Player Matchup

Jing Wei
Jing Wei
Prinsesslaapkop
Jing Wei
Level 28
God Stats
41W - 20L
1,583 SR
Queue Stats
61W - 54L
1,669 Elo+
Party 1
Sol
Sol
TheRealElminator
Sol
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
156W - 103L
1,645 Elo+
Party 1
Loki
Loki
Username1239912
Loki
Level 18
God Stats
5W - 6L
1,500 SR
Queue Stats
83W - 57L
1,687 Elo+
Solo
Yemoja
Yemoja
tirad
Yemoja
Level 25
God Stats
2W - 2L
1,256 SR
Queue Stats
114W - 69L
1,630 Elo+
Party 1
Tiamat
Tiamat
ΤΙΑΜΑΤ
Tiamat
Level 29
God Stats
41W - 21L
1,744 SR
Queue Stats
57W - 42L
1,646 Elo+
Solo
Team Averages
Level 27
1,517 SR
1,655 Elo+

VS

Team Averages
Level 25
1,608 SR
1,610 Elo+
Scylla
Scylla
Guudi2
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,649 Elo+
Party 3
Ravana
Ravana
MrJamms
Ravana
Level 17
God Stats
2W - 2L
1,753 SR
Queue Stats
25W - 30L
1,546 Elo+
Party 2
Apollo
Apollo
Pricebros
Apollo
Level 28
God Stats
10W - 7L
1,555 SR
Queue Stats
80W - 83L
1,561 Elo+
Party 2
Ra
Ra
cwellagr
Ra
Level 26
God Stats
3W - 4L
1,614 SR
Queue Stats
103W - 64L
1,659 Elo+
Solo
Sol
Sol
mindsout
Sol
Level 49
God Stats
3W - 3L
1,621 SR
Queue Stats
242W - 237L
1,635 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
1 / 2 / 2
9,488
499
1,356
8,712
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 2 / 2
11,417
601
12,225
13,340
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
7 / 1 / 7
11,227
591
11,746
14,992
6,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
tirad
Yemoja
15
1 / 3 / 9
10,043
529
7,860
10,522
7,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
18
9 / 6 / 9
11,706
616
19,460
16,392
14,022
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Guudi2
Scylla
13
2 / 7 / 2
8,596
452
4,382
11,188
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
MrJamms
Ravana
13
0 / 6 / 6
8,280
436
4,961
11,703
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Pricebros
Apollo
14
1 / 4 / 2
8,624
454
6,261
12,953
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 6 / 0
10,853
571
13,095
14,438
6,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 3 / 1
9,440
497
11,917
16,804
5,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
26
Kills
14
14
Deaths
26
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
Guudi2
Scylla
2
7
2
0.43
L
Ravana
MrJamms
Ravana
0
6
6
0.5
L
Apollo
Pricebros
Apollo
1
4
2
0.5
W
Jing Wei
1
2
2
1
W
8
2
2
4.5
W
7
1
7
10.5
L
7
6
0
1.17
L
4
3
1
1.5
W
Yemoja
tirad
Yemoja
1
3
9
1.83
W
Tiamat
9
6
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,647
Damage
40,616
63,958
Taken
67,086
35,031
Mitigated
25,714
28,407
Healing
20,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Guudi2
Scylla
4,382
465
381
1,775
11,188
4,359
238
8,816
2,372
23,005
0
L
Ravana
MrJamms
Ravana
4,961
1,058
0
2,385
11,703
4,174
54
4,447
7,256
0
40,449
L
Apollo
Pricebros
Apollo
6,261
2,427
0
2,996
12,953
5,025
2,400
7,427
5,526
0
53,711
W
Jing Wei
1,356
720
0
4,177
8,712
3,356
2,732
3,788
4,709
0
48,450
W
12,225
3,154
0
7,230
13,340
4,160
3,499
3,211
10,083
81,915
0
W
11,746
3,505
0
7,569
14,992
6,232
1,455
5,792
9,064
0
80,926
L
13,095
1,432
301
4,469
14,438
6,578
185
8,431
6,007
57,354
0
L
11,917
3,428
0
7,819
16,804
5,578
0
10,424
6,380
69,832
0
W
Yemoja
tirad
Yemoja
7,860
2,547
2,086
1,143
10,522
7,261
616
6,732
3,572
33,008
0
W
Tiamat
19,460
1,646
0
6,202
16,392
14,022
2,347
9,197
7,136
77,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,881
Gold Earned
45,793
558
Minions Killed
487
0
Camps Cleared
0
1,777,469
Distance Traveled
1,667,099
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,596
452
43
2
0
329,145
5
L
Ravana
8,280
436
81
4
0
323,784
1
L
Apollo
8,624
454
108
6
0
330,301
5
W
Jing Wei
9,488
499
107
6
0
374,114
4
W
Sol
11,417
601
145
8
0
307,726
2
W
Loki
11,227
591
133
7
0
430,298
1
L
Ra
10,853
571
118
6
0
344,476
1
L
Sol
9,440
497
137
7
0
339,393
8
W
Yemoja
10,043
529
48
3
0
336,396
9
W
Tiamat
11,706
616
125
7
0
328,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role