Player Matchup

Arachne
Arachne
Bronze III
AlıKaptan
Arachne
Bronze III
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
IkerDCM
Ganesha
Silver II
Level 108
God Stats
11W - 8L
1,823 SR
Queue Stats
19W - 20L
1,504 MMR
Solo
Hera
Hera
Gold III
MONSTER75
Hera
Gold III
Level 159
God Stats
3W - 3L
1,544 SR
Queue Stats
242W - 246L
1,496 MMR
Solo
King Arthur
King Arthur
Gold I
SNVCK
King Arthur
Gold I
Level 39
God Stats
2W - 1L
1,839 SR
Queue Stats
38W - 35L
1,560 MMR
Solo
Chiron
Chiron
Gold IV
javi69
Chiron
Gold IV
Level 137
God Stats
19W - 9L
1,791 SR
Queue Stats
83W - 86L
1,508 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,699 SR
1,513 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,620 SR
1,512 MMR
Rama
Rama
Platinum II
CristaLalaa
Rama
Platinum II
Level 160
God Stats
19W - 31L
1,414 SR
Queue Stats
791W - 779L
1,704 MMR
Party 2
Geb
Geb
Gold III
HammeRMjolnir
Geb
Gold III
Level 127
God Stats
27W - 15L
1,947 SR
Queue Stats
538W - 546L
1,516 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
SanchezSSJ
Ah Muzen Cab
Platinum V
Level 65
God Stats
3W - 3L
1,673 SR
Queue Stats
325W - 315L
1,691 MMR
Party 1
He Bo
He Bo
Gold V
She7a
He Bo
Gold V
Level 160
God Stats
24W - 9L
1,565 SR
Queue Stats
484W - 466L
1,254 MMR
Party 2
Achilles
Achilles
Gold IV
theramon7
Achilles
Gold IV
Level 101
God Stats
4W - 0L
1,500 SR
Queue Stats
202W - 196L
1,393 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlıKaptan
Arachne
12
0 / 2 / 0
7,281
455
2,668
9,326
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
IkerDCM
Ganesha
12
0 / 1 / 1
7,955
497
2,918
10,802
5,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
13
0 / 1 / 0
7,901
494
1,874
7,744
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
SNVCK
King Arthur
15
1 / 2 / 0
9,095
568
7,984
17,769
12,045
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
javi69
Chiron
12
1 / 4 / 0
7,539
471
4,560
10,324
3,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ApolloDanzaburouTiamatAthenaGuan Yu

VS

Bans
SetFenrirTyrTsukuyomiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
9,004
563
4,967
7,725
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 4
7,890
493
2,755
9,015
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
SanchezSSJ
Ah Muzen Cab
16
3 / 0 / 1
9,806
613
10,557
8,502
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
She7a
He Bo
16
5 / 0 / 3
9,360
585
7,811
5,211
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
theramon7
Achilles
15
2 / 1 / 0
8,916
557
10,814
12,477
7,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
10
10
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
AlıKaptan
Arachne
0
2
0
0
W
0
1
3
1.5
W
0
0
4
2
L
Ganesha
IkerDCM
Ganesha
0
1
1
0.5
L
Hera
0
1
0
0
L
King Arthur
SNVCK
King Arthur
1
2
0
0.5
W
Ah Muzen Cab
SanchezSSJ
Ah Muzen Cab
3
0
1
3.5
W
He Bo
She7a
He Bo
5
0
3
6.5
L
Chiron
javi69
Chiron
1
4
0
0.25
W
Achilles
theramon7
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,004
Damage
36,904
55,965
Taken
42,930
27,577
Mitigated
20,890
17,244
Healing
22,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AlıKaptan
Arachne
2,668
1,519
0
2,393
9,326
3,880
210
2,264
7,062
0
53,140
W
4,967
3,707
0
3,675
7,725
2,361
858
759
6,966
0
59,523
W
2,755
34
0
4,646
9,015
5,471
0
1,791
7,224
20,914
0
L
Ganesha
IkerDCM
Ganesha
2,918
255
0
2,480
10,802
5,863
0
2,241
8,561
31,359
0
L
Hera
1,874
471
0
1,856
7,744
2,573
0
505
7,239
49,420
0
L
King Arthur
SNVCK
King Arthur
7,984
1,186
0
6,320
17,769
12,045
0
1,527
16,242
0
65,838
W
Ah Muzen Cab
SanchezSSJ
Ah Muzen Cab
10,557
4,710
0
5,146
8,502
3,948
608
1,685
6,649
0
93,277
W
He Bo
She7a
He Bo
7,811
385
120
3,317
5,211
1,891
228
363
4,822
73,828
0
L
Chiron
javi69
Chiron
4,560
2,432
355
3,840
10,324
3,216
0
4,029
6,295
0
48,682
W
Achilles
theramon7
Achilles
10,814
2,483
0
5,190
12,477
7,219
0
0
12,477
0
58,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,771
Gold Earned
44,976
520
Minions Killed
563
0
Camps Cleared
0
1,601,638
Distance Traveled
1,670,342
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,281
455
108
7
0
358,626
2
W
Rama
9,004
563
125
8
0
296,656
6
W
Geb
7,890
493
32
2
0
342,403
4
L
Ganesha
7,955
497
29
2
0
351,451
5
L
Hera
7,901
494
129
8
0
279,651
7
L
King Arthur
9,095
568
132
8
0
328,190
5
W
Ah Muzen Cab
9,806
613
176
11
0
342,326
5
W
He Bo
9,360
585
127
8
0
352,038
6
L
Chiron
7,539
471
122
8
0
283,720
8
W
Achilles
8,916
557
103
6
0
336,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role