Player Matchup

Discordia
Discordia
ANARCHlST333-
Discordia
Level 141
God Stats
1W - 2L
1,538 SR
Queue Stats
1W - 12L
1,122 Elo+
Party 2
Tiamat
Tiamat
Corbyngetout
Tiamat
Level 89
God Stats
4W - 3L
1,772 SR
Queue Stats
16W - 9L
1,506 Elo+
Solo
Tyr
Tyr
Hades_D_Stomped
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,429 Elo+
Party 2
Nemesis
Nemesis
Xx_Divinium_xX
Nemesis
Level 25
God Stats
1W - 4L
1,396 SR
Queue Stats
1W - 4L
1,298 Elo+
Party 2
Artemis
Artemis
slay-karma_
Artemis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 37L
1,168 Elo+
Party 2
Team Averages
Level 104
1,541 SR
1,304 Elo+

VS

Team Averages
Level 99
1,464 SR
1,435 Elo+
Hel
Hel
Asbetheu
Hel
Level 29
God Stats
4W - 6L
1,408 SR
Queue Stats
34W - 42L
1,365 Elo+
Party 1
Anhur
Anhur
Astarot22
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GreenBayy5
Chaac
Level 108
God Stats
8W - 7L
1,624 SR
Queue Stats
140W - 160L
1,465 Elo+
Party 3
Ao Kuang
Ao Kuang
attoms
Ao Kuang
Level 86
God Stats
1W - 5L
1,140 SR
Queue Stats
59W - 60L
1,367 Elo+
Party 1
Loki
Loki
be-the-best88
Loki
Level 149
God Stats
7W - 10L
1,647 SR
Queue Stats
146W - 162L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ANARCHlST333-
Discordia
17
5 / 6 / 5
10,373
741
13,318
12,272
4,506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
14
0 / 2 / 5
8,388
599
4,810
4,917
3,037
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 6 / 3
10,453
747
7,523
16,569
15,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
1 / 5 / 7
9,214
658
4,007
10,977
3,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
slay-karma_
Artemis
16
3 / 7 / 6
9,974
712
14,970
13,615
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 14
9,849
704
8,699
11,673
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
Astarot22
Anhur
18
6 / 2 / 6
11,339
810
11,076
10,767
4,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
18
7 / 2 / 10
11,816
844
7,718
10,031
8,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ao Kuang
attoms
Ao Kuang
18
10 / 3 / 10
12,607
901
11,797
13,644
6,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 0 / 15
10,743
767
11,348
8,532
3,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
13
Kills
26
26
Deaths
13
26
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Discordia
ANARCHlST333-
Discordia
5
6
5
1.25
W
2
6
14
1.5
W
Anhur
Astarot22
Anhur
6
2
6
4.5
L
Tiamat
0
2
5
1.25
W
Chaac
7
2
10
6
L
4
6
3
0.92
L
1
5
7
0.9
W
Ao Kuang
attoms
Ao Kuang
10
3
10
5
W
1
0
15
8.5
L
Artemis
slay-karma_
Artemis
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,628
Damage
50,638
58,350
Taken
54,647
31,750
Mitigated
28,333
8,957
Healing
18,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ANARCHlST333-
Discordia
13,318
673
0
2,701
12,272
4,506
0
5,705
6,343
38,832
0
W
8,699
357
2,860
4,518
11,673
4,846
161
4,616
6,982
18,994
0
W
Anhur
Astarot22
Anhur
11,076
3,034
0
2,663
10,767
4,663
459
3,032
7,660
0
49,406
L
Tiamat
4,810
463
0
233
4,917
3,037
0
1,189
3,701
18,342
0
W
Chaac
7,718
216
0
3,502
10,031
8,983
0
4,014
5,992
285
25,408
L
7,523
58
0
2,262
16,569
15,030
0
6,288
10,139
0
25,525
L
4,007
803
0
1,722
10,977
3,874
0
2,737
8,202
0
22,953
W
Ao Kuang
attoms
Ao Kuang
11,797
2,256
0
4,054
13,644
6,264
400
4,262
9,311
24,104
0
W
11,348
2,231
0
690
8,532
3,577
1
2,481
6,028
0
49,445
L
Artemis
slay-karma_
Artemis
14,970
7,128
0
2,039
13,615
5,303
0
4,261
9,312
0
35,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,402
Gold Earned
56,354
255
Minions Killed
344
5
Camps Cleared
8
1,130,172
Distance Traveled
1,314,135
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,373
741
67
5
0
236,252
1
W
Hel
9,849
704
32
2
0
231,300
0
W
Anhur
11,339
810
116
8
3
258,491
3
L
Tiamat
8,388
599
35
3
1
137,555
2
W
Chaac
11,816
844
55
4
1
269,752
0
L
Tyr
10,453
747
43
3
1
273,064
0
L
Nemesis
9,214
658
58
4
1
277,961
1
W
Ao Kuang
12,607
901
38
3
1
257,760
1
W
Loki
10,743
767
103
7
3
296,832
3
L
Artemis
9,974
712
52
4
2
205,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role