Player Matchup

Cthulhu
Cthulhu
Awkward Pigeons
Cthulhu
Level 21
God Stats
38W - 42L
1,554 SR
Queue Stats
236W - 261L
1,372 Elo+
Solo
Da Ji
Da Ji
Croisanttiboika
Da Ji
Level 17
God Stats
0W - 1L
1,237 SR
Queue Stats
46W - 40L
1,423 Elo+
Solo
Anhur
Anhur
L0st1nPUBG
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,143 Elo+
Solo
Merlin
Merlin
iamizzz
Merlin
Level 4
God Stats
1W - 3L
1,296 SR
Queue Stats
1W - 3L
1,157 Elo+
Party 2
Ares
Ares
metis_26
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,157 Elo+
Party 2
Team Averages
Level 15
1,418 SR
1,250 Elo+

VS

Team Averages
Level 21
1,582 SR
1,355 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
AntonDure
Hades
Level 13
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 16L
1,241 Elo+
Party 3
Xing Tian
Xing Tian
NoGoodNames2468
Xing Tian
Level 25
God Stats
5W - 3L
1,762 SR
Queue Stats
144W - 174L
1,360 Elo+
Party 1
Sol
Sol
coo1dude04
Sol
Level 37
God Stats
5W - 1L
1,614 SR
Queue Stats
187W - 230L
1,362 Elo+
Party 1
Skadi
Skadi
pvpnightwalk
Skadi
Level 15
God Stats
24W - 12L
1,534 SR
Queue Stats
114W - 93L
1,315 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,246
477
5,699
9,415
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 5 / 1
5,286
481
2,896
6,501
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
6
0 / 4 / 0
4,470
406
2,394
5,273
1,433
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
iamizzz
Merlin
8
0 / 2 / 0
4,900
445
1,067
2,464
600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
10
0 / 3 / 0
5,588
508
783
4,579
2,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
3 / 0 / 4
5,915
538
3,749
4,407
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
AntonDure
Hades
11
3 / 0 / 3
6,370
579
4,404
4,289
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
NoGoodNames2468
Xing Tian
8
0 / 0 / 4
5,780
525
1,844
6,835
2,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
5 / 1 / 0
6,548
595
5,745
5,028
1,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
5 / 1 / 3
6,295
572
4,426
5,336
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
16
16
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
4
5
W
Hades
AntonDure
Hades
3
0
3
4.5
L
1
2
0
0.5
L
1
5
1
0.3
L
Anhur
0
4
0
0
W
Xing Tian
NoGoodNames2468
Xing Tian
0
0
4
2
W
5
1
0
5
L
Merlin
iamizzz
Merlin
0
2
0
0
L
Ares
0
3
0
0
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,839
Damage
20,168
28,232
Taken
25,895
12,151
Mitigated
10,142
2,552
Healing
9,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,749
1,289
0
310
4,407
1,993
249
1,177
3,205
0
24,035
W
Hades
AntonDure
Hades
4,404
807
195
1,397
4,289
1,721
256
774
3,515
25,688
0
L
5,699
399
70
690
9,415
5,773
0
4,870
4,545
24,523
0
L
2,896
657
21
406
6,501
2,153
0
1,402
5,099
0
13,236
L
Anhur
2,394
833
0
827
5,273
1,433
1,056
2,308
2,965
0
11,529
W
Xing Tian
NoGoodNames2468
Xing Tian
1,844
412
636
2,556
6,835
2,909
42
2,137
4,473
9,373
0
W
5,745
2,932
0
2,187
5,028
1,695
2,540
2,610
2,268
34,725
3,793
L
Merlin
iamizzz
Merlin
1,067
201
0
120
2,464
600
1,184
633
1,831
18,305
0
L
Ares
783
233
0
418
4,579
2,192
237
2,413
2,166
13,382
0
W
4,426
2,256
0
1,757
5,336
1,824
417
426
4,885
0
22,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,490
Gold Earned
30,908
146
Minions Killed
230
0
Camps Cleared
0
998,924
Distance Traveled
1,093,351
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,915
538
39
4
0
247,507
0
W
Hades
6,370
579
60
5
0
201,049
0
L
Cthulhu
5,246
477
37
3
0
220,806
4
L
Da Ji
5,286
481
31
3
0
194,923
0
L
Anhur
4,470
406
20
2
0
197,756
1
W
Xing Tian
5,780
525
16
1
0
211,670
3
W
Sol
6,548
595
74
7
0
207,513
1
L
Merlin
4,900
445
31
3
0
207,728
0
L
Ares
5,588
508
27
2
0
177,711
0
W
Skadi
6,295
572
41
4
0
225,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role