Player Matchup

Agni
Agni
Abdulhadi69
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
DaniiiTg26
Apollo
Level 17
God Stats
2W - 1L
1,846 SR
Queue Stats
43W - 27L
1,734 Elo+
Solo
Medusa
Medusa
Honka5
Medusa
Level 29
God Stats
5W - 1L
2,013 SR
Queue Stats
91W - 66L
1,684 Elo+
Solo
Sylvanus
Sylvanus
I_Will_Kick_UR_A
Sylvanus
Level 15
God Stats
0W - 1L
1,631 SR
Queue Stats
24W - 13L
1,724 Elo+
Party 2
Artio
Artio
Liam7789
Artio
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,698 SR
1,628 Elo+

VS

Team Averages
Level 15
1,582 SR
1,684 Elo+
Merlin
Merlin
Bastercita07
Merlin
Level 18
God Stats
4W - 3L
1,721 SR
Queue Stats
19W - 22L
1,625 Elo+
Solo
Erlang Shen
Erlang Shen
FiddledaDiddle
Erlang Shen
Level 21
God Stats
5W - 11L
1,478 SR
Queue Stats
96W - 90L
1,669 Elo+
Party 1
Fenrir
Fenrir
MarkFenty
Fenrir
Level 21
God Stats
14W - 5L
1,583 SR
Queue Stats
100W - 92L
1,669 Elo+
Party 1
Rama
Rama
ЧЕЛИКCЛАВ
Rama
Level 7
God Stats
9W - 5L
1,630 SR
Queue Stats
12W - 6L
1,729 Elo+
Party 3
Anhur
Anhur
ЧЕЛИКСЛАB
Anhur
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,729 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,178
513
4,046
7,163
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
DaniiiTg26
Apollo
11
4 / 3 / 1
7,235
517
3,628
8,677
2,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Honka5
Medusa
10
1 / 4 / 2
6,181
442
4,658
9,100
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 3
6,153
440
3,856
12,517
5,229
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artio
Liam7789
Artio
12
0 / 3 / 0
6,756
483
6,708
12,174
11,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 1 / 3
8,026
573
3,456
5,283
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
FiddledaDiddle
Erlang Shen
14
7 / 2 / 0
8,268
591
6,512
9,265
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
MarkFenty
Fenrir
14
1 / 0 / 3
7,802
557
7,235
10,651
5,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 2 / 3
7,250
518
7,489
7,042
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
9 / 2 / 1
8,121
580
11,543
7,912
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
18
18
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Merlin
0
1
3
1.5
L
Apollo
DaniiiTg26
Apollo
4
3
1
1.5
W
Erlang Shen
FiddledaDiddle
Erlang Shen
7
2
0
3.5
L
Medusa
Honka5
Medusa
1
4
2
0.5
L
1
3
3
0.83
L
Artio
Liam7789
Artio
0
3
0
0
W
Fenrir
MarkFenty
Fenrir
1
0
3
2.5
W
1
2
3
1.25
W
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,896
Damage
36,235
49,631
Taken
40,153
22,455
Mitigated
15,171
15,619
Healing
13,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,046
131
0
880
7,163
1,680
210
904
6,259
37,878
0
W
Merlin
3,456
391
0
908
5,283
1,716
210
1,864
3,359
56,928
0
L
Apollo
DaniiiTg26
Apollo
3,628
2,363
0
500
8,677
2,363
31
298
8,379
0
37,513
W
Erlang Shen
FiddledaDiddle
Erlang Shen
6,512
3,161
0
3,061
9,265
3,982
0
2,913
6,060
0
45,918
L
Medusa
Honka5
Medusa
4,658
2,264
0
2,721
9,100
2,169
104
0
9,100
0
34,547
L
3,856
817
1,428
5,050
12,517
5,229
52
1,548
10,969
27,379
0
L
Artio
Liam7789
Artio
6,708
754
0
5,040
12,174
11,014
142
706
11,468
37,247
0
W
Fenrir
MarkFenty
Fenrir
7,235
2,864
0
5,655
10,651
5,122
0
5,345
4,806
0
45,035
W
7,489
6,498
0
1,997
7,042
2,160
1,007
1,976
5,066
0
44,889
W
11,543
7,172
0
1,962
7,912
2,191
0
1,546
6,252
0
39,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,503
Gold Earned
39,467
339
Minions Killed
471
0
Camps Cleared
0
1,146,035
Distance Traveled
1,346,226
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,178
513
87
6
0
254,849
4
W
Merlin
8,026
573
123
9
0
266,294
6
L
Apollo
7,235
517
84
6
0
230,103
3
W
Erlang Shen
8,268
591
90
6
0
300,803
2
L
Medusa
6,181
442
70
5
0
204,429
2
L
Sylvanus
6,153
440
42
3
0
229,616
4
L
Artio
6,756
483
56
4
0
227,038
1
W
Fenrir
7,802
557
94
7
0
279,195
6
W
Rama
7,250
518
91
7
0
253,986
3
W
Anhur
8,121
580
73
5
0
245,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role