Player Matchup

Fenrir
Fenrir
ArcWave
Fenrir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,418 Elo+
Party 3
Danzaburou
Danzaburou
Azυre
Danzaburou
Level 120
God Stats
3W - 2L
1,351 SR
Queue Stats
51W - 44L
1,397 Elo+
Party 3
Nu Wa
Nu Wa
Bushidö
Nu Wa
Level 92
God Stats
1W - 0L
1,736 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 4
Odin
Odin
Commonhonour
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
jonz274
Baron Samedi
Level 38
God Stats
3W - 0L
1,889 SR
Queue Stats
12W - 10L
1,550 Elo+
Party 3
Team Averages
Level 72
1,595 SR
1,473 Elo+

VS

Team Averages
Level 80
1,436 SR
1,525 Elo+
Medusa
Medusa
Caityna
Medusa
Level 41
God Stats
2W - 5L
1,312 SR
Queue Stats
104W - 125L
1,471 Elo+
Party 2
Camazotz
Camazotz
MrBigBoo
Camazotz
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
196W - 207L
1,485 Elo+
Party 2
Hera
Hera
Nig4tBlade
Hera
Level 122
God Stats
5W - 7L
1,328 SR
Queue Stats
428W - 433L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
nebula4275
Gilgamesh
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,565 Elo+
Party 1
Khepri
Khepri
qwertyruben2004
Khepri
Level 47
God Stats
5W - 4L
1,537 SR
Queue Stats
88W - 76L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArcWave
Fenrir
15
2 / 3 / 5
9,770
465
6,203
15,971
7,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Azυre
Danzaburou
19
9 / 3 / 5
11,935
568
21,057
16,092
6,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Bushidö
Nu Wa
18
6 / 4 / 6
11,671
556
20,366
11,244
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 4 / 2
10,040
478
6,506
12,911
12,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
jonz274
Baron Samedi
14
1 / 3 / 9
9,417
448
5,454
8,610
6,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Caityna
Medusa
15
0 / 8 / 4
8,730
416
5,073
18,226
5,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
MrBigBoo
Camazotz
17
3 / 1 / 4
10,243
488
7,172
16,683
7,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 3 / 3
9,686
461
9,740
8,556
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
nebula4275
Gilgamesh
17
5 / 5 / 4
10,801
514
12,497
19,434
16,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 4 / 3
10,409
496
7,890
17,474
15,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
21
Kills
17
17
Deaths
21
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ArcWave
Fenrir
2
3
5
1.5
W
Danzaburou
Azυre
Danzaburou
9
3
5
3.83
W
Nu Wa
Bushidö
Nu Wa
6
4
6
2.25
L
Medusa
Caityna
Medusa
0
8
4
0.25
W
3
4
2
1
L
Camazotz
MrBigBoo
Camazotz
3
1
4
5
L
4
3
3
1.83
W
Baron Samedi
jonz274
Baron Samedi
1
3
9
1.83
L
Gilgamesh
nebula4275
Gilgamesh
5
5
4
1.4
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,586
Damage
42,372
64,828
Taken
80,373
37,091
Mitigated
48,071
24,208
Healing
26,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ArcWave
Fenrir
6,203
2,400
0
7,280
15,971
7,127
0
2,210
13,761
0
51,709
W
Danzaburou
Azυre
Danzaburou
21,057
9,723
0
7,586
16,092
6,344
3,509
5,854
10,238
0
104,991
W
Nu Wa
Bushidö
Nu Wa
20,366
2,529
503
3,765
11,244
4,383
460
4,492
6,752
93,717
0
L
Medusa
Caityna
Medusa
5,073
2,237
0
5,337
18,226
5,810
915
5,836
12,158
0
57,676
W
6,506
1,659
0
1,354
12,911
12,764
181
2,051
10,860
0
47,700
L
Camazotz
MrBigBoo
Camazotz
7,172
2,023
0
9,432
16,683
7,104
0
3,978
12,413
0
83,663
L
9,740
2,554
45
1,901
8,556
3,336
1,035
4,178
4,038
60,201
0
W
Baron Samedi
jonz274
Baron Samedi
5,454
877
1,287
2,433
8,610
6,473
245
3,023
5,587
16,900
0
L
Gilgamesh
nebula4275
Gilgamesh
12,497
3,199
0
2,940
19,434
16,323
1,340
4,924
13,931
0
66,352
L
7,890
807
1,061
5,315
17,474
15,498
48
5,721
11,438
29,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,833
Gold Earned
49,869
508
Minions Killed
564
0
Camps Cleared
0
1,935,054
Distance Traveled
1,974,622
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,770
465
91
4
0
375,360
0
W
Danzaburou
11,935
568
166
8
0
386,408
1
W
Nu Wa
11,671
556
151
7
0
362,982
5
L
Medusa
8,730
416
102
5
0
367,917
5
W
Odin
10,040
478
91
4
0
419,094
2
L
Camazotz
10,243
488
149
7
0
460,190
4
L
Hera
9,686
461
134
6
0
392,806
8
W
Baron Samedi
9,417
448
9
0
0
391,210
5
L
Gilgamesh
10,801
514
126
6
0
353,585
1
L
Khepri
10,409
496
53
3
0
400,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role