Player Matchup

Tsukuyomi
Tsukuyomi
HAPKOMAH228
Tsukuyomi
Level 26
God Stats
4W - 1L
1,825 SR
Queue Stats
18W - 20L
1,523 Elo+
Party 2
Hera
Hera
Jaackz
Hera
Level 29
God Stats
7W - 5L
1,787 SR
Queue Stats
38W - 35L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
Kr1ska
Sylvanus
Level 23
God Stats
2W - 1L
1,459 SR
Queue Stats
15W - 19L
1,456 Elo+
Party 2
Amaterasu
Amaterasu
Lockkyo
Amaterasu
Level 18
God Stats
16W - 24L
1,674 SR
Queue Stats
82W - 74L
1,564 Elo+
Party 1
Skadi
Skadi
Rabu743
Skadi
Level 26
God Stats
4W - 1L
1,740 SR
Queue Stats
32W - 33L
1,499 Elo+
Party 2
Team Averages
Level 24
1,697 SR
1,521 Elo+

VS

Team Averages
Level 13
1,546 SR
1,551 Elo+
Bellona
Bellona
IceTapanh0
Bellona
Level 4
God Stats
1W - 2L
1,343 SR
Queue Stats
2W - 5L
1,590 Elo+
Solo
Chaac
Chaac
Vikram122
Chaac
Level 15
God Stats
21W - 7L
1,848 SR
Queue Stats
38W - 19L
1,655 Elo+
Solo
Fafnir
Fafnir
WhoFedFafnir
Fafnir
Level 8
God Stats
14W - 8L
1,568 SR
Queue Stats
14W - 8L
1,540 Elo+
Solo
Agni
Agni
Z1kkyrat
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,599 Elo+
Solo
Mercury
Mercury
pyrrhus1701
Mercury
Level 28
God Stats
3W - 7L
1,471 SR
Queue Stats
220W - 323L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HAPKOMAH228
Tsukuyomi
14
7 / 7 / 4
14,347
378
6,750
13,403
5,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
Jaackz
Hera
20
2 / 13 / 7
17,135
451
14,091
23,417
13,231
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Kr1ska
Sylvanus
20
4 / 10 / 21
18,689
492
26,729
40,848
45,261
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Lockkyo
Amaterasu
20
8 / 7 / 10
19,798
521
29,933
47,885
40,795
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
Rabu743
Skadi
20
16 / 14 / 11
25,672
676
39,343
31,671
16,966
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IceTapanh0
Bellona
19
1 / 11 / 13
14,600
384
6,551
31,447
22,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Vikram122
Chaac
20
26 / 8 / 13
22,906
603
54,402
53,220
31,272
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
20
15 / 7 / 21
19,774
520
34,087
45,675
46,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Agni
20
9 / 10 / 7
18,048
475
24,161
26,548
9,980
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
pyrrhus1701
Mercury
9
0 / 2 / 2
10,944
288
1,095
4,058
1,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
107
37
Kills
51
51
Deaths
38
53
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
HAPKOMAH228
Tsukuyomi
7
7
4
1.29
L
Bellona
IceTapanh0
Bellona
1
11
13
0.68
W
Hera
Jaackz
Hera
2
13
7
0.42
W
Sylvanus
Kr1ska
Sylvanus
4
10
21
1.45
W
Amaterasu
Lockkyo
Amaterasu
8
7
10
1.86
W
Skadi
Rabu743
Skadi
16
14
11
1.54
L
Chaac
Vikram122
Chaac
26
8
13
4.06
L
Fafnir
15
7
21
3.64
L
Agni
9
10
7
1.25
L
Mercury
pyrrhus1701
Mercury
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,846
Damage
120,296
157,224
Taken
160,948
121,267
Mitigated
111,188
53,686
Healing
54,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
HAPKOMAH228
Tsukuyomi
6,750
2,018
0
1,913
13,403
5,014
0
1,880
11,523
0
32,512
L
Bellona
IceTapanh0
Bellona
6,551
1,969
0
3,121
31,447
22,883
1,523
7,217
24,230
0
45,113
W
Hera
Jaackz
Hera
14,091
4,957
0
1,242
23,417
13,231
0
7,119
15,985
135,161
0
W
Sylvanus
Kr1ska
Sylvanus
26,729
5,793
4,197
17,102
40,848
45,261
1,521
16,991
23,506
81,060
7,198
W
Amaterasu
Lockkyo
Amaterasu
29,933
11,783
1,286
22,138
47,885
40,795
438
16,938
30,324
12,340
183,567
W
Skadi
Rabu743
Skadi
39,343
21,888
0
5,808
31,671
16,966
4,373
14,663
17,008
0
183,721
L
Chaac
Vikram122
Chaac
54,402
24,318
0
26,768
53,220
31,272
898
11,894
41,326
0
244,165
L
Fafnir
34,087
7,254
683
16,041
45,675
46,018
1,359
15,626
30,049
107,319
0
L
Agni
24,161
1,554
0
6,122
26,548
9,980
2,142
7,424
19,124
116,570
0
L
Mercury
pyrrhus1701
Mercury
1,095
351
0
1,548
4,058
1,035
0
353
3,705
0
16,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

95,641
Gold Earned
86,272
759
Minions Killed
712
0
Camps Cleared
0
2,932,953
Distance Traveled
2,964,666
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,347
378
49
1
0
304,328
0
L
Bellona
14,600
384
95
3
0
698,041
3
W
Hera
17,135
451
167
4
0
634,880
6
W
Sylvanus
18,689
492
100
3
0
601,108
6
W
Amaterasu
19,798
521
193
5
0
689,879
1
W
Skadi
25,672
676
250
7
0
702,758
11
L
Chaac
22,906
603
258
7
0
713,052
0
L
Fafnir
19,774
520
122
3
0
717,403
12
L
Agni
18,048
475
196
5
0
659,227
6
L
Mercury
10,944
288
41
1
0
176,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role