Player Matchup

Neith
Neith
DARTH_PEP
Neith
Level 23
God Stats
3W - 1L
1,535 SR
Queue Stats
3W - 2L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
PlagueUnborn
Baron Samedi
Level 28
God Stats
2W - 0L
1,729 SR
Queue Stats
69W - 61L
1,519 Elo+
Solo
He Bo
He Bo
ZeusKingOG
He Bo
Level 27
God Stats
2W - 0L
1,755 SR
Queue Stats
120W - 127L
1,510 Elo+
Solo
Da Ji
Da Ji
ray2chains
Da Ji
Level 29
God Stats
9W - 8L
1,690 SR
Queue Stats
140W - 114L
1,611 Elo+
Solo
Tyr
Tyr
xZampa-teste
Tyr
Level 27
God Stats
11W - 5L
1,836 SR
Queue Stats
86W - 58L
1,729 Elo+
Solo
Team Averages
Level 27
1,709 SR
1,585 Elo+

VS

Team Averages
Level 24
1,561 SR
1,541 Elo+
Achilles
Achilles
Jetsugai
Achilles
Level 29
God Stats
5W - 5L
1,668 SR
Queue Stats
512W - 276L
1,677 Elo+
Solo
Pele
Pele
Mercy4life1
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,700 Elo+
Solo
Gilgamesh
Gilgamesh
The_Lucky_Guy777
Gilgamesh
Level 28
God Stats
8W - 3L
1,751 SR
Queue Stats
19W - 22L
1,487 Elo+
Solo
Raijin
Raijin
YungSnow13
Raijin
Level 18
God Stats
5W - 5L
1,392 SR
Queue Stats
27W - 31L
1,340 Elo+
Solo
Persephone
Persephone
iTzColetti
Persephone
Level 29
God Stats
9W - 12L
1,493 SR
Queue Stats
113W - 123L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DARTH_PEP
Neith
18
1 / 4 / 6
13,066
484
5,256
18,192
6,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
PlagueUnborn
Baron Samedi
20
6 / 3 / 13
14,742
546
20,533
23,109
15,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
19
5 / 8 / 4
13,357
495
10,233
19,632
9,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Da Ji
20
4 / 5 / 8
14,897
552
14,275
23,450
11,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
14 / 2 / 3
17,216
638
23,356
28,552
38,117
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jetsugai
Achilles
16
8 / 3 / 3
12,151
450
13,864
18,270
21,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 8 / 4
13,130
486
18,397
27,275
12,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
18
3 / 6 / 1
11,921
442
12,235
21,504
21,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
YungSnow13
Raijin
15
2 / 6 / 4
10,308
382
4,848
15,964
6,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
iTzColetti
Persephone
17
2 / 7 / 8
11,781
436
13,832
14,458
5,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
42
30
Kills
22
22
Deaths
30
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
DARTH_PEP
Neith
1
4
6
1
L
Achilles
Jetsugai
Achilles
8
3
3
3.17
L
7
8
4
1.13
W
Baron Samedi
PlagueUnborn
Baron Samedi
6
3
13
4.17
L
Gilgamesh
3
6
1
0.58
L
Raijin
YungSnow13
Raijin
2
6
4
0.67
W
He Bo
5
8
4
0.88
L
Persephone
iTzColetti
Persephone
2
7
8
0.86
W
Da Ji
4
5
8
1.6
W
14
2
3
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,653
Damage
63,176
112,935
Taken
97,471
81,090
Mitigated
66,922
55,605
Healing
17,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DARTH_PEP
Neith
5,256
2,455
0
5,174
18,192
6,535
4,775
5,931
11,661
0
68,458
L
Achilles
Jetsugai
Achilles
13,864
5,290
0
5,255
18,270
21,533
0
6,759
11,233
0
57,818
L
18,397
3,446
0
7,507
27,275
12,185
609
8,636
18,399
0
105,215
W
Baron Samedi
PlagueUnborn
Baron Samedi
20,533
879
4,270
13,474
23,109
15,533
1,812
8,066
14,346
80,239
0
L
Gilgamesh
12,235
3,215
0
1,356
21,504
21,039
0
4,839
16,637
586
69,193
L
Raijin
YungSnow13
Raijin
4,848
411
0
833
15,964
6,735
316
5,262
10,646
35,498
0
W
He Bo
10,233
727
0
7,145
19,632
9,808
771
2,363
16,970
69,048
0
L
Persephone
iTzColetti
Persephone
13,832
765
756
2,099
14,458
5,430
1,610
4,613
9,787
58,479
0
W
Da Ji
14,275
4,468
0
10,891
23,450
11,097
4,433
2,659
20,667
0
116,930
W
23,356
3,191
0
14,651
28,552
38,117
3,111
1,731
26,614
0
128,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,278
Gold Earned
59,291
675
Minions Killed
550
0
Camps Cleared
0
2,560,765
Distance Traveled
2,368,989
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,066
484
92
3
0
444,076
6
L
Achilles
12,151
450
81
3
0
465,826
8
L
Pele
13,130
486
148
5
0
505,223
0
W
Baron Samedi
14,742
546
101
4
0
540,299
3
L
Gilgamesh
11,921
442
142
5
0
466,350
0
L
Raijin
10,308
382
75
3
0
468,553
3
W
He Bo
13,357
495
94
3
0
465,656
9
L
Persephone
11,781
436
104
4
0
463,037
2
W
Da Ji
14,897
552
164
6
0
507,470
4
W
Tyr
17,216
638
224
8
0
603,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role