Player Matchup

Athena
Athena
AzNeuro
Athena
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 45L
1,668 Elo+
Solo
Janus
Janus
SirEmbers
Janus
Level 154
God Stats
11W - 16L
1,478 SR
Queue Stats
232W - 226L
1,647 Elo+
Party 2
Tyr
Tyr
ThorsdayDunk
Tyr
Level 88
God Stats
24W - 18L
1,584 SR
Queue Stats
223W - 214L
1,582 Elo+
Solo
Heimdallr
Heimdallr
batskid
Heimdallr
Level 149
God Stats
9W - 3L
1,711 SR
Queue Stats
363W - 358L
1,641 Elo+
Party 2
Mercury
Mercury
lancebob456
Mercury
Level 114
God Stats
19W - 8L
1,626 SR
Queue Stats
66W - 43L
1,591 Elo+
Solo
Team Averages
Level 129
1,580 SR
1,626 Elo+

VS

Team Averages
Level 150
1,496 SR
1,561 Elo+
Gilgamesh
Gilgamesh
BLAKDUD3
Gilgamesh
Level 146
God Stats
5W - 7L
1,240 SR
Queue Stats
118W - 126L
1,539 Elo+
Solo
Nu Wa
Nu Wa
HPStrangelove
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Marcosia
Anhur
Level 143
God Stats
1W - 3L
1,606 SR
Queue Stats
269W - 267L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
StopDoingHeroin
Sun Wukong
Level 158
God Stats
33W - 23L
1,585 SR
Queue Stats
253W - 215L
1,595 Elo+
Party 1
Geb
Geb
stevespam
Geb
Level 145
God Stats
3W - 6L
1,549 SR
Queue Stats
739W - 750L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AzNeuro
Athena
9
0 / 2 / 4
5,687
517
2,002
7,098
3,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
SirEmbers
Janus
12
3 / 1 / 0
6,673
607
2,829
3,749
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 1
6,452
587
5,194
10,335
8,554
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
batskid
Heimdallr
9
0 / 3 / 1
5,523
502
3,833
6,887
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
lancebob456
Mercury
11
2 / 0 / 3
6,225
566
2,759
5,380
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLAKDUD3
Gilgamesh
9
0 / 1 / 1
5,346
486
911
5,594
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 1 / 1
6,696
609
4,147
2,858
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Marcosia
Anhur
10
3 / 1 / 2
6,189
563
3,422
5,268
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
StopDoingHeroin
Sun Wukong
11
0 / 2 / 0
6,003
546
6,877
8,934
4,225
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 4
5,817
529
4,949
7,196
2,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
6
Kills
6
6
Deaths
6
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
AzNeuro
Athena
0
2
4
1
L
Gilgamesh
BLAKDUD3
Gilgamesh
0
1
1
0.5
L
2
1
1
2.5
L
Anhur
Marcosia
Anhur
3
1
2
4
W
Janus
SirEmbers
Janus
3
1
0
3
L
Sun Wukong
StopDoingHeroin
Sun Wukong
0
2
0
0
W
1
0
1
1.5
W
Heimdallr
batskid
Heimdallr
0
3
1
0.17
W
Mercury
lancebob456
Mercury
2
0
3
3.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,617
Damage
20,306
33,449
Taken
29,850
16,534
Mitigated
11,623
10,411
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AzNeuro
Athena
2,002
967
0
932
7,098
3,322
240
3,880
3,077
14,436
0
L
Gilgamesh
BLAKDUD3
Gilgamesh
911
307
0
1,344
5,594
2,291
0
806
4,788
0
28,883
L
4,147
1,377
0
953
2,858
917
72
1,201
1,657
39,417
0
L
Anhur
Marcosia
Anhur
3,422
1,435
0
656
5,268
1,472
0
533
4,735
0
29,323
W
Janus
SirEmbers
Janus
2,829
116
0
498
3,749
1,149
372
1,462
2,171
42,088
0
L
Sun Wukong
StopDoingHeroin
Sun Wukong
6,877
1,119
0
2,311
8,934
4,225
0
276
8,658
0
38,027
W
5,194
299
0
4,599
10,335
8,554
0
109
10,194
0
41,020
W
Heimdallr
batskid
Heimdallr
3,833
1,628
0
1,566
6,887
1,768
772
2,240
4,462
0
27,074
W
Mercury
lancebob456
Mercury
2,759
1,336
0
2,816
5,380
1,741
816
835
4,449
0
33,537
L
4,949
1,193
0
2,640
7,196
2,718
0
2,015
5,181
21,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,560
Gold Earned
30,051
326
Minions Killed
331
0
Camps Cleared
0
1,105,664
Distance Traveled
1,134,332
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,687
517
18
2
0
215,033
2
L
Gilgamesh
5,346
486
57
5
0
219,185
3
L
Nu Wa
6,696
609
114
10
0
215,160
2
L
Anhur
6,189
563
65
6
0
258,716
3
W
Janus
6,673
607
91
8
0
234,174
3
L
Sun Wukong
6,003
546
78
7
0
231,575
3
W
Tyr
6,452
587
90
8
0
218,031
5
W
Heimdallr
5,523
502
51
5
0
188,573
2
W
Mercury
6,225
566
76
7
0
249,853
1
L
Geb
5,817
529
17
2
0
209,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role