Player Matchup

Sobek
Sobek
GPKT2314
Sobek
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
25W - 20L
1,492 Elo+
Solo
Bellona
Bellona
Kuuwka
Bellona
Level 28
God Stats
74W - 65L
1,592 SR
Queue Stats
285W - 316L
1,453 Elo+
Solo
Neith
Neith
Legendz_139
Neith
Level 14
God Stats
5W - 2L
1,954 SR
Queue Stats
14W - 9L
1,623 Elo+
Solo
Thoth
Thoth
Muxra
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 113L
1,504 Elo+
Solo
Mercury
Mercury
NormalerName2004
Mercury
Level 17
God Stats
2W - 3L
1,588 SR
Queue Stats
27W - 31L
1,444 Elo+
Solo
Team Averages
Level 18
1,627 SR
1,503 Elo+

VS

Team Averages
Level 18
1,379 SR
1,514 Elo+
Tiamat
Tiamat
BobLePianiste
Tiamat
Level 14
God Stats
11W - 2L
1,759 SR
Queue Stats
64W - 27L
1,667 Elo+
Solo
Fafnir
Fafnir
Glpkong
Fafnir
Level 16
God Stats
1W - 2L
1,286 SR
Queue Stats
27W - 33L
1,482 Elo+
Solo
Sylvanus
Sylvanus
Halpar
Sylvanus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 36L
1,500 Elo+
Solo
Nemesis
Nemesis
Splouuch
Nemesis
Level 16
God Stats
3W - 1L
1,288 SR
Queue Stats
31W - 24L
1,495 Elo+
Solo
Danzaburou
Danzaburou
mooja988
Danzaburou
Level 25
God Stats
5W - 6L
1,064 SR
Queue Stats
30W - 30L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GPKT2314
Sobek
9
2 / 2 / 4
6,613
509
3,820
9,081
6,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Kuuwka
Bellona
13
4 / 4 / 1
7,648
588
8,117
11,208
7,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 2
6,811
524
6,956
6,273
1,978
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thoth
Muxra
Thoth
7
0 / 5 / 0
5,166
397
1,415
6,380
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 1 / 2
7,446
573
3,306
7,004
2,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 2
9,197
707
7,959
6,594
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Glpkong
Fafnir
11
2 / 1 / 3
6,863
528
3,172
6,044
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
Halpar
Sylvanus
11
1 / 5 / 0
6,505
500
3,540
8,101
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Splouuch
Nemesis
14
6 / 0 / 3
8,143
626
4,859
9,770
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
mooja988
Danzaburou
10
1 / 4 / 2
6,199
477
3,254
8,181
2,363
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
12
Kills
15
16
Deaths
12
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
Sobek
GPKT2314
Sobek
2
2
4
2
W
Fafnir
Glpkong
Fafnir
2
1
3
3.5
W
Sylvanus
Halpar
Sylvanus
1
5
0
0.2
L
Bellona
Kuuwka
Bellona
4
4
1
1.13
L
2
4
2
0.75
L
Thoth
Muxra
Thoth
0
5
0
0
L
4
1
2
5
W
Nemesis
Splouuch
Nemesis
6
0
3
7.5
W
Danzaburou
mooja988
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,614
Damage
22,784
39,946
Taken
38,690
19,851
Mitigated
19,962
8,992
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,959
523
0
3,050
6,594
5,166
144
1,626
4,904
68,119
0
L
Sobek
GPKT2314
Sobek
3,820
280
0
2,363
9,081
6,742
32
3,072
5,939
16,928
0
W
Fafnir
Glpkong
Fafnir
3,172
876
0
1,427
6,044
3,803
320
1,456
4,588
13,753
0
W
Sylvanus
Halpar
Sylvanus
3,540
805
18
702
8,101
4,766
238
0
8,101
21,797
3,303
L
Bellona
Kuuwka
Bellona
8,117
3,308
0
3,823
11,208
7,144
129
4,228
6,918
0
41,120
L
6,956
1,451
0
822
6,273
1,978
583
1,768
4,465
0
37,884
L
Thoth
Muxra
Thoth
1,415
258
0
1,244
6,380
1,756
0
2,513
3,622
15,997
0
L
3,306
1,225
0
740
7,004
2,231
1,320
2,403
4,491
0
37,554
W
Nemesis
Splouuch
Nemesis
4,859
1,439
0
4,896
9,770
3,864
760
836
8,838
0
49,672
W
Danzaburou
mooja988
Danzaburou
3,254
1,159
0
2,135
8,181
2,363
896
1,157
7,024
0
31,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,684
Gold Earned
36,907
279
Minions Killed
389
0
Camps Cleared
0
1,155,578
Distance Traveled
1,239,087
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,197
707
143
11
0
248,109
4
L
Sobek
6,613
509
17
1
0
255,719
2
W
Fafnir
6,863
528
25
2
0
257,520
1
W
Sylvanus
6,505
500
58
4
0
203,833
1
L
Bellona
7,648
588
86
7
0
249,714
0
L
Neith
6,811
524
80
6
0
200,656
1
L
Thoth
5,166
397
23
2
0
168,449
1
L
Mercury
7,446
573
73
6
0
281,040
0
W
Nemesis
8,143
626
103
8
0
299,958
4
W
Danzaburou
6,199
477
60
5
0
229,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role