Player Matchup

Zeus
Zeus
CheekyJewpucabra
Zeus
Level 58
God Stats
34W - 18L
1,589 SR
Queue Stats
49W - 44L
1,528 Elo+
Party 2
Gilgamesh
Gilgamesh
CorporalCheekz
Gilgamesh
Level 59
God Stats
6W - 3L
1,624 SR
Queue Stats
55W - 61L
1,453 Elo+
Party 2
Chiron
Chiron
GimmehDemCheekz
Chiron
Level 87
God Stats
8W - 12L
1,522 SR
Queue Stats
113W - 118L
1,472 Elo+
Party 2
Team Averages
Level 68
1,579 SR
1,484 Elo+

VS

Team Averages
Level 89
1,536 SR
1,528 Elo+
Cthulhu
Cthulhu
FA Sweet Tea
Cthulhu
Level 119
God Stats
19W - 13L
1,523 SR
Queue Stats
139W - 131L
1,526 Elo+
Party 1
Medusa
Medusa
Liam MacSween
Medusa
Level 44
God Stats
19W - 16L
1,584 SR
Queue Stats
46W - 42L
1,557 Elo+
Party 1
Sol
Sol
N7Harlequin
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 3
10,166
678
14,795
9,865
3,673
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
CorporalCheekz
Gilgamesh
13
3 / 5 / 5
10,320
688
8,852
12,540
6,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 7 / 2
9,385
626
6,588
15,917
5,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FA Sweet Tea
Cthulhu
15
4 / 3 / 9
10,363
691
13,245
15,158
12,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
10 / 4 / 5
11,316
754
8,794
13,593
5,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 2 / 8
9,950
663
11,877
8,602
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
9
Kills
17
17
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
Gilgamesh
CorporalCheekz
Gilgamesh
3
5
5
1.1
W
Cthulhu
FA Sweet Tea
Cthulhu
4
3
9
2.83
L
3
7
2
0.57
W
10
4
5
3.13
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
33,916
38,322
Taken
37,353
15,602
Mitigated
20,904
8,297
Healing
7,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,795
737
0
1,916
9,865
3,673
44
6,315
3,000
59,495
0
L
Gilgamesh
CorporalCheekz
Gilgamesh
8,852
3,467
0
2,208
12,540
6,863
0
6,981
4,897
0
16,560
W
Cthulhu
FA Sweet Tea
Cthulhu
13,245
440
507
1,100
15,158
12,425
0
6,352
8,806
37,415
0
L
6,588
3,355
110
4,063
15,917
5,066
129
9,823
5,275
0
32,632
W
8,794
4,705
661
2,354
13,593
5,374
102
5,345
8,248
0
29,274
W
11,877
1,527
747
2,022
8,602
3,105
1,438
3,238
5,364
38,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,871
Gold Earned
31,629
170
Minions Killed
165
0
Camps Cleared
0
784,433
Distance Traveled
799,328
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,166
678
112
7
0
248,338
5
L
Gilgamesh
10,320
688
26
2
0
285,658
4
W
Cthulhu
10,363
691
50
3
0
295,367
1
L
Chiron
9,385
626
32
2
0
250,437
0
W
Medusa
11,316
754
39
3
0
243,800
1
W
Sol
9,950
663
76
5
0
260,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role