Player Matchup

Mercury
Mercury
AdrianFlame
Mercury
Level 27
God Stats
90W - 78L
1,554 SR
Queue Stats
402W - 384L
1,512 Elo+
Solo
Izanami
Izanami
Choppadown
Izanami
Level 26
God Stats
17W - 19L
1,512 SR
Queue Stats
254W - 232L
1,593 Elo+
Solo
Vamana
Vamana
Poncho327
Vamana
Level 29
God Stats
19W - 18L
1,389 SR
Queue Stats
368W - 376L
1,475 Elo+
Solo
Chang'e
Chang'e
PraisedPrawn68
Chang'e
Level 12
God Stats
47W - 33L
1,506 SR
Queue Stats
422W - 411L
1,596 Elo+
Solo
Bacchus
Bacchus
wulfthing
Bacchus
Level 30
God Stats
5W - 4L
1,644 SR
Queue Stats
107W - 96L
1,584 Elo+
Solo
Team Averages
Level 25
1,521 SR
1,552 Elo+

VS

Team Averages
Level 19
1,609 SR
1,551 Elo+
Freya
Freya
Hemperor420
Freya
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
Hornet1173
Bellona
Level 29
God Stats
40W - 25L
1,667 SR
Queue Stats
159W - 109L
1,659 Elo+
Solo
Ares
Ares
LitDumpling
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,423 Elo+
Party 1
Tyr
Tyr
Nesvelez990_
Tyr
Level 13
God Stats
9W - 10L
1,555 SR
Queue Stats
105W - 80L
1,576 Elo+
Solo
Neith
Neith
Sir_Da5h--
Neith
Level 29
God Stats
0W - 1L
1,824 SR
Queue Stats
20W - 13L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AdrianFlame
Mercury
12
5 / 0 / 3
6,778
616
2,936
8,082
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Choppadown
Izanami
11
3 / 0 / 3
6,572
597
5,964
5,803
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Poncho327
Vamana
11
0 / 0 / 0
6,163
560
3,049
6,410
3,765
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 1 / 5
6,912
628
6,857
4,915
1,550
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
wulfthing
Bacchus
8
1 / 1 / 3
5,270
479
2,459
5,248
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,337
485
1,681
6,316
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Hornet1173
Bellona
9
1 / 1 / 0
5,582
507
3,858
6,900
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 5 / 1
4,699
427
3,466
9,468
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 0 / 1
6,194
563
4,732
7,172
4,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
8
0 / 2 / 0
5,015
456
2,567
4,261
941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
AdrianFlame
Mercury
5
0
3
6.5
W
Izanami
Choppadown
Izanami
3
0
3
4.5
L
1
5
0
0.2
L
Bellona
Hornet1173
Bellona
1
1
0
1
L
0
5
1
0.1
L
0
0
1
0.5
W
Vamana
Poncho327
Vamana
0
0
0
0
W
4
1
5
6.5
L
Neith
0
2
0
0
W
Bacchus
wulfthing
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,265
Damage
16,304
30,458
Taken
34,117
13,202
Mitigated
15,904
12,577
Healing
7,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AdrianFlame
Mercury
2,936
1,340
477
2,654
8,082
2,594
0
831
7,251
0
34,372
W
Izanami
Choppadown
Izanami
5,964
3,373
0
3,562
5,803
1,781
234
1,331
4,472
0
45,990
L
1,681
744
0
978
6,316
2,410
0
2,687
3,629
13,008
1,459
L
Bellona
Hornet1173
Bellona
3,858
1,477
0
2,081
6,900
3,678
0
2,616
4,284
0
31,204
L
3,466
1,039
0
384
9,468
4,827
0
2,960
6,508
8,592
0
L
4,732
251
0
2,834
7,172
4,048
51
252
6,920
0
38,163
W
Vamana
Poncho327
Vamana
3,049
432
0
1,105
6,410
3,765
118
0
6,410
0
35,073
W
6,857
887
560
2,225
4,915
1,550
936
2,332
2,583
38,088
0
L
Neith
2,567
924
0
1,309
4,261
941
0
801
3,460
0
23,438
W
Bacchus
wulfthing
Bacchus
2,459
342
0
1,994
5,248
3,512
0
479
4,769
10,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,695
Gold Earned
26,827
344
Minions Killed
241
0
Camps Cleared
0
1,097,215
Distance Traveled
1,064,416
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,778
616
69
6
0
256,277
0
W
Izanami
6,572
597
99
9
0
187,766
0
L
Freya
5,337
485
30
3
0
204,705
0
L
Bellona
5,582
507
68
6
0
242,011
0
L
Ares
4,699
427
13
1
0
213,363
0
L
Tyr
6,194
563
92
8
0
222,269
0
W
Vamana
6,163
560
74
7
0
211,454
3
W
Chang'e
6,912
628
83
8
0
212,995
3
L
Neith
5,015
456
38
3
0
182,068
0
W
Bacchus
5,270
479
19
2
0
228,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role