Player Matchup

Thor
Thor
BRYANBL1994
Thor
Level 25
God Stats
1W - 2L
1,482 SR
Queue Stats
91W - 94L
1,335 Elo+
Solo
Hades
Hades
Blindtsun
Hades
Level 21
God Stats
1W - 1L
1,771 SR
Queue Stats
60W - 61L
1,144 Elo+
Solo
Neith
Neith
DrCATACUMBA
Neith
Level 28
God Stats
42W - 46L
1,500 SR
Queue Stats
110W - 158L
1,286 Elo+
Solo
Set
Set
EduardoOliver77
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hera
Hera
orange804funny
Hera
Level 26
God Stats
2W - 5L
1,352 SR
Queue Stats
63W - 63L
1,364 Elo+
Solo
Team Averages
Level 23
1,521 SR
1,326 Elo+

VS

Team Averages
Level 21
1,456 SR
1,224 Elo+
Bellona
Bellona
ADCmain12
Bellona
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 57L
1,198 Elo+
Party 2
Cerberus
Cerberus
Agent Flames
Cerberus
Level 24
God Stats
3W - 5L
1,303 SR
Queue Stats
213W - 161L
1,373 Elo+
Party 1
Kali
Kali
JuanPerson
Kali
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 57L
1,180 Elo+
Party 2
Anubis
Anubis
PrettyPSmooth
Anubis
Level 14
God Stats
9W - 5L
1,710 SR
Queue Stats
14W - 21L
1,172 Elo+
Solo
Medusa
Medusa
prymst0n3
Medusa
Level 8
God Stats
14W - 11L
1,265 SR
Queue Stats
57W - 41L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 0
6,157
410
3,647
11,083
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
Blindtsun
Hades
9
0 / 8 / 0
5,530
369
2,730
13,296
5,031
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 4 / 0
6,297
420
4,781
6,963
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 10 / 1
6,137
409
2,276
9,236
2,291
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
0 / 5 / 2
6,479
432
6,809
7,967
1,724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ADCmain12
Bellona
14
9 / 0 / 2
8,820
588
8,611
8,411
7,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Agent Flames
Cerberus
13
6 / 0 / 9
8,358
557
7,810
12,039
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
9 / 1 / 6
8,887
592
6,170
9,432
4,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
9 / 1 / 9
8,881
592
12,140
7,719
3,898
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
prymst0n3
Medusa
5
1 / 1 / 1
5,302
353
736
1,730
455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
3
Kills
34
34
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
ADCmain12
Bellona
9
0
2
10
W
Cerberus
Agent Flames
Cerberus
6
0
9
10.5
L
2
7
0
0.29
L
Hades
Blindtsun
Hades
0
8
0
0
L
0
4
0
0
L
1
10
1
0.15
W
9
1
6
12
W
9
1
9
13.5
L
0
5
2
0.2
W
Medusa
prymst0n3
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,243
Damage
35,467
48,545
Taken
39,331
14,356
Mitigated
25,848
7,995
Healing
15,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ADCmain12
Bellona
8,611
2,390
0
1,512
8,411
7,211
636
250
8,161
0
46,219
W
Cerberus
Agent Flames
Cerberus
7,810
818
0
5,059
12,039
9,340
469
3,966
8,073
38,055
0
L
3,647
1,313
0
1,369
11,083
2,595
0
3,783
7,300
0
19,916
L
Hades
Blindtsun
Hades
2,730
546
59
1,875
13,296
5,031
450
6,305
6,991
15,549
0
L
4,781
1,814
0
1,394
6,963
2,715
0
599
6,364
0
28,395
L
2,276
646
0
210
9,236
2,291
144
4,795
4,441
0
18,315
W
6,170
4,574
0
3,781
9,432
4,944
0
1,535
7,897
0
46,047
W
12,140
919
0
4,492
7,719
3,898
1,737
3,021
4,698
42,780
0
L
6,809
1,850
0
3,088
7,967
1,724
806
4,468
3,499
31,150
0
W
Medusa
prymst0n3
Medusa
736
416
0
288
1,730
455
72
767
963
0
5,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,600
Gold Earned
40,248
204
Minions Killed
335
0
Camps Cleared
0
1,061,227
Distance Traveled
1,213,292
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,820
588
88
6
0
335,413
0
W
Cerberus
8,358
557
85
6
0
280,505
2
L
Thor
6,157
410
38
3
0
262,496
1
L
Hades
5,530
369
28
2
0
179,813
0
L
Neith
6,297
420
61
4
0
169,986
0
L
Set
6,137
409
35
2
0
250,029
1
W
Kali
8,887
592
76
5
0
284,037
0
W
Anubis
8,881
592
74
5
0
224,860
4
L
Hera
6,479
432
42
3
0
198,903
5
W
Medusa
5,302
353
12
1
0
88,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role