Player Matchup

Fenrir
Fenrir
BraggerSubset86
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
iamizzz
Merlin
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ares
Ares
lOpEx_vIp
Ares
Level 28
God Stats
3W - 6L
1,329 SR
Queue Stats
111W - 108L
1,292 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
metis_26
Ah Muzen Cab
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
qMatt-y
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 8
1,466 SR
1,458 Elo+

VS

Team Averages
Level 17
1,541 SR
1,341 Elo+
Heimdallr
Heimdallr
IZAN5001
Heimdallr
Level 18
God Stats
15W - 19L
1,354 SR
Queue Stats
20W - 34L
1,172 Elo+
Solo
Tyr
Tyr
Phan90
Tyr
Level 3
God Stats
18W - 13L
1,693 SR
Queue Stats
59W - 38L
1,673 Elo+
Solo
Jing Wei
Jing Wei
SiiLeXWesT
Jing Wei
Level 24
God Stats
8W - 1L
1,645 SR
Queue Stats
357W - 367L
1,301 Elo+
Solo
Arachne
Arachne
StepbroPapi
Arachne
Level 29
God Stats
5W - 4L
1,759 SR
Queue Stats
252W - 283L
1,343 Elo+
Solo
Zhong Kui
Zhong Kui
squizo_5
Zhong Kui
Level 13
God Stats
4W - 13L
1,255 SR
Queue Stats
10W - 32L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 12 / 3
7,027
390
4,290
13,215
3,961
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
iamizzz
Merlin
13
4 / 8 / 4
8,383
466
6,760
8,350
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
14
4 / 7 / 5
8,382
466
4,908
16,815
18,275
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
metis_26
Ah Muzen Cab
10
2 / 9 / 3
7,773
432
3,766
10,329
3,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
qMatt-y
Kukulkan
11
2 / 11 / 3
7,298
405
4,352
11,372
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IZAN5001
Heimdallr
13
5 / 4 / 8
9,809
545
5,898
8,831
4,739
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
Phan90
Tyr
19
16 / 2 / 4
12,643
702
14,095
17,130
8,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
SiiLeXWesT
Jing Wei
16
7 / 3 / 6
11,192
622
7,251
12,616
4,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
StepbroPapi
Arachne
16
14 / 2 / 4
11,475
638
12,096
11,847
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
squizo_5
Zhong Kui
14
3 / 4 / 8
10,076
560
7,988
10,710
7,188
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
14
Kills
45
47
Deaths
15
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
12
3
0.29
W
Heimdallr
IZAN5001
Heimdallr
5
4
8
2.25
W
Tyr
Phan90
Tyr
16
2
4
9
W
Jing Wei
SiiLeXWesT
Jing Wei
7
3
6
3.33
W
Arachne
StepbroPapi
Arachne
14
2
4
8
L
Merlin
iamizzz
Merlin
4
8
4
0.75
L
Ares
4
7
5
0.93
L
Ah Muzen Cab
metis_26
Ah Muzen Cab
2
9
3
0.39
L
Kukulkan
qMatt-y
Kukulkan
2
11
3
0.32
W
Zhong Kui
squizo_5
Zhong Kui
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,076
Damage
47,328
60,081
Taken
61,134
31,515
Mitigated
31,536
3,951
Healing
21,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,290
1,872
0
652
13,215
3,961
0
1,586
11,569
0
13,458
W
Heimdallr
IZAN5001
Heimdallr
5,898
1,940
0
24
8,831
4,739
4,613
2,680
5,881
0
40,714
W
Tyr
Phan90
Tyr
14,095
3,280
0
7,270
17,130
8,610
0
1,383
14,835
0
115,723
W
Jing Wei
SiiLeXWesT
Jing Wei
7,251
5,041
0
5,294
12,616
4,850
5,359
5,179
7,189
0
67,496
W
Arachne
StepbroPapi
Arachne
12,096
8,148
513
5,111
11,847
6,149
1,687
2,093
9,568
0
66,739
L
Merlin
iamizzz
Merlin
6,760
334
0
0
8,350
2,458
50
1,066
7,198
33,567
0
L
Ares
4,908
927
0
2,119
16,815
18,275
0
3,832
12,719
11,506
0
L
Ah Muzen Cab
metis_26
Ah Muzen Cab
3,766
3,167
0
970
10,329
3,318
138
716
9,493
0
17,250
L
Kukulkan
qMatt-y
Kukulkan
4,352
1,684
0
210
11,372
3,503
168
220
11,112
23,248
0
W
Zhong Kui
squizo_5
Zhong Kui
7,988
1,214
0
3,480
10,710
7,188
3,131
3,568
6,777
37,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,863
Gold Earned
55,195
167
Minions Killed
554
0
Camps Cleared
0
1,335,771
Distance Traveled
1,505,412
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,027
390
16
1
0
288,905
1
W
Heimdallr
9,809
545
65
4
0
218,356
1
W
Tyr
12,643
702
168
9
0
367,512
0
W
Jing Wei
11,192
622
134
7
0
287,718
0
W
Arachne
11,475
638
119
7
0
363,433
1
L
Merlin
8,383
466
71
4
0
324,067
0
L
Ares
8,382
466
9
1
0
313,936
3
L
Ah Muzen Cab
7,773
432
27
2
0
203,449
0
L
Kukulkan
7,298
405
44
2
0
205,414
2
W
Zhong Kui
10,076
560
68
4
0
268,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role