Player Matchup

Bellona
Bellona
MewuHakuni
Bellona
Level 16
God Stats
5W - 10L
1,771 SR
Queue Stats
37W - 47L
1,547 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MonstyMon
Ah Muzen Cab
Level 29
God Stats
1W - 4L
1,413 SR
Queue Stats
46W - 87L
1,423 Elo+
Party 1
Baba Yaga
Baba Yaga
OneTrickyDuuuuud
Baba Yaga
Level 27
God Stats
4W - 6L
1,302 SR
Queue Stats
83W - 53L
1,656 Elo+
Solo
Sylvanus
Sylvanus
SupportedByEvil
Sylvanus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
WtrprfNeptune
Fenrir
Level 27
God Stats
9W - 13L
1,715 SR
Queue Stats
80W - 101L
1,508 Elo+
Party 1
Team Averages
Level 47
1,540 SR
1,527 Elo+

VS

Team Averages
Level 23
1,659 SR
1,743 Elo+
Bacchus
Bacchus
DreamAtlas
Bacchus
Level 26
God Stats
3W - 4L
1,471 SR
Queue Stats
63W - 86L
1,538 Elo+
Solo
Janus
Janus
GrandpaGrip69
Janus
Level 28
God Stats
17W - 1L
1,972 SR
Queue Stats
180W - 22L
2,035 Elo+
Party 2
Fenrir
Fenrir
RazyCrazyJ
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 5L
2,060 Elo+
Party 2
Apollo
Apollo
SmurfingForFun
Apollo
Level 24
God Stats
24W - 29L
1,612 SR
Queue Stats
263W - 237L
1,626 Elo+
Solo
Neith
Neith
丂ᄊノイ乇
Neith
Level 10
God Stats
2W - 0L
1,740 SR
Queue Stats
5W - 6L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MewuHakuni
Bellona
12
0 / 6 / 2
6,540
467
3,821
8,610
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
MonstyMon
Ah Muzen Cab
10
2 / 6 / 2
6,735
481
4,425
9,974
3,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
16
5 / 3 / 1
8,991
642
6,166
6,566
2,859
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sylvanus
11
4 / 2 / 3
7,332
524
4,728
12,065
7,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 3 / 2
6,782
484
5,309
9,954
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DreamAtlas
Bacchus
10
1 / 4 / 7
6,536
467
6,332
9,863
8,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 2
7,913
565
5,863
6,919
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
RazyCrazyJ
Fenrir
16
9 / 1 / 0
9,066
648
8,446
12,261
9,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 3 / 3
7,977
570
8,454
10,647
3,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 4 / 2
6,168
441
4,905
7,470
2,014
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
13
Kills
20
20
Deaths
13
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DreamAtlas
Bacchus
1
4
7
1.13
W
2
1
2
3
L
Bellona
MewuHakuni
Bellona
0
6
2
0.17
L
Ah Muzen Cab
MonstyMon
Ah Muzen Cab
2
6
2
0.5
L
Baba Yaga
5
3
1
1.83
W
Fenrir
RazyCrazyJ
Fenrir
9
1
0
9
W
6
3
3
2.5
L
Sylvanus
4
2
3
2.75
L
2
3
2
1
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,449
Damage
34,000
47,169
Taken
47,160
23,790
Mitigated
25,904
10,949
Healing
17,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DreamAtlas
Bacchus
6,332
1,034
0
1,744
9,863
8,104
0
1,743
8,120
22,814
0
W
5,863
769
0
2,666
6,919
2,168
0
2,180
4,677
59,676
0
L
Bellona
MewuHakuni
Bellona
3,821
1,032
0
215
8,610
6,096
190
806
7,748
0
32,495
L
Ah Muzen Cab
MonstyMon
Ah Muzen Cab
4,425
1,559
0
1,775
9,974
3,268
0
3,255
6,677
0
33,806
L
Baba Yaga
6,166
537
0
1,448
6,566
2,859
276
1,603
4,893
64,179
0
W
Fenrir
RazyCrazyJ
Fenrir
8,446
4,121
0
7,341
12,261
9,860
706
0
12,261
0
53,716
W
8,454
5,181
0
3,384
10,647
3,758
746
3,115
7,458
0
38,671
L
Sylvanus
4,728
1,628
1,067
3,458
12,065
7,785
0
3,931
8,000
15,408
0
L
5,309
1,131
0
2,986
9,954
3,782
0
2,200
7,656
0
34,269
W
4,905
2,491
0
2,862
7,470
2,014
338
3,684
3,750
0
22,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,380
Gold Earned
37,660
355
Minions Killed
378
0
Camps Cleared
0
1,287,058
Distance Traveled
1,322,112
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,536
467
25
2
0
297,712
5
W
Janus
7,913
565
126
9
0
301,090
3
L
Bellona
6,540
467
66
5
0
240,178
2
L
Ah Muzen Cab
6,735
481
63
5
0
226,421
2
L
Baba Yaga
8,991
642
137
10
0
277,404
1
W
Fenrir
9,066
648
101
7
0
267,365
1
W
Apollo
7,977
570
78
6
0
247,433
5
L
Sylvanus
7,332
524
18
1
0
251,067
6
L
Fenrir
6,782
484
71
5
0
291,988
0
W
Neith
6,168
441
48
3
0
208,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role