Player Matchup

Fafnir
Fafnir
Insane Irvin
Fafnir
Level 157
God Stats
25W - 24L
1,809 SR
Queue Stats
361W - 367L
1,558 Elo+
Solo
Susano
Susano
Killer yards
Susano
Level 125
God Stats
6W - 10L
1,484 SR
Queue Stats
192W - 172L
1,569 Elo+
Solo
Scylla
Scylla
Mancini527
Scylla
Level 153
God Stats
9W - 6L
1,731 SR
Queue Stats
159W - 140L
1,550 Elo+
Solo
Ravana
Ravana
StarChanel
Ravana
Level 128
God Stats
28W - 23L
1,646 SR
Queue Stats
805W - 744L
1,553 Elo+
Solo
Anhur
Anhur
TIMEDark
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 97L
1,530 Elo+
Solo
Team Averages
Level 138
1,634 SR
1,552 Elo+

VS

Team Averages
Level 134
1,503 SR
1,529 Elo+
Danzaburou
Danzaburou
Contained Force
Danzaburou
Level 152
God Stats
6W - 10L
1,406 SR
Queue Stats
26W - 42L
1,428 Elo+
Party 1
Cabrakan
Cabrakan
Fränklin
Cabrakan
Level 119
God Stats
1W - 1L
1,378 SR
Queue Stats
112W - 62L
1,626 Elo+
Solo
King Arthur
King Arthur
Ollie ottie
King Arthur
Level 139
God Stats
83W - 62L
1,725 SR
Queue Stats
804W - 752L
1,560 Elo+
Solo
Horus
Horus
Skeeeter Pippen
Horus
Level 160
God Stats
4W - 1L
1,625 SR
Queue Stats
91W - 74L
1,491 Elo+
Party 1
Merlin
Merlin
nandius1977
Merlin
Level 100
God Stats
4W - 2L
1,381 SR
Queue Stats
208W - 209L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
0 / 5 / 5
8,178
389
5,825
12,577
12,270
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
14
2 / 8 / 4
8,712
415
9,253
18,588
6,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Mancini527
Scylla
15
3 / 5 / 3
9,182
437
11,544
9,928
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
StarChanel
Ravana
17
3 / 8 / 4
9,765
465
13,561
18,761
16,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
TIMEDark
Anhur
14
3 / 7 / 3
9,051
431
10,260
18,801
8,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Contained Force
Danzaburou
17
3 / 3 / 15
11,676
556
11,204
19,797
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Fränklin
Cabrakan
19
10 / 0 / 12
12,431
592
9,555
16,070
10,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Ollie ottie
King Arthur
19
8 / 2 / 14
12,714
605
18,450
24,710
18,212
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 4 / 13
10,898
519
9,428
19,150
15,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
20
9 / 2 / 12
13,224
630
14,612
10,899
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
99
11
Kills
33
33
Deaths
11
19
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Contained Force
Danzaburou
3
3
15
3.5
W
Cabrakan
Fränklin
Cabrakan
10
0
12
16
L
Fafnir
0
5
5
0.5
L
Susano
2
8
4
0.5
L
Scylla
Mancini527
Scylla
3
5
3
0.9
W
King Arthur
Ollie ottie
King Arthur
8
2
14
7.5
W
3
4
13
2.38
L
Ravana
StarChanel
Ravana
3
8
4
0.63
L
Anhur
TIMEDark
Anhur
3
7
3
0.64
W
Merlin
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,443
Damage
63,249
78,655
Taken
90,626
46,638
Mitigated
56,822
15,796
Healing
42,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Contained Force
Danzaburou
11,204
5,817
0
11,696
19,797
7,537
2,631
3,631
15,991
0
90,248
W
Cabrakan
Fränklin
Cabrakan
9,555
1,431
0
6,258
16,070
10,949
300
3,350
12,576
71,253
0
L
Fafnir
5,825
1,033
473
2,507
12,577
12,270
0
3,487
9,090
22,459
0
L
Susano
9,253
1,513
0
3,710
18,588
6,530
0
6,879
11,641
0
52,861
L
Scylla
Mancini527
Scylla
11,544
380
0
907
9,928
3,172
0
2,881
7,047
67,926
0
W
King Arthur
Ollie ottie
King Arthur
18,450
2,236
0
8,626
24,710
18,212
639
6,348
18,291
395
82,136
W
9,428
4,221
3,190
7,891
19,150
15,285
72
4,755
14,171
0
33,068
L
Ravana
StarChanel
Ravana
13,561
4,477
0
4,800
18,761
16,267
0
6,477
12,284
0
63,469
L
Anhur
TIMEDark
Anhur
10,260
5,691
0
3,399
18,801
8,399
0
4,520
14,281
0
51,209
W
Merlin
14,612
1,043
264
4,929
10,899
4,839
1,081
1,788
9,061
104,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,888
Gold Earned
60,943
410
Minions Killed
563
0
Camps Cleared
0
1,817,040
Distance Traveled
1,989,065
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,676
556
112
5
0
367,895
0
W
Cabrakan
12,431
592
102
5
0
441,429
10
L
Fafnir
8,178
389
34
2
0
359,299
8
L
Susano
8,712
415
88
4
0
406,346
8
L
Scylla
9,182
437
118
6
0
369,977
6
W
King Arthur
12,714
605
147
7
0
400,261
1
W
Horus
10,898
519
40
2
0
406,377
0
L
Ravana
9,765
465
98
5
0
348,849
0
L
Anhur
9,051
431
72
3
0
332,569
3
W
Merlin
13,224
630
162
8
0
373,103
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role