Player Matchup

Sobek
Sobek
ChrissyJ
Sobek
Level 97
God Stats
1W - 1L
1,810 SR
Queue Stats
55W - 39L
1,602 Elo+
Party 3
Osiris
Osiris
NobitaInSMITE
Osiris
Level 77
God Stats
8W - 2L
1,774 SR
Queue Stats
297W - 290L
1,544 Elo+
Solo
Bellona
Bellona
RedDawg1
Bellona
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Skitzafrenic
Merlin
Level 101
God Stats
0W - 7L
1,160 SR
Queue Stats
53W - 44L
1,553 Elo+
Party 3
Danzaburou
Danzaburou
crabmasterjohn7
Danzaburou
Level 88
God Stats
9W - 6L
1,665 SR
Queue Stats
56W - 48L
1,555 Elo+
Party 3
Team Averages
Level 83
1,582 SR
1,551 Elo+

VS

Team Averages
Level 96
1,498 SR
1,447 Elo+
Gilgamesh
Gilgamesh
Claymorh
Gilgamesh
Level 107
God Stats
6W - 3L
1,500 SR
Queue Stats
25W - 19L
1,299 Elo+
Party 2
He Bo
He Bo
HereTokillBersi
He Bo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 111L
1,584 Elo+
Party 1
Cupid
Cupid
Mëshëre
Cupid
Level 69
God Stats
9W - 4L
1,731 SR
Queue Stats
245W - 231L
1,530 Elo+
Party 1
Scylla
Scylla
ShakedRican
Scylla
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 63L
1,334 Elo+
Party 2
Athena
Athena
StrikerShadow123
Athena
Level 87
God Stats
2W - 2L
1,260 SR
Queue Stats
68W - 67L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ChrissyJ
Sobek
10
0 / 2 / 3
5,758
480
3,315
7,968
5,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 2
6,114
510
3,346
9,617
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
RedDawg1
Bellona
10
2 / 7 / 0
5,875
490
6,463
11,265
6,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
10
2 / 3 / 0
6,005
500
4,084
6,490
2,241
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
crabmasterjohn7
Danzaburou
12
1 / 0 / 1
7,165
597
3,003
4,461
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Claymorh
Gilgamesh
12
4 / 2 / 7
7,355
613
8,947
11,635
5,256
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
10 / 1 / 3
8,256
688
6,794
6,671
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Mëshëre
Cupid
12
0 / 0 / 0
6,471
539
1,758
5,647
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
11
2 / 0 / 5
6,835
570
7,817
5,033
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 8
6,236
520
1,887
7,815
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
16
16
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
ChrissyJ
Sobek
0
2
3
0.75
W
Gilgamesh
Claymorh
Gilgamesh
4
2
7
3.75
W
10
1
3
11.5
W
Cupid
Mëshëre
Cupid
0
0
0
0
L
0
4
2
0.25
L
Bellona
RedDawg1
Bellona
2
7
0
0.29
W
Scylla
2
0
5
4.5
L
Merlin
2
3
0
0.67
W
0
2
8
2
L
Danzaburou
crabmasterjohn7
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,211
Damage
27,203
39,801
Taken
36,801
20,228
Mitigated
15,908
13,003
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ChrissyJ
Sobek
3,315
431
0
2,294
7,968
5,095
0
3,869
4,025
13,553
0
W
Gilgamesh
Claymorh
Gilgamesh
8,947
2,911
0
1,123
11,635
5,256
378
444
11,191
0
34,368
W
6,794
544
136
3,140
6,671
2,330
164
1,352
5,319
51,645
0
W
Cupid
Mëshëre
Cupid
1,758
827
91
3,026
5,647
1,420
0
698
4,949
0
44,673
L
3,346
1,205
0
3,065
9,617
5,066
0
4,812
4,693
0
35,373
L
Bellona
RedDawg1
Bellona
6,463
3,460
0
2,663
11,265
6,569
0
2,248
9,003
0
25,529
W
Scylla
7,817
620
0
1,618
5,033
1,708
222
2,771
2,262
34,271
0
L
Merlin
4,084
401
0
2,250
6,490
2,241
147
4,753
1,427
29,861
0
W
1,887
487
0
650
7,815
5,194
31
2,307
5,508
17,338
0
L
Danzaburou
crabmasterjohn7
Danzaburou
3,003
1,969
0
2,731
4,461
1,257
0
306
4,155
0
48,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,917
Gold Earned
35,153
330
Minions Killed
351
0
Camps Cleared
0
1,177,718
Distance Traveled
1,197,073
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,758
480
28
2
0
251,822
3
W
Gilgamesh
7,355
613
56
5
0
213,167
2
W
He Bo
8,256
688
100
8
0
258,448
5
W
Cupid
6,471
539
95
8
0
219,043
5
L
Osiris
6,114
510
84
7
0
238,003
1
L
Bellona
5,875
490
50
4
0
231,408
2
W
Scylla
6,835
570
68
6
0
234,183
4
L
Merlin
6,005
500
64
5
0
234,734
3
W
Athena
6,236
520
32
3
0
272,232
0
L
Danzaburou
7,165
597
104
9
0
221,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role