Player Matchup

Sun Wukong
Sun Wukong
CoolyBling
Sun Wukong
Level 21
God Stats
35W - 22L
1,734 SR
Queue Stats
92W - 75L
1,685 Elo+
Solo
Bacchus
Bacchus
Egghead8152
Bacchus
Level 29
God Stats
8W - 9L
1,663 SR
Queue Stats
151W - 139L
1,654 Elo+
Solo
Ravana
Ravana
Kass4206557
Ravana
Level 23
God Stats
2W - 0L
1,719 SR
Queue Stats
37W - 30L
1,648 Elo+
Solo
Chernobog
Chernobog
LaVistima777
Chernobog
Level 18
God Stats
4W - 3L
1,768 SR
Queue Stats
17W - 10L
1,699 Elo+
Solo
Agni
Agni
TomOnWelfare
Agni
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 102L
1,609 Elo+
Solo
Team Averages
Level 23
1,677 SR
1,659 Elo+

VS

Team Averages
Level 15
1,633 SR
1,689 Elo+
Yemoja
Yemoja
GoofierLeader76
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 43L
1,671 Elo+
Solo
Arachne
Arachne
Kev Blizzy
Arachne
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,645 Elo+
Solo
Hachiman
Hachiman
Kssuuo
Hachiman
Level 8
God Stats
1W - 1L
1,852 SR
Queue Stats
36W - 23L
1,632 Elo+
Solo
The Morrigan
The Morrigan
RamenNoodles351
The Morrigan
Level 15
God Stats
4W - 3L
1,476 SR
Queue Stats
28W - 16L
1,640 Elo+
Solo
Tiamat
Tiamat
legalDD
Tiamat
Level 19
God Stats
3W - 1L
1,838 SR
Queue Stats
47W - 31L
1,858 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoolyBling
Sun Wukong
19
9 / 1 / 3
12,187
580
10,752
19,404
14,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Egghead8152
Bacchus
15
3 / 1 / 10
10,324
492
7,633
12,335
14,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ravana
17
1 / 2 / 5
10,294
490
6,636
9,092
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chernobog
LaVistima777
Chernobog
17
4 / 1 / 7
11,904
567
8,782
7,894
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 2 / 10
11,507
548
17,816
14,038
5,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,448
402
3,089
15,266
11,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arachne
Kev Blizzy
Arachne
14
3 / 4 / 1
8,984
428
7,463
15,117
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Kssuuo
Hachiman
15
2 / 1 / 0
9,404
448
9,507
10,181
3,620
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
RamenNoodles351
The Morrigan
14
1 / 5 / 1
9,070
432
7,598
12,069
5,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
legalDD
Tiamat
15
1 / 7 / 1
9,559
455
11,285
16,927
9,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
21
Kills
7
7
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CoolyBling
Sun Wukong
9
1
3
10.5
W
Bacchus
Egghead8152
Bacchus
3
1
10
8
L
0
4
2
0.25
W
Ravana
1
2
5
1.75
L
Arachne
Kev Blizzy
Arachne
3
4
1
0.88
L
Hachiman
Kssuuo
Hachiman
2
1
0
2
W
Chernobog
LaVistima777
Chernobog
4
1
7
7.5
L
The Morrigan
RamenNoodles351
The Morrigan
1
5
1
0.3
W
4
2
10
4.5
L
Tiamat
legalDD
Tiamat
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,619
Damage
38,942
62,763
Taken
69,560
41,491
Mitigated
37,452
25,450
Healing
19,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CoolyBling
Sun Wukong
10,752
2,360
0
6,666
19,404
14,714
1,137
8,934
10,470
0
82,840
W
Bacchus
Egghead8152
Bacchus
7,633
686
0
4,573
12,335
14,267
266
4,091
8,244
18,580
0
L
3,089
846
1,599
2,571
15,266
11,045
0
9,205
5,813
27,044
0
W
Ravana
6,636
1,952
0
4,623
9,092
3,912
332
2,766
6,326
0
79,817
L
Arachne
Kev Blizzy
Arachne
7,463
4,910
0
1,958
15,117
7,942
0
5,033
9,908
0
59,402
L
Hachiman
Kssuuo
Hachiman
9,507
4,250
0
4,364
10,181
3,620
0
1,689
8,416
0
65,578
W
Chernobog
LaVistima777
Chernobog
8,782
4,375
0
4,553
7,894
2,804
0
1,261
6,633
0
95,313
L
The Morrigan
RamenNoodles351
The Morrigan
7,598
3,054
0
4,226
12,069
5,501
368
5,027
6,741
60,712
3,544
W
17,816
1,781
360
4,675
14,038
5,794
450
5,050
8,988
107,941
0
L
Tiamat
legalDD
Tiamat
11,285
1,037
124
4,918
16,927
9,344
1,279
3,520
13,233
70,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,216
Gold Earned
45,465
712
Minions Killed
516
0
Camps Cleared
0
2,149,449
Distance Traveled
1,896,635
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,187
580
167
8
0
416,955
0
W
Bacchus
10,324
492
25
1
0
448,252
5
L
Yemoja
8,448
402
54
3
0
372,685
6
W
Ravana
10,294
490
152
7
0
457,027
2
L
Arachne
8,984
428
98
5
0
411,685
0
L
Hachiman
9,404
448
122
6
0
415,240
6
W
Chernobog
11,904
567
172
8
0
412,303
7
L
The Morrigan
9,070
432
117
6
0
357,015
2
W
Agni
11,507
548
196
9
0
414,912
2
L
Tiamat
9,559
455
125
6
0
340,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role