Player Matchup

Thoth
Thoth
Oretania
Thoth
Level 115
God Stats
2W - 5L
1,166 SR
Queue Stats
184W - 172L
1,507 Elo+
Solo
Awilix
Awilix
dragonslayerx35
Awilix
Level 100
God Stats
6W - 1L
1,702 SR
Queue Stats
95W - 86L
1,573 Elo+
Solo
Sylvanus
Sylvanus
flynmonkeyz
Sylvanus
Level 75
God Stats
35W - 21L
1,599 SR
Queue Stats
234W - 261L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
gabrielgustameji
Gilgamesh
Level 155
God Stats
21W - 12L
1,569 SR
Queue Stats
543W - 550L
1,496 Elo+
Solo
Medusa
Medusa
profel
Medusa
Level 89
God Stats
3W - 0L
1,856 SR
Queue Stats
13W - 4L
1,738 Elo+
Solo
Team Averages
Level 107
1,579 SR
1,562 Elo+

VS

Team Averages
Level 78
1,531 SR
1,345 Elo+
Medusa
Medusa
Cyeeee
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,216 Elo+
Party 1
Chaac
Chaac
KiilerTiizer
Chaac
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 47L
1,216 Elo+
Party 1
Arachne
Arachne
Noros890
Arachne
Level 66
God Stats
1W - 6L
1,500 SR
Queue Stats
153W - 155L
1,526 Elo+
Solo
Cerberus
Cerberus
SavageIra
Cerberus
Level 59
God Stats
3W - 4L
1,654 SR
Queue Stats
93W - 115L
1,325 Elo+
Solo
Anubis
Anubis
Th3Hamm3r
Anubis
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 45L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Oretania
Thoth
18
2 / 6 / 10
12,090
526
7,163
14,090
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 6 / 6
11,538
502
10,452
19,219
6,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
flynmonkeyz
Sylvanus
18
5 / 4 / 15
12,540
545
13,072
22,795
26,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
20
9 / 5 / 8
14,220
618
16,820
26,281
14,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
profel
Medusa
20
9 / 4 / 2
13,200
574
19,081
17,228
6,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cyeeee
Medusa
16
4 / 5 / 5
10,871
473
15,045
15,213
5,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 6 / 5
10,379
451
15,055
18,942
25,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Noros890
Arachne
20
12 / 7 / 6
13,678
595
21,254
22,824
11,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
SavageIra
Cerberus
14
2 / 6 / 10
9,844
428
7,589
22,397
16,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Th3Hamm3r
Anubis
14
3 / 8 / 8
9,812
427
6,955
11,805
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
59
32
Kills
25
25
Deaths
32
41
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
Cyeeee
Medusa
4
5
5
1.3
L
4
6
5
1.08
L
Arachne
Noros890
Arachne
12
7
6
2.14
W
Thoth
Oretania
Thoth
2
6
10
1.17
L
Cerberus
SavageIra
Cerberus
2
6
10
1.17
L
Anubis
Th3Hamm3r
Anubis
3
8
8
0.88
W
7
6
6
1.67
W
Sylvanus
flynmonkeyz
Sylvanus
5
4
15
3.13
W
Gilgamesh
9
5
8
2.6
W
Medusa
profel
Medusa
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,588
Damage
65,898
99,613
Taken
91,181
58,823
Mitigated
64,071
29,301
Healing
15,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Cyeeee
Medusa
15,045
8,882
0
0
15,213
5,812
256
3,601
11,604
0
77,528
L
15,055
3,843
0
4,021
18,942
25,074
446
3,768
15,144
0
50,425
L
Arachne
Noros890
Arachne
21,254
16,133
0
4,222
22,824
11,706
1,662
4,954
17,720
0
112,652
W
Thoth
Oretania
Thoth
7,163
135
0
3,022
14,090
5,269
820
2,309
11,553
77,306
0
L
Cerberus
SavageIra
Cerberus
7,589
272
0
6,003
22,397
16,831
0
4,928
17,287
38,432
0
L
Anubis
Th3Hamm3r
Anubis
6,955
226
0
1,111
11,805
4,648
74
2,530
9,027
33,387
0
W
10,452
4,889
874
5,240
19,219
6,393
370
1,831
17,222
0
76,044
W
Sylvanus
flynmonkeyz
Sylvanus
13,072
4,910
2,270
9,415
22,795
26,367
278
4,264
18,258
40,256
0
W
Gilgamesh
16,820
5,365
0
2,012
26,281
14,764
1,783
3,786
21,826
953
83,949
W
Medusa
profel
Medusa
19,081
8,506
0
6,468
17,228
6,030
3,728
1,794
15,385
0
89,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,588
Gold Earned
54,584
569
Minions Killed
487
0
Camps Cleared
0
2,008,985
Distance Traveled
1,855,074
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,871
473
124
5
0
328,526
0
L
Chaac
10,379
451
65
3
0
361,618
0
L
Arachne
13,678
595
157
7
0
417,788
0
W
Thoth
12,090
526
134
6
0
371,236
2
L
Cerberus
9,844
428
53
2
0
409,772
1
L
Anubis
9,812
427
88
4
0
337,370
0
W
Awilix
11,538
502
107
5
0
508,462
1
W
Sylvanus
12,540
545
49
2
0
345,304
4
W
Gilgamesh
14,220
618
150
7
0
383,042
4
W
Medusa
13,200
574
129
6
0
400,941
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role