Player Matchup

Cthulhu
Cthulhu
COALA_RS
Cthulhu
Level 17
God Stats
1W - 1L
1,603 SR
Queue Stats
17W - 24L
1,368 Elo+
Solo
Zeus
Zeus
Charles Runkle
Zeus
Level 22
God Stats
161W - 60L
1,785 SR
Queue Stats
191W - 90L
1,683 Elo+
Solo
Kukulkan
Kukulkan
Demonic Wolf946
Kukulkan
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Fuegoleon_30
Gilgamesh
Level 18
God Stats
26W - 22L
1,575 SR
Queue Stats
48W - 46L
1,521 Elo+
Solo
Hachiman
Hachiman
aids13254
Hachiman
Level 123
God Stats
3W - 1L
1,553 SR
Queue Stats
17W - 7L
1,733 Elo+
Party 1
Team Averages
Level 36
1,603 SR
1,561 Elo+

VS

Team Averages
Level 12
1,458 SR
1,573 Elo+
Agni
Agni
CHEMICALpain12
Agni
Level 29
God Stats
10W - 13L
1,443 SR
Queue Stats
355W - 344L
1,468 Elo+
Solo
Eset
Eset
Dark_witch2021
Eset
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,343 Elo+
Solo
Set
Set
JP Hunter BR
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,379 Elo+
Solo
Jing Wei
Jing Wei
Pospanko3805
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,852 Elo+
Solo
Thor
Thor
SadPapi303
Thor
Level 6
God Stats
2W - 4L
1,348 SR
Queue Stats
76W - 87L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
COALA_RS
Cthulhu
14
2 / 1 / 11
8,444
1,206
5,709
5,741
5,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 2 / 7
8,031
1,147
4,830
3,315
1,114
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
13
1 / 2 / 7
7,468
1,067
1,847
3,298
1,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Fuegoleon_30
Gilgamesh
14
7 / 0 / 6
8,505
1,215
7,207
4,153
1,625
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
aids13254
Hachiman
15
8 / 0 / 10
9,261
1,323
15,124
7,416
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

348

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,264
1,038
4,500
6,942
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 10 / 4
7,361
1,052
2,698
10,303
3,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 1
6,630
947
1,562
7,211
2,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jing Wei
Pospanko3805
Jing Wei
13
2 / 2 / 0
7,659
1,094
5,415
8,576
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 3 / 1
7,717
1,102
6,652
6,798
2,550
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
12
22
Kills
5
5
Deaths
22
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Cthulhu
COALA_RS
Cthulhu
2
1
11
7.5
W
4
2
7
3.75
L
0
10
4
0.2
W
Kukulkan
1
2
7
2.25
W
Gilgamesh
Fuegoleon_30
Gilgamesh
7
0
6
10
L
0
6
1
0.08
L
Jing Wei
Pospanko3805
Jing Wei
2
2
0
1
L
2
3
1
0.83
W
Hachiman
aids13254
Hachiman
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,717
Damage
20,827
23,923
Taken
39,830
12,380
Mitigated
15,597
3,167
Healing
1,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,500
226
0
467
6,942
2,953
0
1,869
4,948
13,822
0
W
Cthulhu
COALA_RS
Cthulhu
5,709
188
347
597
5,741
5,692
0
2,140
3,396
22,512
0
W
4,830
843
0
0
3,315
1,114
0
658
2,583
15,519
0
L
2,698
390
0
0
10,303
3,847
0
2,907
7,321
8,754
0
W
Kukulkan
1,847
789
0
0
3,298
1,322
0
1,167
2,057
6,735
0
W
Gilgamesh
Fuegoleon_30
Gilgamesh
7,207
1,681
0
170
4,153
1,625
0
1,115
2,902
0
15,637
L
1,562
444
0
51
7,211
2,973
0
3,232
3,854
0
5,081
L
Jing Wei
Pospanko3805
Jing Wei
5,415
4,425
0
1,296
8,576
3,274
0
2,112
6,439
0
23,532
L
6,652
1,668
0
0
6,798
2,550
0
1,866
4,882
0
18,328
W
Hachiman
aids13254
Hachiman
15,124
8,321
0
2,053
7,416
2,627
0
1,365
5,787
0
27,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,709
Gold Earned
36,631
131
Minions Killed
96
7
Camps Cleared
3
687,592
Distance Traveled
609,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,264
1,038
18
3
0
107,982
0
W
Cthulhu
8,444
1,206
63
9
1
143,899
0
W
Zeus
8,031
1,147
22
3
3
130,619
0
L
Eset
7,361
1,052
6
1
0
110,272
0
W
Kukulkan
7,468
1,067
7
1
0
101,812
0
W
Gilgamesh
8,505
1,215
14
2
2
161,706
0
L
Set
6,630
947
4
1
0
108,388
0
L
Jing Wei
7,659
1,094
43
6
2
139,698
0
L
Thor
7,717
1,102
25
4
1
142,777
0
W
Hachiman
9,261
1,323
25
4
1
149,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role