Player Matchup

Ymir
Ymir
Ichxban
Ymir
Level 103
God Stats
30W - 26L
1,642 SR
Queue Stats
305W - 281L
1,565 Elo+
Party 1
Medusa
Medusa
LegendSingleton
Medusa
Level 127
God Stats
7W - 6L
1,487 SR
Queue Stats
103W - 80L
1,598 Elo+
Party 1
Kukulkan
Kukulkan
Melquis1x1
Kukulkan
Level 105
God Stats
3W - 5L
1,116 SR
Queue Stats
350W - 350L
1,579 Elo+
Solo
Loki
Loki
Trained2Kill
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
dgslayer
Heimdallr
Level 160
God Stats
6W - 3L
1,822 SR
Queue Stats
281W - 284L
1,533 Elo+
Solo
Team Averages
Level 120
1,513 SR
1,555 Elo+

VS

Team Averages
Level 109
1,532 SR
1,560 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
LightpumaR2
Kali
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,610 Elo+
Party 2
Raijin
Raijin
imVaughan
Raijin
Level 64
God Stats
2W - 3L
1,690 SR
Queue Stats
222W - 170L
1,568 Elo+
Party 2
Nox
Nox
vPROJECT_MERKv
Nox
Level 148
God Stats
6W - 8L
1,472 SR
Queue Stats
179W - 165L
1,557 Elo+
Solo
Heimdallr
Heimdallr
θwen
Heimdallr
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ichxban
Ymir
11
0 / 3 / 7
6,841
456
5,015
10,431
5,260
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
8 / 1 / 0
9,002
600
8,940
13,139
4,662
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Melquis1x1
Kukulkan
16
5 / 3 / 3
9,487
632
8,005
7,591
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 2
7,956
530
3,957
9,527
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
dgslayer
Heimdallr
15
3 / 2 / 0
8,815
588
8,589
12,362
5,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 4 / 0
8,436
562
9,145
13,659
6,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 3 / 3
8,166
544
5,614
11,678
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
imVaughan
Raijin
13
3 / 5 / 2
7,989
533
5,717
9,637
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 3 / 0
7,001
467
3,842
6,654
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
θwen
Heimdallr
13
0 / 4 / 4
7,808
521
8,045
10,361
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
19
Kills
13
13
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
0
0.5
W
Ymir
Ichxban
Ymir
0
3
7
1.17
W
8
1
0
8
L
5
3
3
2.17
W
Kukulkan
Melquis1x1
Kukulkan
5
3
3
2.17
W
3
4
2
1
W
Heimdallr
dgslayer
Heimdallr
3
2
0
1.5
L
Raijin
imVaughan
Raijin
3
5
2
0.8
L
3
3
0
1
L
Heimdallr
θwen
Heimdallr
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,506
Damage
32,363
53,050
Taken
51,989
20,621
Mitigated
22,032
20,829
Healing
14,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,145
1,865
0
2,218
13,659
6,305
0
0
13,659
0
49,641
W
Ymir
Ichxban
Ymir
5,015
935
803
4,293
10,431
5,260
0
3,177
7,213
24,571
0
W
8,940
4,962
0
7,424
13,139
4,662
159
555
12,584
0
60,073
L
5,614
2,425
0
5,616
11,678
4,377
0
3,483
8,195
0
42,363
W
Kukulkan
Melquis1x1
Kukulkan
8,005
675
0
799
7,591
2,392
0
3,718
3,525
67,999
0
W
3,957
905
0
3,679
9,527
2,892
65
1,612
7,807
0
47,213
W
Heimdallr
dgslayer
Heimdallr
8,589
4,126
0
3,831
12,362
5,415
826
0
12,362
0
58,841
L
Raijin
imVaughan
Raijin
5,717
545
0
829
9,637
3,369
0
6,300
3,337
46,448
0
L
3,842
416
282
2,348
6,654
3,914
0
2,965
3,689
18,993
0
L
Heimdallr
θwen
Heimdallr
8,045
5,813
0
3,282
10,361
4,067
0
272
10,089
0
54,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,101
Gold Earned
39,400
518
Minions Killed
419
0
Camps Cleared
0
1,388,447
Distance Traveled
1,488,023
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,436
562
104
7
0
387,736
8
W
Ymir
6,841
456
49
3
0
278,359
11
W
Medusa
9,002
600
108
7
0
278,155
10
L
Kali
8,166
544
83
6
0
308,802
3
W
Kukulkan
9,487
632
136
9
0
293,682
7
W
Loki
7,956
530
93
6
0
292,258
3
W
Heimdallr
8,815
588
132
9
0
245,993
3
L
Raijin
7,989
533
107
7
0
265,552
2
L
Nox
7,001
467
36
2
0
257,173
3
L
Heimdallr
7,808
521
89
6
0
268,760
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role