Player Matchup

Odin
Odin
Coolobanoff
Odin
Level 17
God Stats
3W - 6L
1,420 SR
Queue Stats
34W - 32L
1,545 Elo+
Solo
Hera
Hera
Jaackz
Hera
Level 29
God Stats
7W - 5L
1,500 SR
Queue Stats
38W - 35L
1,528 Elo+
Party 1
Amaterasu
Amaterasu
Lockkyo
Amaterasu
Level 18
God Stats
16W - 24L
1,648 SR
Queue Stats
82W - 74L
1,548 Elo+
Party 1
Artemis
Artemis
VynSweed
Artemis
Level 22
God Stats
2W - 1L
1,471 SR
Queue Stats
11W - 7L
1,624 Elo+
Solo
Fafnir
Fafnir
WhoFedFafnir
Fafnir
Level 7
God Stats
14W - 8L
1,494 SR
Queue Stats
14W - 8L
1,482 Elo+
Solo
Team Averages
Level 19
1,507 SR
1,545 Elo+

VS

Team Averages
Level 21
1,599 SR
1,543 Elo+
Odin
Odin
HeteroPirate
Odin
Level 15
God Stats
0W - 1L
1,442 SR
Queue Stats
9W - 14L
1,524 Elo+
Party 2
Xbalanque
Xbalanque
MaskedG
Xbalanque
Level 33
God Stats
8W - 4L
1,722 SR
Queue Stats
80W - 81L
1,525 Elo+
Party 3
Loki
Loki
MeeneeBee
Loki
Level 15
God Stats
4W - 4L
1,683 SR
Queue Stats
6W - 7L
1,615 Elo+
Party 2
Agni
Agni
NazgulSentient
Agni
Level 17
God Stats
0W - 1L
1,415 SR
Queue Stats
7W - 11L
1,550 Elo+
Party 2
Sobek
Sobek
piotrhe2
Sobek
Level 27
God Stats
22W - 20L
1,735 SR
Queue Stats
104W - 102L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 6
11,839
592
12,201
12,964
9,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
Jaackz
Hera
15
3 / 4 / 6
9,608
480
12,796
6,845
2,247
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Amaterasu
Lockkyo
Amaterasu
18
10 / 3 / 7
11,752
588
11,240
19,159
12,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
VynSweed
Artemis
16
7 / 4 / 2
10,550
528
10,657
8,352
3,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
15
2 / 3 / 13
9,987
499
10,126
15,649
14,170
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 0
9,385
469
6,542
16,367
16,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xbalanque
MaskedG
Xbalanque
16
4 / 6 / 3
9,692
485
8,681
13,828
5,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
17
5 / 12 / 2
10,789
539
7,583
19,001
6,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 5 / 4
7,892
395
6,415
10,775
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
piotrhe2
Sobek
13
3 / 3 / 4
9,058
453
4,917
17,529
19,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
33
Kills
16
16
Deaths
35
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
11
2
6
7
L
4
9
0
0.44
W
Hera
Jaackz
Hera
3
4
6
1.5
W
Amaterasu
Lockkyo
Amaterasu
10
3
7
4.5
L
Xbalanque
MaskedG
Xbalanque
4
6
3
0.92
L
Loki
5
12
2
0.5
L
0
5
4
0.4
W
Artemis
VynSweed
Artemis
7
4
2
2
W
Fafnir
2
3
13
2.83
L
Sobek
piotrhe2
Sobek
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,020
Damage
34,138
62,969
Taken
77,500
42,076
Mitigated
51,959
17,299
Healing
11,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,201
3,890
0
1,809
12,964
9,998
2,564
625
12,077
0
55,303
L
6,542
2,801
0
488
16,367
16,488
0
3,665
12,357
0
26,832
W
Hera
Jaackz
Hera
12,796
4,459
0
300
6,845
2,247
337
1,783
4,986
46,941
0
W
Amaterasu
Lockkyo
Amaterasu
11,240
5,034
0
7,907
19,159
12,413
0
4,113
14,604
0
74,243
L
Xbalanque
MaskedG
Xbalanque
8,681
4,966
0
3,832
13,828
5,584
1,626
5,040
8,788
0
74,312
L
Loki
7,583
2,081
0
4,343
19,001
6,416
0
2,382
16,460
0
66,531
L
6,415
307
0
0
10,775
3,612
0
4,465
6,260
23,832
0
W
Artemis
VynSweed
Artemis
10,657
5,161
0
750
8,352
3,248
1,090
917
7,435
0
53,575
W
Fafnir
10,126
2,276
369
6,164
15,649
14,170
419
3,210
12,087
35,861
0
L
Sobek
piotrhe2
Sobek
4,917
682
0
3,153
17,529
19,859
304
7,214
10,109
25,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,736
Gold Earned
46,816
429
Minions Killed
380
0
Camps Cleared
0
1,856,452
Distance Traveled
1,815,909
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,839
592
113
6
0
368,222
2
L
Odin
9,385
469
57
3
0
351,119
0
W
Hera
9,608
480
73
4
0
386,505
6
W
Amaterasu
11,752
588
108
5
0
403,989
0
L
Xbalanque
9,692
485
158
8
0
315,408
4
L
Loki
10,789
539
101
5
0
395,669
2
L
Agni
7,892
395
41
2
0
362,216
0
W
Artemis
10,550
528
92
5
0
321,592
7
W
Fafnir
9,987
499
43
2
0
376,144
2
L
Sobek
9,058
453
23
1
0
391,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role