Player Matchup

Hachiman
Hachiman
Amikagueikk
Hachiman
Level 31
God Stats
9W - 9L
1,586 SR
Queue Stats
91W - 102L
1,484 Elo+
Party 2
Susano
Susano
Batata3540
Susano
Level 24
God Stats
25W - 24L
1,435 SR
Queue Stats
118W - 150L
1,345 Elo+
Party 1
Aphrodite
Aphrodite
F4_Sonek4
Aphrodite
Level 29
God Stats
3W - 4L
1,890 SR
Queue Stats
69W - 90L
1,469 Elo+
Party 2
Neith
Neith
HanaSong95
Neith
Level 24
God Stats
1W - 1L
1,753 SR
Queue Stats
19W - 19L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Jujubeiro
Cthulhu
Level 8
God Stats
0W - 2L
1,278 SR
Queue Stats
10W - 6L
1,577 Elo+
Party 1
Team Averages
Level 23
1,588 SR
1,467 Elo+

VS

Team Averages
Level 18
1,459 SR
1,518 Elo+
Cthulhu
Cthulhu
BielDpsDaJanta
Cthulhu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
283W - 387L
1,400 Elo+
Party 3
Artemis
Artemis
FilhadoDidi
Artemis
Level 28
God Stats
1W - 0L
1,298 SR
Queue Stats
5W - 1L
1,679 Elo+
Solo
Fenrir
Fenrir
Mattnucks
Fenrir
Level 26
God Stats
23W - 25L
1,500 SR
Queue Stats
166W - 197L
1,392 Elo+
Solo
Hel
Hel
NelipeFetoSR
Hel
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 165L
1,347 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xScarllet
Tsukuyomi
Level 18
God Stats
2W - 1L
1,496 SR
Queue Stats
62W - 14L
1,770 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Amikagueikk
Hachiman
12
3 / 7 / 3
7,567
420
6,687
14,100
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
Batata3540
Susano
13
3 / 5 / 1
8,072
448
5,119
10,514
5,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
F4_Sonek4
Aphrodite
13
5 / 4 / 3
8,284
460
6,558
14,528
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
14
6 / 6 / 2
8,955
498
10,751
14,753
6,732
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Jujubeiro
Cthulhu
11
1 / 4 / 0
7,523
418
3,352
9,193
6,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 9
7,890
438
6,735
11,340
8,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
FilhadoDidi
Artemis
16
9 / 4 / 2
10,139
563
8,945
9,673
4,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Mattnucks
Fenrir
16
3 / 4 / 5
10,118
562
5,872
13,545
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 5 / 3
8,608
478
6,606
7,108
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
xScarllet
Tsukuyomi
20
14 / 1 / 3
12,993
722
18,389
16,062
7,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
18
Kills
26
26
Deaths
18
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Amikagueikk
Hachiman
3
7
3
0.64
L
Susano
Batata3540
Susano
3
5
1
0.7
W
0
4
9
1.13
L
Aphrodite
F4_Sonek4
Aphrodite
5
4
3
1.63
W
Artemis
FilhadoDidi
Artemis
9
4
2
2.5
L
Neith
6
6
2
1.17
L
Cthulhu
Jujubeiro
Cthulhu
1
4
0
0.25
W
Fenrir
Mattnucks
Fenrir
3
4
5
1.38
W
0
5
3
0.3
W
Tsukuyomi
xScarllet
Tsukuyomi
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,467
Damage
46,547
63,088
Taken
57,728
28,097
Mitigated
29,459
20,278
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Amikagueikk
Hachiman
6,687
3,169
208
3,491
14,100
3,989
460
2,182
11,718
0
36,094
L
Susano
Batata3540
Susano
5,119
1,436
0
2,247
10,514
5,900
0
902
9,525
64
39,676
W
6,735
838
0
2,227
11,340
8,789
502
3,316
7,729
25,131
0
L
Aphrodite
F4_Sonek4
Aphrodite
6,558
1,146
1,644
6,829
14,528
5,029
230
3,709
10,519
24,590
0
W
Artemis
FilhadoDidi
Artemis
8,945
4,466
0
1,590
9,673
4,419
3,349
1,398
8,095
0
57,052
L
Neith
10,751
5,024
0
3,048
14,753
6,732
796
5,369
8,792
0
47,004
L
Cthulhu
Jujubeiro
Cthulhu
3,352
268
0
2,811
9,193
6,447
0
0
9,193
26,315
0
W
Fenrir
Mattnucks
Fenrir
5,872
1,005
0
4,020
13,545
5,895
1,266
939
12,480
0
65,463
W
6,606
1,151
910
947
7,108
2,626
1,192
0
7,108
34,713
0
W
Tsukuyomi
xScarllet
Tsukuyomi
18,389
6,042
0
6,321
16,062
7,730
812
3,240
12,406
0
100,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,401
Gold Earned
49,748
330
Minions Killed
473
0
Camps Cleared
0
1,422,936
Distance Traveled
1,738,865
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,567
420
54
3
0
304,072
2
L
Susano
8,072
448
69
4
0
317,407
0
W
Cthulhu
7,890
438
26
1
0
349,122
0
L
Aphrodite
8,284
460
59
3
0
317,463
4
W
Artemis
10,139
563
93
5
0
317,871
3
L
Neith
8,955
498
80
4
0
279,410
0
L
Cthulhu
7,523
418
68
4
0
204,584
4
W
Fenrir
10,118
562
113
6
0
369,776
4
W
Hel
8,608
478
67
4
0
327,897
0
W
Tsukuyomi
12,993
722
174
10
0
374,199
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role