medusa
9
6
15
2.75
L
Poseidon
Pikamen
Poseidon
3
7
13
1.36
W
Sobek
5
5
15
2.5
W
Fenrir
Vorstrial
Fenrir
1
5
14
1.6
W
Olorun
Yakius
Olorun
7
6
17
2.58
L
Sun Wukong
Zédasdorgas
Sun Wukong
5
4
17
3.38
W
Hera
7
7
10
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,480
Damage
56,939
68,438
Taken
73,600
53,593
Mitigated
62,348
18,841
Healing
25,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Kanaab
Athena
9,630
3,127
1,834
1,490
18,819
19,046
850
12,649
6,020
21,118
0
L
Chaac
MrDarkh
Chaac
12,117
1,397
1,012
8,265
18,941
23,973
889
9,092
9,729
0
34,428
W
Anubis
NathamBR
Anubis
15,799
790
1,366
3,202
13,432
8,545
991
3,537
9,768
42,853
0
L
Medusa
18,469
8,680
1,407
2,916
13,539
3,765
3,350
10,538
2,901
0
32,932
L
Poseidon
Pikamen
Poseidon
9,025
958
1,299
1,063
9,153
2,653
1,600
6,218
2,860
17,964
0
W
Sobek
6,954
454
971
5,492
20,960
27,717
432
5,951
14,759
19,583
0
W
Fenrir
Vorstrial
Fenrir
5,562
1,438
607
846
10,334
4,960
684
4,888
5,371
0
7,883
W
Olorun
Yakius
Olorun
12,851
6,888
2,311
2,735
12,947
6,962
2,942
1,654
11,218
31,858
0
L
Sun Wukong
Zédasdorgas
Sun Wukong
7,698
1,370
2,714
3,081
13,148
12,911
671
7,849
5,172
0
31,769
W
Hera
11,314
2,756
948
363
10,765
5,409
1,425
2,625
8,089
27,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,946
Gold Earned
56,645
142
Minions Killed
144
0
Camps Cleared
0
992,855
Distance Traveled
1,213,358
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,353
811
29
2
0
249,742
0
L
Chaac
11,827
845
21
2
0
281,343
2
W
Anubis
11,730
838
54
4
0
204,091
0
L
Medusa
11,791
842
20
1
0
269,170
1
L
Poseidon
9,935
710
24
2
0
158,528
1
W
Sobek
11,238
803
12
1
0
206,237
1
W
Fenrir
11,285
806
5
0
0
193,209
0
W
Olorun
11,967
855
40
3
0
209,611
0
L
Sun Wukong
11,739
839
50
4
0
254,575
1
W
Hera
11,726
838
31
2
0
179,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role