Player Matchup

Thor
Thor
Corrodant
Thor
Level 29
God Stats
1W - 1L
1,583 SR
Queue Stats
106W - 103L
1,545 Elo+
Solo
Tyr
Tyr
LordWell7938
Tyr
Level 13
God Stats
0W - 4L
1,159 SR
Queue Stats
9W - 10L
1,499 Elo+
Solo
Scylla
Scylla
MJE3434343
Scylla
Level 29
God Stats
5W - 3L
1,478 SR
Queue Stats
321W - 321L
1,561 Elo+
Solo
Apollo
Apollo
Munch715
Apollo
Level 7
God Stats
2W - 2L
1,525 SR
Queue Stats
105W - 73L
1,486 Elo+
Solo
Cerberus
Cerberus
SmarmyIsland515
Cerberus
Level 6
God Stats
3W - 4L
1,265 SR
Queue Stats
19W - 15L
1,290 Elo+
Solo
Team Averages
Level 17
1,402 SR
1,476 Elo+

VS

Team Averages
Level 21
1,534 SR
1,511 Elo+
Chronos
Chronos
BelleDelphic
Chronos
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 13L
1,505 Elo+
Solo
Ares
Ares
Puffy_DomoZz
Ares
Level 28
God Stats
12W - 6L
1,640 SR
Queue Stats
272W - 254L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
Sam236285
Sun Wukong
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 77L
1,473 Elo+
Solo
Set
Set
dovawolf1
Set
Level 14
God Stats
5W - 2L
1,492 SR
Queue Stats
79W - 65L
1,559 Elo+
Solo
Skadi
Skadi
zReckless_89
Skadi
Level 27
God Stats
35W - 24L
1,539 SR
Queue Stats
443W - 432L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
1 / 7 / 3
9,923
431
7,526
17,352
8,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 2 / 2
12,889
560
19,415
22,415
22,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
MJE3434343
Scylla
18
4 / 8 / 5
11,371
494
12,993
17,088
6,734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
Munch715
Apollo
16
2 / 7 / 2
11,077
482
9,366
20,108
7,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
12
2 / 9 / 5
9,637
419
6,752
20,898
17,711
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BelleDelphic
Chronos
20
15 / 3 / 5
14,264
620
23,865
15,299
6,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
7 / 2 / 10
11,828
514
10,766
20,617
23,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Sam236285
Sun Wukong
19
3 / 3 / 6
12,133
528
8,074
17,394
11,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 4 / 10
11,876
516
9,165
17,311
14,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
7 / 6 / 13
12,493
543
21,552
17,187
8,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
18
Kills
33
33
Deaths
18
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chronos
BelleDelphic
Chronos
15
3
5
5.83
L
Thor
1
7
3
0.36
L
9
2
2
5
L
Scylla
MJE3434343
Scylla
4
8
5
0.81
L
Apollo
Munch715
Apollo
2
7
2
0.43
W
7
2
10
6
W
Sun Wukong
Sam236285
Sun Wukong
3
3
6
2
L
Cerberus
2
9
5
0.5
W
1
4
10
1.5
W
7
6
13
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,052
Damage
73,422
97,861
Taken
87,808
62,672
Mitigated
64,536
24,195
Healing
21,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
BelleDelphic
Chronos
23,865
6,685
0
3,279
15,299
6,659
4,189
5,572
9,727
104,920
0
L
Thor
7,526
1,853
0
2,486
17,352
8,296
0
4,483
12,869
0
62,201
L
19,415
2,355
0
10,444
22,415
22,179
345
8,536
13,879
0
81,238
L
Scylla
MJE3434343
Scylla
12,993
1,097
0
2,885
17,088
6,734
0
8,636
8,452
67,739
0
L
Apollo
Munch715
Apollo
9,366
6,585
0
4,700
20,108
7,752
630
5,350
14,758
0
80,977
W
10,766
1,169
712
4,122
20,617
23,724
1,620
4,562
16,055
34,300
0
W
Sun Wukong
Sam236285
Sun Wukong
8,074
2,228
0
5,042
17,394
11,502
262
3,233
14,161
0
94,942
L
Cerberus
6,752
464
0
3,680
20,898
17,711
41
7,626
13,272
27,904
0
W
9,165
3,731
0
3,309
17,311
14,630
369
3,864
13,447
0
71,707
W
21,552
10,782
985
4,236
17,187
8,021
6,220
2,514
14,673
0
92,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,897
Gold Earned
62,594
553
Minions Killed
634
0
Camps Cleared
0
1,996,095
Distance Traveled
2,196,105
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
14,264
620
161
7
0
414,117
1
L
Thor
9,923
431
86
4
0
396,511
9
L
Tyr
12,889
560
143
6
0
449,724
2
L
Scylla
11,371
494
130
6
0
379,868
2
L
Apollo
11,077
482
143
6
0
371,261
0
W
Ares
11,828
514
44
2
0
473,320
6
W
Sun Wukong
12,133
528
152
7
0
499,816
2
L
Cerberus
9,637
419
51
2
0
398,731
1
W
Set
11,876
516
138
6
0
463,223
2
W
Skadi
12,493
543
139
6
0
345,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role