Player Matchup

Sylvanus
Sylvanus
Gyntonix
Sylvanus
Level 104
God Stats
5W - 5L
1,610 SR
Queue Stats
99W - 94L
1,549 Elo+
Solo
Danzaburou
Danzaburou
Nadefox
Danzaburou
Level 82
God Stats
3W - 3L
1,491 SR
Queue Stats
5W - 3L
1,679 Elo+
Solo
Jormungandr
Jormungandr
SpyroWasTaken
Jormungandr
Level 160
God Stats
2W - 4L
1,408 SR
Queue Stats
381W - 359L
1,489 Elo+
Party 2
Raijin
Raijin
Timand91
Raijin
Level 72
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 62L
1,512 Elo+
Party 2
Mercury
Mercury
mi77u
Mercury
Level 121
God Stats
2W - 2L
1,683 SR
Queue Stats
297W - 269L
1,549 Elo+
Party 2
Team Averages
Level 108
1,538 SR
1,555 Elo+

VS

Team Averages
Level 99
1,385 SR
1,481 Elo+
Mulan
Mulan
Arllim
Mulan
Level 62
God Stats
3W - 4L
1,454 SR
Queue Stats
33W - 40L
1,495 Elo+
Solo
Ganesha
Ganesha
DinyaYa
Ganesha
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,375 Elo+
Solo
Apollo
Apollo
DoritosIsLife
Apollo
Level 108
God Stats
1W - 4L
1,146 SR
Queue Stats
107W - 90L
1,511 Elo+
Solo
Athena
Athena
Neverath
Athena
Level 102
God Stats
1W - 2L
1,260 SR
Queue Stats
93W - 90L
1,516 Elo+
Party 1
Merlin
Merlin
Skiptu
Merlin
Level 105
God Stats
12W - 10L
1,567 SR
Queue Stats
106W - 100L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gyntonix
Sylvanus
10
6 / 1 / 6
6,701
609
5,126
8,933
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Nadefox
Danzaburou
10
3 / 1 / 5
6,690
608
6,309
6,546
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
SpyroWasTaken
Jormungandr
12
4 / 0 / 1
6,972
634
7,353
7,485
6,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
Timand91
Raijin
11
2 / 2 / 4
6,065
551
3,486
5,576
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
mi77u
Mercury
12
4 / 3 / 4
6,692
608
4,801
8,152
2,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Arllim
Mulan
10
0 / 4 / 0
5,742
522
5,093
10,754
4,841
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
DinyaYa
Ganesha
9
1 / 4 / 1
5,675
516
2,970
9,161
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 4 / 0
5,562
506
4,776
7,980
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
Neverath
Athena
9
0 / 3 / 1
5,260
478
2,478
7,733
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Skiptu
Merlin
10
4 / 4 / 2
6,656
605
6,226
5,402
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
6
7
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
Arllim
Mulan
0
4
0
0
L
Ganesha
DinyaYa
Ganesha
1
4
1
0.38
L
1
4
0
0.25
W
Sylvanus
Gyntonix
Sylvanus
6
1
6
9
W
Danzaburou
Nadefox
Danzaburou
3
1
5
5.5
L
Athena
Neverath
Athena
0
3
1
0.17
L
Merlin
Skiptu
Merlin
4
4
2
1.25
W
Jormungandr
SpyroWasTaken
Jormungandr
4
0
1
4.5
W
Raijin
Timand91
Raijin
2
2
4
2
W
Mercury
mi77u
Mercury
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
21,543
36,692
Taken
41,030
17,856
Mitigated
15,061
10,851
Healing
10,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Arllim
Mulan
5,093
953
0
3,105
10,754
4,841
0
5,826
4,481
0
34,327
L
Ganesha
DinyaYa
Ganesha
2,970
542
0
2,426
9,161
3,760
0
3,097
6,012
14,407
0
L
4,776
3,330
0
2,318
7,980
1,948
0
2,048
5,872
0
35,431
W
Sylvanus
Gyntonix
Sylvanus
5,126
1,808
843
4,086
8,933
5,488
0
3,561
5,235
15,757
0
W
Danzaburou
Nadefox
Danzaburou
6,309
3,319
0
1,818
6,546
1,816
216
1,408
5,104
0
32,699
L
Athena
Neverath
Athena
2,478
746
0
2,344
7,733
2,872
0
2,398
5,197
26,357
0
L
Merlin
Skiptu
Merlin
6,226
695
0
295
5,402
1,640
534
1,867
3,503
31,177
0
W
Jormungandr
SpyroWasTaken
Jormungandr
7,353
2,328
0
2,700
7,485
6,552
407
184
7,301
40,378
0
W
Raijin
Timand91
Raijin
3,486
377
0
500
5,576
1,576
294
3,049
2,334
24,578
0
W
Mercury
mi77u
Mercury
4,801
2,278
0
904
8,152
2,424
321
2,962
5,044
0
34,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,120
Gold Earned
28,895
283
Minions Killed
286
0
Camps Cleared
0
1,061,219
Distance Traveled
984,211
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,742
522
68
6
0
162,892
2
L
Ganesha
5,675
516
13
1
0
198,043
4
L
Apollo
5,562
506
82
7
0
211,767
2
W
Sylvanus
6,701
609
19
2
0
185,597
0
W
Danzaburou
6,690
608
62
6
0
221,351
5
L
Athena
5,260
478
58
5
0
227,596
4
L
Merlin
6,656
605
65
6
0
183,913
4
W
Jormungandr
6,972
634
77
7
0
188,150
1
W
Raijin
6,065
551
58
5
0
224,882
0
W
Mercury
6,692
608
67
6
0
241,239
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role