Player Matchup

Fenrir
Fenrir
BoogymanZ
Fenrir
Level 15
God Stats
5W - 5L
1,317 SR
Queue Stats
24W - 28L
1,151 Elo+
Party 1
Sobek
Sobek
PHINJ
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 30L
1,167 Elo+
Party 1
Nu Wa
Nu Wa
SNIX83
Nu Wa
Level 8
God Stats
2W - 4L
1,303 SR
Queue Stats
10W - 10L
1,133 Elo+
Party 1
Kali
Kali
Sxgrxxn
Kali
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
904 Elo+
Party 1
King Arthur
King Arthur
lnwGG69
King Arthur
Level 15
God Stats
2W - 3L
1,265 SR
Queue Stats
15W - 23L
1,167 Elo+
Party 1
Team Averages
Level 12
1,377 SR
1,104 Elo+

VS

Team Averages
Level 18
1,402 SR
1,338 Elo+
Ymir
Ymir
Bloodshokk
Ymir
Level 29
God Stats
3W - 3L
1,505 SR
Queue Stats
38W - 47L
1,297 Elo+
Party 2
Medusa
Medusa
RoseSawojka
Medusa
Level 26
God Stats
2W - 6L
1,323 SR
Queue Stats
29W - 43L
1,255 Elo+
Party 2
Thor
Thor
armzy7
Thor
Level 16
God Stats
2W - 5L
1,304 SR
Queue Stats
8W - 11L
1,366 Elo+
Solo
Scylla
Scylla
javitwo69
Scylla
Level 13
God Stats
4W - 9L
1,379 SR
Queue Stats
9W - 17L
1,271 Elo+
Solo
Neith
Neith
savranke
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BoogymanZ
Fenrir
17
5 / 3 / 5
10,832
516
7,976
16,766
6,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
PHINJ
Sobek
14
0 / 2 / 2
8,274
394
4,433
13,611
14,127
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
SNIX83
Nu Wa
18
2 / 1 / 1
10,755
512
7,713
8,264
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
Sxgrxxn
Kali
14
1 / 5 / 5
8,767
417
4,314
12,352
6,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
lnwGG69
King Arthur
17
4 / 0 / 2
10,274
489
8,074
16,400
12,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
9,676
461
7,637
11,259
8,953
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
13
1 / 2 / 3
8,028
382
4,971
6,359
3,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
armzy7
Thor
18
5 / 1 / 3
10,997
524
9,553
14,914
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
javitwo69
Scylla
17
2 / 2 / 0
10,519
501
6,167
8,127
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
savranke
Neith
13
0 / 7 / 0
8,338
397
6,879
10,497
3,769
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
12
Kills
11
11
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
0
4
5
W
Fenrir
BoogymanZ
Fenrir
5
3
5
2.5
W
Sobek
PHINJ
Sobek
0
2
2
0.5
L
Medusa
1
2
3
1.25
W
Nu Wa
SNIX83
Nu Wa
2
1
1
2.5
W
Kali
Sxgrxxn
Kali
1
5
5
0.7
L
Thor
armzy7
Thor
5
1
3
6.5
L
Scylla
javitwo69
Scylla
2
2
0
1
W
King Arthur
lnwGG69
King Arthur
4
0
2
5
L
Neith
savranke
Neith
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,510
Damage
35,207
67,393
Taken
51,156
42,120
Mitigated
24,917
16,159
Healing
12,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,637
1,221
350
1,845
11,259
8,953
72
5,273
5,888
39,378
0
W
Fenrir
BoogymanZ
Fenrir
7,976
2,550
0
6,495
16,766
6,837
685
3,755
12,907
0
75,387
W
Sobek
PHINJ
Sobek
4,433
391
0
921
13,611
14,127
0
4,291
9,282
27,665
0
L
Medusa
4,971
2,445
0
770
6,359
3,545
408
676
5,652
445
36,387
W
Nu Wa
SNIX83
Nu Wa
7,713
2,311
0
486
8,264
2,140
476
3,615
4,313
73,035
0
W
Kali
Sxgrxxn
Kali
4,314
1,915
0
2,531
12,352
6,292
261
2,016
10,336
0
46,615
L
Thor
armzy7
Thor
9,553
1,417
0
6,620
14,914
6,059
0
1,484
13,224
0
91,477
L
Scylla
javitwo69
Scylla
6,167
479
0
1,313
8,127
2,591
610
3,829
4,091
72,328
0
W
King Arthur
lnwGG69
King Arthur
8,074
1,461
0
5,726
16,400
12,724
103
44
16,356
0
45,544
L
Neith
savranke
Neith
6,879
3,931
0
1,960
10,497
3,769
708
476
9,680
0
39,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,902
Gold Earned
47,558
458
Minions Killed
484
0
Camps Cleared
0
1,959,731
Distance Traveled
1,629,982
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,676
461
59
3
0
366,813
3
W
Fenrir
10,832
516
128
6
0
434,791
7
W
Sobek
8,274
394
44
2
0
358,583
4
L
Medusa
8,028
382
75
4
0
324,994
9
W
Nu Wa
10,755
512
150
7
0
377,601
1
W
Kali
8,767
417
68
3
0
370,426
2
L
Thor
10,997
524
156
7
0
363,606
1
L
Scylla
10,519
501
135
6
0
335,477
0
W
King Arthur
10,274
489
68
3
0
418,330
4
L
Neith
8,338
397
59
3
0
239,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role