Player Matchup

Gilgamesh
Gilgamesh
CosmicMagic
Gilgamesh
Level 160
God Stats
3W - 0L
1,703 SR
Queue Stats
248W - 126L
1,738 Elo+
Party 1
Hun Batz
Hun Batz
Edgar0202
Hun Batz
Level 157
God Stats
2W - 1L
1,349 SR
Queue Stats
141W - 103L
1,669 Elo+
Party 1
Athena
Athena
PartiONariz
Athena
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,758 Elo+
Party 1
Team Averages
Level 110
1,517 SR
1,722 Elo+

VS

Team Averages
Level 6
1,417 SR
1,644 Elo+
Ra
Ra
Baurus02
Ra
Level 6
God Stats
1W - 1L
1,482 SR
Queue Stats
5W - 2L
1,933 Elo+
Party 2
Medusa
Medusa
SallySalazar
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 19L
1,500 Elo+
Solo
Fenrir
Fenrir
Vluffinn
Fenrir
Level 4
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CosmicMagic
Gilgamesh
12
11 / 0 / 8
9,579
958
3,701
6,909
5,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Edgar0202
Hun Batz
12
8 / 4 / 13
9,029
903
10,948
8,631
3,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
11
4 / 2 / 17
8,315
832
7,119
7,720
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 4
7,008
701
4,003
7,323
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
11
6 / 7 / 0
8,755
876
8,093
7,918
2,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Vluffinn
Fenrir
9
0 / 10 / 2
6,342
634
3,335
9,462
3,236
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
23
Kills
6
6
Deaths
23
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Gilgamesh
CosmicMagic
Gilgamesh
11
0
8
15
W
Hun Batz
Edgar0202
Hun Batz
8
4
13
3.63
W
Athena
4
2
17
6.25
L
Medusa
6
7
0
0.86
L
Fenrir
Vluffinn
Fenrir
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,768
Damage
15,431
23,260
Taken
24,703
11,918
Mitigated
8,193
2,002
Healing
1,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,003
341
205
944
7,323
2,225
239
1,606
5,589
31,961
0
W
Gilgamesh
CosmicMagic
Gilgamesh
3,701
725
0
299
6,909
5,142
165
997
5,912
0
13,942
W
Hun Batz
Edgar0202
Hun Batz
10,948
4,754
0
441
8,631
3,362
755
1,944
6,687
0
34,296
W
Athena
7,119
1,898
0
1,262
7,720
3,414
547
1,163
6,557
25,917
0
L
Medusa
8,093
4,390
0
592
7,918
2,732
468
2,847
4,841
0
20,377
L
Fenrir
Vluffinn
Fenrir
3,335
1,304
0
148
9,462
3,236
182
2,198
7,144
0
9,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,923
Gold Earned
22,105
117
Minions Killed
107
0
Camps Cleared
0
583,020
Distance Traveled
530,546
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,008
701
61
6
0
187,828
3
W
Gilgamesh
9,579
958
18
2
0
198,856
1
W
Hun Batz
9,029
903
59
6
0
188,490
1
W
Athena
8,315
832
40
4
0
195,674
3
L
Medusa
8,755
876
26
3
0
170,628
4
L
Fenrir
6,342
634
20
2
0
172,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role